As of V1.3 this mod is too large to fit on Mcreators site. Go to TerraCraft Journey - Mods - Minecraft - CurseForge to find a copy
This is currently a pre-hardmode Terraria mod for Minecraft versions 1.16.5 and 1.15.2. Terraria Hardmode features have been added as of version 1.3. Many features, mobs and functional items have been moved into Minecraft from Terraria, including but not limited to:
-130+ new hostile and passive mobs including a flyable bee mount
-6 placeable turrets including a mountable ballista and catapult
-Underground rooms and treasures, with some chests and rooms that need keys to open
-Double jump bottles that stack, (up to 4 extra jumps)
-Underworld dimension accessible by falling into the void
-all armor, weapons, pickaxe tiers from pre-hard mode and hard mode up to the mechanical bosses
-decorative blocks including round pillars, shelves, tables, chairs, windows
-Terraria crafting stations including, alchemy table, hell forge, bewitching table, extractinator, tinkerers workshop, etc.
-Rocket boots, all variants
-Bottled fairies to detect rooms around you
-Terraria flowers and potions
-Special movements including a dash, back jump, and leap depending on weapon, item abilities
-5 terraria villagers, including the Guide to help with recipes, Merchant, Witch doctor, Wizard, and Goblin Tinkerer
-Coin system from Terraria
-Non craftable TerraCraft items sell for coins
-Crimson, Corruption and Hallow biomes, mobs, bosses, and items
-All bosses from pre-hardmode including wall of flesh and hardmode bosses up to the 3 mechanical bosses
-adapted jungle, desert, and ice biomes to more closely resemble Terraria with addition of appropriate mobs
-pets, including bee, hornet, shadow orb, and Imp
-trash slots
-fishing loot adapted for terraria including wood, iron, and golden crates
-randomized treasure loot tables for many different terraria treasure chests found in the world(marble, granite, gold, dungeon, wood, crates, etc.)
-massive Skeletron Dungeon including functional water candles
-heart containers and mana containers
-magic system including staffs, guns, items
-Goblin army
-TerraCraft items do not have durability and can't be broken
-Functioning mirrors that teleport you back to certain color beds
-procedurally generated obsidian and hell houses in the underworld
-functioning tinkerers workshop to combine special items
-reforge using the goblin tinkerer
-underworld villagers
-structure generation including sky islands
-much, much, more. I really don't feel like listing it all.
It is Highly recommended that you play with Keep inventory ON since all TerraCraft items take effort to make and find so they aren't easy to replace. On players death, levels and coins are removed instead like in Terraria. Also, playing with the "starting chest" when making a new world will give access to a starter house with copper equipment.
The Mod is designed as closely to Terraria as I could without changing the core visuals of Minecraft. I recommend consulting the "Guide villager" or the normal Terraria Wiki for ideas on how to progress if you get stuck.
TerraCraft 1.2 changelog
-fixed loot tables for all chests
-removed trash slot from chests
-added cobalt items and ore, currently only available in creative
-added blackstone and blackstone brick pillars
TerraCraft 1.3 changelog
-made hardmode content through the mechanical bosses
upgrade item textures, they like too terrarish for minecraft