How can I recreate the End Gate effect?

Started by beans-against-… on

Topic category: Advanced modding

Last seen on 21:56, 3. Feb 2024
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How can I recreate the End Gate effect?

Basically like this

End Gateway

If plugins are required, lmk.

Last seen on 12:28, 4. May 2024
Joined Feb 2018
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Is a Shader. This is not…
Sat, 03/25/2023 - 21:51

Is a Shader.

This is not possible inside of MCreator.

Only with Coding.

Last seen on 01:03, 25. Nov 2023
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You are wrong, this is more…
Thu, 04/27/2023 - 11:47

You are wrong, this is more than possible inside MCreator as all that needs to be changed is the RenderType in the mob/block render code.

Last seen on 12:28, 4. May 2024
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And What Render Type is it?
Thu, 04/27/2023 - 18:18

And What Render Type is it?

Last seen on 01:03, 25. Nov 2023
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RenderType#endPortal and…
Fri, 04/28/2023 - 18:10

RenderType#endPortal and RenderType#endGateway 

Last seen on 22:41, 16. Oct 2023
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@Obscuria    If you have a…
Mon, 05/01/2023 - 16:29

@Obscuria 

 

If you have a way or ability to help us make these kind of blocks, it would be very beneficial.

Last seen on 19:19, 24. Apr 2024
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@ObskuriaI just registered…
Fri, 05/05/2023 - 03:48

@Obskuria
I just registered to ask this. I'm trying to give one mob in my mod this texture, and there is literally NO RENDER TYPE in Entity Renderers. Maybe I'm not looking there? what to do? Help...

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@Feellian Java knowledge is…
Sat, 07/29/2023 - 16:58

@Feellian

Java knowledge is required to implement this thing, only in this case it will be easy to implement inside MCreator by locking the entity code. You need to overwrite EntityRenderer#render in your entity renderer class and apply the required render type from RenderType when calling EntityModel#renderToBuffer. One of the renderToBuffer arguments is the VertexConsumer, which is created with the render type defined. Vanilla code examples are the best tutorials.