The Accurate Backrooms

Share this on:
Downloads:
1530
Upvotes: 55
Project status
Beta
License
MIT License
Project members
Lead developer
Developer
Modification type
Supported Minecraft versions
1.19.2

Jump to downloads

Logo

The Accurate Backrooms is a mod that adds several Backrooms levels, entities, and objects to your worlds!
Noclip into The Backrooms by coming into contact with unstable and buggy world areas or by suffocating!

Includes:
-Several levels of The Backrooms with random generation to explore!

Levels

-Several entities of The Backrooms which will try to kill you!

Entities

-Several objects of The Backrooms that will help you while traveling in The Backrooms!

Objects

-New Sanity Bar that will give you negative effects the lower it is!

Sanity

-Bases, Outposts, and Communities that will make you feel as if you were back home!

Bases and Outposts

Credits:
- Backrooms Info Source: The Backrooms Wikidot
- Shader used in Pictures: Sildur's Vibrant
- Model Creation: Blockbench



This mod isn't being made with MCreator anymore. New updates will be in CurseForge



 

Modification files
v2.0.1accuratebackrooms_forge43.1.7-mc1.19.2.jarUploaded on: 01/01/2023 - 21:00   File size: 8.2 MB
Changelog

v2.0
-Made gameplay adapt according to the difficulty of the world
-Changed the texture of Level Keys
-Changed the book in the Manila Room
-Changed the ID of several blocks and items
-Changed the model and texture of the computers
-Fixed bugs:
    -Fixed a bug that caused Female Deathmoth to sometimes drop an item called "Female Deathmoth Acid"
    -Fixed a bug that caused items to be unable to break blocks
    -Fixed a bug that caused sanity effects to not be added to players on level 0
    -Fixed a bug that caused M.E.G. Base Alpha not to spawn
-Added new entities (Bursters, Wretches, Facelings)
-Added new objects (Firesalt)
-Added the Wretched Cycle
-Made Smilers generate in Level 1
-Unified creative tabs.
-Lowered the time it takes for a Disguised Skin Stealer to consume the skin
-Changed the model and texture of Almond Water
-Changed the model and texture of Dullers
-Changed the model and texture of Hallucinations
-Revamped Level 0's generation and textures
-Revamped Level 1's generation
-Revamped Level 2's generation, textures and models
-Made Levels breakable.
-Changed the textures of light-emitting blocks
-Changed how Smilers and Hounds work
-Improved Blackouts in Level 1

 

v2.1
-Fixed a bug where transparent textures weren't transparent

v1.0
-Added new blocks:
    -Added Level base blocks (Levels 0, 0.2, 1, 2, 3, 4, 19)
    -Added Slab blocks (Level 1)
    -Added Stair blocks (Level 2)
    -Added Trapdoor blocks (Vent Grill)
    -Added Light blocks (Normal, Tube Light, Vertical Tube Light)
    -Added Door blocks (Level 1 Locked Door and Unlocked Door)
    -Added Miscellaneous blocks (Pipe Blocks, Memory Jars, Computer)
-Added new items (Almond Water, Level Key)
-Added new entities (Duller, Female and Male Deathmoths, Smiler, Hound, Skin-Stealer, Clump)

v1.0.1
-Fixed bugs:
    -Fixed a bug that caused the M.E.G. Alpha base not to spawn
    -Fixed a bug that caused some sounds to play twice
    -Fixed a bug that caused a Skin-Stealer to TP when kills someone
    -Fixed a bug that caused Dullers to grab players multiple times
-Made the way you noclip to different levels better
-Made it so if there's only one player in level 0, they don't get the invisibility effect
-Made more entities spawn in level 1's blackouts
-Made more entities spawn in level 2
-Lowered the chances of finding an exit in level 2
-Made less objects spawn in level 2's object rooms 
-Added a book written by the M.E.G. to level 0's Manila room
-Added sound subtitles
-Added a sound effect for when Dullers grab players
-Added a sound effect for when a Female Deathmoth spits acid

could you please tell me how did you make the random generation,i'm trying to figure it out for quite a good time

You're the guy from the previous MOTW, nice to see you here! I hope you enjoy our mod!

Sorry for not being able to answer your question btw, I am the second coder, I mainly code stuff like the entities, the level generation was coded by ShadowGriff, so I know the basics of the generation but that's all, but anyway, he'll reply soon, I think.

Don't worry lmao x) Really cool ngl, i just hope it could be on curseforge and get a better wiki / explanations. I've made my own one in a Kane Pixel-like approach with i think the same generation mechanic (spawning a grid pattern and turning it into rooms) but haven't worked on it for a while cuz of too many projects xD If you want some ideas, try to add more mechanics inside the backrooms (i mean maybe new tools to defend yourself or new ways to craft) Anyway really cool to see an interesting 3+ backroom mod (also the jar idea is insane :O)

"i just hope it could be on curseforge"
It is!
"and get a better wiki / explanations."
We're planning on adding MEG's database in 1.1.0, which you'll be able to read on the computers you can find on level 2 and MEG Base Alpha on level 1.

"i mean maybe new tools to defend yourself or new ways to craft"
1.1.0 Will add new objects, some of them can be used to defend yourself.

And thank you btw :)

Sorry, I think I didn't explain myself very well. Modules are small pre-built structures. Around the player, random modules are chosen and perfectly joined and aligned by the operation used to calculate the position of the modules.