MCreator 2021.3 pre-release

Published by Klemen on
MCreator 2021.3 pre-release

MCreator 2021.3 pre-release with Minecraft 1.17 support is here. Make sure to download it and test it out, so we can have a stable release. Read on!

Snapshot changelog

Major new features, improvements, and bug fixes in this snapshot are highlighted with bold text.

  • Added option to see real-time code changes while working with mod elements in UI
  • Added missing vanilla structure options to custom biome mod element
  • Added new procedure blocks: for each direction, for each horizontal direction, direction iterator, and random iterator
  • Added option to disable automatic ticking of custom blocks and fluids
  • Improved procedure block sorting inside procedure editor categories
  • [Bugfix, FG 1.17.1] Some custom generation conditions could make the word generation screen hang
  • [Bugfix, FG 1.17.1] Some global triggers caused build errors
  • [Bugfix, FG 1.17.1] Binding GUI to item did not work
  • [Bugfix, FG 1.17.1] Images in custom overlays did not support transparency
  • [Bugfix, FG 1.17.1] Custom world generation conditions still caused build errors in some cases
  • [Bugfix, FG 1.16.5] Under certain conditions, workspaces that compiled properly in previous versions no longer did
  • [Bugfix] Cave and canyon carvers did not carve through the last surface layers in custom dimensions
  • [Bugfix] Some other minor fixes and improvements

Make sure to test the snapshot out so the release will be a stable one. Leave a comment with your feedback on the update below. Stay tuned and keep on modding!

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Comments

Wow a new snapshot! And 1.17 support? Very noice for the users of MCreator and Btw can we apreciate how much the staff of MCreator puts effort in this Program so we can cool mods.

I assume 1.18 shouldn't be too far behind, as I don't think toooooo much changes in the way of coding (aside from world height change and ore generation changes[though I could be entirely wrong])

We already started to work on 1.18 support. Most of things didn't change, but everything related to generation (didn't check for structures) however) changed. Ores... well everything has been changed. Biomes don't use a surface builder anymore. DImensions also changed, but I don't remember what exactly.

I don't think so, snapshots aren't published if they could break workspaces just because of some elements being not ported. This would mean moderators being tired to death with questions "why my workspace doesn't work". To be frank - MCR being worked out for 1.18 is already awesome news, taking the fact that previously it had some delays in terms of following recent versions. Giving some time for features being polished isn't really that much, and having whole content being correctly ported is also important to avoid some simple issues that would come from unfinished generator.



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