Started by
Sinkom
on
Topic category: Help with MCreator software
I am trying to make a procedure that makes a mob agro towards the player once the player holds a specific item.
The mob has the fight back AI tag but I have no idea how to switch between it being on or not via a procedure, and
I can't seem to find a solution for this myself.
How could I check for the player's main hand item, and turn the Mob agressive/"fight back" if it matches a certain item?
We cant check that with a specific player just yet, but you can iterate through mobs in a certain area and check if they are a player and holding that item
Thank you but I wish for it to check a specific item, not a specific player. If the item is matching, turn the custom mob(s) agressive towards the player, but I do not know how to set this up