The Accurate Backrooms

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Downloads:
1512
Upvotes: 55
Project status
Beta
License
MIT License
Project members
Lead developer
Developer
Modification type
Supported Minecraft versions
1.19.2

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The Accurate Backrooms is a mod that adds several Backrooms levels, entities, and objects to your worlds!
Noclip into The Backrooms by coming into contact with unstable and buggy world areas or by suffocating!

Includes:
-Several levels of The Backrooms with random generation to explore!

Levels

-Several entities of The Backrooms which will try to kill you!

Entities

-Several objects of The Backrooms that will help you while traveling in The Backrooms!

Objects

-New Sanity Bar that will give you negative effects the lower it is!

Sanity

-Bases, Outposts, and Communities that will make you feel as if you were back home!

Bases and Outposts

Credits:
- Backrooms Info Source: The Backrooms Wikidot
- Shader used in Pictures: Sildur's Vibrant
- Model Creation: Blockbench



This mod isn't being made with MCreator anymore. New updates will be in CurseForge



 

Modification files
v2.0.1accuratebackrooms_forge43.1.7-mc1.19.2.jarUploaded on: 01/01/2023 - 21:00   File size: 8.2 MB
Changelog

v2.0
-Made gameplay adapt according to the difficulty of the world
-Changed the texture of Level Keys
-Changed the book in the Manila Room
-Changed the ID of several blocks and items
-Changed the model and texture of the computers
-Fixed bugs:
    -Fixed a bug that caused Female Deathmoth to sometimes drop an item called "Female Deathmoth Acid"
    -Fixed a bug that caused items to be unable to break blocks
    -Fixed a bug that caused sanity effects to not be added to players on level 0
    -Fixed a bug that caused M.E.G. Base Alpha not to spawn
-Added new entities (Bursters, Wretches, Facelings)
-Added new objects (Firesalt)
-Added the Wretched Cycle
-Made Smilers generate in Level 1
-Unified creative tabs.
-Lowered the time it takes for a Disguised Skin Stealer to consume the skin
-Changed the model and texture of Almond Water
-Changed the model and texture of Dullers
-Changed the model and texture of Hallucinations
-Revamped Level 0's generation and textures
-Revamped Level 1's generation
-Revamped Level 2's generation, textures and models
-Made Levels breakable.
-Changed the textures of light-emitting blocks
-Changed how Smilers and Hounds work
-Improved Blackouts in Level 1

 

v2.1
-Fixed a bug where transparent textures weren't transparent

v1.0
-Added new blocks:
    -Added Level base blocks (Levels 0, 0.2, 1, 2, 3, 4, 19)
    -Added Slab blocks (Level 1)
    -Added Stair blocks (Level 2)
    -Added Trapdoor blocks (Vent Grill)
    -Added Light blocks (Normal, Tube Light, Vertical Tube Light)
    -Added Door blocks (Level 1 Locked Door and Unlocked Door)
    -Added Miscellaneous blocks (Pipe Blocks, Memory Jars, Computer)
-Added new items (Almond Water, Level Key)
-Added new entities (Duller, Female and Male Deathmoths, Smiler, Hound, Skin-Stealer, Clump)

v1.0.1
-Fixed bugs:
    -Fixed a bug that caused the M.E.G. Alpha base not to spawn
    -Fixed a bug that caused some sounds to play twice
    -Fixed a bug that caused a Skin-Stealer to TP when kills someone
    -Fixed a bug that caused Dullers to grab players multiple times
-Made the way you noclip to different levels better
-Made it so if there's only one player in level 0, they don't get the invisibility effect
-Made more entities spawn in level 1's blackouts
-Made more entities spawn in level 2
-Lowered the chances of finding an exit in level 2
-Made less objects spawn in level 2's object rooms 
-Added a book written by the M.E.G. to level 0's Manila room
-Added sound subtitles
-Added a sound effect for when Dullers grab players
-Added a sound effect for when a Female Deathmoth spits acid

The mod is amazing! I am just wondering about the code related to the sanity bar. I am looking to make something similar but with effects.

Hey, so for some reason /noclip fun and /noclip level_3 don't work (neither does /noclip wip, but that's more understandable) Why is that?

Also, I think escaping may be a tad bit too easy.

Dang! I don't know much about the backrooms (I have a friend who knows all about it so I'll probably send this to him), but this looks hecking awesome! Must have took quite some time putting this together! Keep up the good work!

Also, a quick question, would this work with Supermj767's Sanity and Insanity mod?

Cool mod, but will there be more levels, entities and objects added? If yes, which canon will they follow?

Hi, I have a question. How did you set up the procedural generation? I know it's something perhaps with blocks that spawn structures, but I ever only did a hallway and wanted to make an infinite dungeon for my mod, I was wondering if you could help!

Hi! I would love to create a mod similar to Backrooms, but I can't do many things. So if you would be kind, could you send me your exported mod (not as a mod but as files with the ability to access it with Mcreator). I promise I won't use it by sending the same mod telling others it's mine. I just want to use it to create my mod (don't copy paste if anything).

Regards
JanProPL :)

yo dude, if you allow me, i would like to contribute to the mod. It would be cool to see this become the most accurate and most high quality backrooms mod.

"It would be cool to see this become the most accurate and most high quality backrooms mod."
I don't like saying this since it may sound selfish or something, but, isn't it already? Lmao
In all seriousness tho, we don't think we need any help when it comes to models, and ShadowGriff872 would rather we both be the only developers.

But anyway, I'd still like to know how you would contribute to the mod.