The first snapshot of feature-oriented MCreator 2022.2 is here. Adding command arguments, blockstate management procedure blocks, and much more. Read on!
Snapshot changelog
Major new features in this snapshot are highlighted with bold text.
- Updated Blockly to 2022 Q1 Patch 2
- Updated bundled Java to version OpenJDK 17.0.3
- Added new Java plugins system for more advanced MCreator plugins
- Added some new tags to the common tags tool
- Added blockstate management procedure blocks to universally read, write and modify block states
- Added requires correct tool option for blocks
- Added is solid option for plants
- Added new block triggers: projectile hits the block
- Added new plant triggers: projectile hits the plant, entity walked on the plant
- Added new command argument builder with Blockly editor
- Added new command argument types: number, logic, string, literal, block position, entity, item, block state
- Added procedure blocks to read specific command arguments
- Added support for adding custom trades to wandering traders
- Added custom block pitch rotation support
- Spawn entity procedure blocks and biome selectors now only show spawnable entities
- [Bugfix, FG 1.16.5] Mega spruce trees in custom biomes crashed the world generation
- [Bugfix, FG 1.16.5] When custom projectile hits block procedure trigger executed twice
- [Bugfix] Custom slots did not look the same as vanilla slots
- [Bugfix] On GUI closed procedure was not called on non-slot custom GUIs
- [Bugfix] Some other minor fixes and improvements
Release notes
- [Plugins] Replaced some of the custom Blockly extensions with a new field type
- [Plugins] Added a new template type for command arguments
Make sure to install and test this snapshot, so we can get it to a stable release as soon as possible :) Leave your feedback in the comments and stay awesome!
Comments
"Added blockstate management procedure blocks to universally read, write and modify block states"
I'm wonder if with this new blockstate features, a better redstone support(direction of signal emission) will be possible?
This blockstate management procedure blocks to universally read, write and modify block states is real fine, but if will be something similar for entities? There I mean a full manipulation of entity attributes(max health. etc)...
This is awesome, I’ve been trying to figure out how to use command arguments forever. Can’t wait for the full version!