1st 2022.2 snapshot - A feature snapshot

Published by Klemen on
1st 2022.2 snapshot - A feature snapshot

The first snapshot of feature-oriented MCreator 2022.2 is here. Adding command arguments, blockstate management procedure blocks, and much more. Read on!

Snapshot changelog

Major new features in this snapshot are highlighted with bold text.

  • Updated Blockly to 2022 Q1 Patch 2
  • Updated bundled Java to version OpenJDK 17.0.3
  • Added new Java plugins system for more advanced MCreator plugins
  • Added some new tags to the common tags tool
  • Added blockstate management procedure blocks to universally read, write and modify block states
  • Added requires correct tool option for blocks
  • Added is solid option for plants
  • Added new block triggers: projectile hits the block
  • Added new plant triggers: projectile hits the plant, entity walked on the plant
  • Added new command argument builder with Blockly editor
  • Added new command argument types: number, logic, string, literal, block position, entity, item, block state
  • Added procedure blocks to read specific command arguments
  • Added support for adding custom trades to wandering traders
  • Added custom block pitch rotation support
  • Spawn entity procedure blocks and biome selectors now only show spawnable entities
  • [Bugfix, FG 1.16.5] Mega spruce trees in custom biomes crashed the world generation
  • [Bugfix, FG 1.16.5] When custom projectile hits block procedure trigger executed twice
  • [Bugfix] Custom slots did not look the same as vanilla slots
  • [Bugfix] On GUI closed procedure was not called on non-slot custom GUIs
  • [Bugfix] Some other minor fixes and improvements

Release notes

  • [Plugins] Replaced some of the custom Blockly extensions with a new field type
  • [Plugins] Added a new template type for command arguments

Make sure to install and test this snapshot, so we can get it to a stable release as soon as possible :) Leave your feedback in the comments and stay awesome!

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Comments

It's unbelievable how much mcreator has grown, and I hope it continues to grow. You guys forever have my support

When this update will fully release I've been waiting for it for to long 😅

Hey im currently unable to access my computer at the moment is there anything new in this version for bedrock addons?

This update is gonna be epic! I do have a few questions, though.
1: Will we be receiving End biome support this update?
2: Would it be possible to use the existing code from cave biomes in the Nether or End to add support for cave biomes in those dimensions, too? (plus custom dimensions, if possible)
3: If possible, will we at some point receive support for changing the parent of a vanilla advancement to another vanilla advancement or even a custom advancement?

Amazing job! I love that it can change the block state. Is that means we can change the texture of block or items by logic?

I tested this snapshot and found it very good with the command arguments but there are still 2 problems:
1. We can't have the command argument where we see all the entities that can appear
2. If the above bug is fixed, add the possibility to have the command argument to make the entity appear.

Oh, I found how to do it:
1. In the command source code (not the procedure), you replace "EntityArgument.entities()" by "EntitySummonArgument.id()).suggests(SuggestionProviders.SUMMONABLE_ENTITIES)" after the name of your entity argument by



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