Cavecraft: Cave Update! (Tons of Cave Biomes!)

Downloads:
489
Upvotes: 20
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Project status
Stable
License
All Rights Reserved
Project members
Lead developer
Modification type
Supported Minecraft versions
1.16.5

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Cavecraft: Cave Update is a Minecraft 1.16.4 mod that exists to update caves and other parts of Minecraft. Cavecraft: Cave Update.

New Mobs and Bosses:

Cavemen: the villagers of the caves. As of 1.5 they have professions and have cave villages and guards.

Credits:

- NorthWestTrees Gaming for the trading system tutorial without the tutorial the trading update wouldn't be here since I don't understand gui procedures. I figured a way out myself. less random but it still works in 1.5+

- Al114 suggested some ideas and they made it in the mod such as the mushrooms. Some of the ideas are still being added.

-Ocey suggested heated iron which arrived in 1.5.

- All of you that downloaded and/or upvoted Cavecraft: cave update!!!!

Confirmed Updates:

- v 1.6 the world update. Will add a lot of content to Cavecraft cave update

- v 1.7 will add stone types for every biome hopefully or new caves per biome. either one or both

 

Modpacks and More:

showcasing my mod is allowed along with making videos with my mod. also currently there are no translations since English is the only language I know.

Also feel free to use cavecraft: cave update in a modpack if you want, have fun! Also I develop my mods by myself so updates won't be done in a day :)

Cavecraft: Cave Update - Mods - Minecraft - CurseForge is the curseforge link

Modification files
Cavecraft 1.5.1.jar - V 1.5.1 adds the cave biomes so its not just beta snapshots and it also adds the jungle tribes and cyclops back Uploaded on: 06/15/2021 - 22:16   File size: 1.14 MB
Changelog

Cavecraft 1.4:

cavecraft 1.4 pre release:

- Cyclops boss spawns in a custom island in jungles for now. 

- Cyclops eye and block: Don't function properly yet. 

- Karakains are now slightly more common to spawn in raiding parties. 

- Caves will change soon.

- Bugfixes:

Caveroot plants spawn on flat worlds for some reason. (Fixed and is no longer an issue.

- 1.16/ 1.4: added caveman variants and more.

- beta 1.6 test

a beta build for v 1.5 that adds more blocks, stalactites that generate and 5ish cave biomes

Cavecraft 1.5 pre 2:

- Adds more cave biomes

- rebalanced cave village generation (now they arent everywhere and are somewhat rare)

- added poison caves biome

- cave biomes now can generate up to y 80 if there are caves that high up

- Added 4 new weapon types: halberd, dagger, sickles, and clubs.

- Heated irons now useful

 

Should I upload the cave generation beta test? it adds actual cave biomes but they are still a wip

Update soon. I will add actual random cave biomes in 1.5. I'll add those features into the main version right after i finish testing so far its working but the procedures are very complex in my opinion

by the way im working on a fabric version. the file will be called Cavecraft Fabric Beta

Do you know any mods for 1.16 that can make a structure block build more than 32x32

what did you use then? I saw one of your comments that you can build pass the limit of structure block and in the mod description it says that this mod is for 1.16 so how is that?
and one more question how did you make an entity that spawns with name already?

COOL 1.4 and 1.16.x support! also I just got the Blockbench update and there is now 1.16 support for mob models!! I can make mobs in my new mods now (and make new mobs for WildCraft and update to 1.16.x)