Mutationcraft

Published by ASEStefan on
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1173
Upvotes: 7
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Project status
In development
License
MIT License
Modification type
Supported Minecraft versions
1.18.2
1.19.2
1.19.4

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Note: Some of the assets are from the last days resource pack  and the Some Items resource pack

Embark on an extraordinary journey through the world of Minecraft with the Mutationcraft mod. This immersive modification injects the game with a thrilling assortment of mutants and a collection of powerful weapons. Brace yourself for a fresh and exhilarating survival experience as you confront these extraordinary beings and wield an array of deadly tools to shape your destiny!

The necroptor mob can be very dangerous as he will infect other friendly mobs and also go for the non-friendly mobs such as zombies,spiders and more. So just don't let him get close to any farm...

Also, the mod is split into classes, each represent their level of power. Some of the mobs actually have special abilities such as invisibility,morphing creatures and more!

The mod has weapons and armors to defeat these powerful enemies.They even have weaknesses, the ones we are aware of are that they are weaker when exposed to fire and also they have a low durability against the impaling enchantment on the trident. An enchantment that also works against them is the mutation bane enchantment which is very efficient actually.
 

Evolution Phases:

Human Stage 1 -> Human Stage 2 -> Human Stage 3.

Miter -> Necroptor

Assimilated Roamer -> Developed Roamer

All mobs inflict Mutagen Sickness when attacking their opponent. If a player dies with this effect, his assimilated version will spawn...If a normal entity, example: cow,pig,etc. has below 4 hearts and has this effect, it will transform itself into his assimilated version...

Effects: 

Mutagen Sickness - Principal disease of the mod, the mutants spread this fast enough to infect other creatures...

Corrosion - An effect that is dangerous if you have the metal armor of the mod, this effect is useless if you have any other armor...

Magical Exhaustion - You only get this effect whenever you use the fang staff...

Severene - If you have this effect applied, you will take additional damage...

Rage - This effect will only work on mutants, however, to get this effect the mutants must walk on fresh diseased blocks and then gain this effect which gives them strength and speed...

Mutagen Serum - A new item, that looks like a potion that is crafted with necroptor membrane's that will cure the one infected ( only works on villagers and wandering traders assimilated variants )

To play this mod, you'll need the forge installer for the specific version you're playing and the geckolib mod for that same version.

But I also recommend installing the mods called Better Combat , Just Enough Items and Sound Physics Remastered for a more enjoyable experience!

⫸ MOBS ⫷

Check the Curseforge page -> https://www.curseforge.com/minecraft/mc-mods/mutationcraft

Modification files
Mutationcraft_1.18.2_1.0.3.jar - Update!! Uploaded on: 08/16/2023 - 12:24   File size: 15.98 MB
Mutationcraft_1.19.2_1.0.3.jar - Update!! Uploaded on: 08/16/2023 - 12:24   File size: 15.89 MB
Mutationcraft_1.19.4_1.0.3.jar - Update!! Uploaded on: 08/16/2023 - 12:24   File size: 16.37 MB
Changelog

Changelog:

1) - Added 6 new entities:

Assimilated Cow - Assimilated version of the normal friendly cow, turned by necroptor into this monstrosity...

Assimilated Enderman - Assimilated version of the enderman, has special abilities, those being that he can teleport itself to a nearby location, teleport allies as reinforcements to you if in a nearby location. Also he can heal itself and heal his nearby allies if he manages to kill the player and eat his heart ( with animation and sound ). His nearby allies can be healed even if they have almost max health...Also he's very fast so be careful with him...He also has a special attack which can pass shield protection and also inflicts slowness...

Assimilated Witch -  Assimilated version of the normal witch, can buff itself and nearby allies if attacked with regeneration and speed...

Reductor - Evolved version of the necroptor, the necroptor can be turned into this if 3 minutes pass by (gamerule) . Also he has a bigger chance of inflicting slowness than the necroptor...

Scientist - This creature is scared of the player and of other mobs as well so that's why he'll make itself transparent everytime...

Hazmat Guard - This creature equips a sword and shield and will attack every mutant mob. His sword hits hard and also inflict weakness, although he is neutral to the player, he will attack him if he did so first...

2) Major change of the textures and sounds due to an outbreak...

3) Some small Bugs and Errors were fixed

4) The assimilated roamer now takes your name when an mutated entity kills you and also can keep it's name when evolving into an developed one...

5) The assimilated jockey now has a special attack that has a 20% chance of happening when attacking. This attack also inflicts poison for 3 seconds...

6) A new enchantment is now into the game, called Mutation Bane which deals more effective damage to mutated mobs, it only has 2 levels and it is quite hard to obtain.

7) Added new scary eas alarms that alert you if you and an mutated mob are in the village.

That's it for this changelog, atleast I hope so if I didn't forget anything of course!

I don't understand what the problem is to make you own icons and images for the mod description page, instead of taking other people's icons. Do you seriously think that I won't notice it?

You reminded me that I would demand to remove it from that guy, since he still hasn't replaced it. My aggressiveness is isolated by the fact that you are not the first to take them. It is also taken extremely taxing and carelessly.