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223
Upvotes: 10
Project status
In development
License
Academic Free License v3.0
Modification type
Supported Minecraft versions
1.19.4

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hey hello hey its a very unoriginal mod that i created to test geckolib animations

anyways this mod adds entities from DOORS - Seek, Figure and Rush. They are mostly just walking and running after the player but i tried to make them more fun


Seek

sek

 First entity is obviously Seek, he likes to scream and uh... Scream even more. He's also pretty much invicible because of his 99% defence and 99 health with damage, you're not supposed to fight him, but run.

Nothing very interesting about him actually.

I spend on this guy the most of my time in this mod because he kept crashing my game (and probably still does). 

You can't encounter him in survival, but can summon him by using commands or spawn egg, same with Figure by the way.

He has now one unique attack. If player is in range of 44 blocks there's a chance of summoning an arm that will either punch or slap everyone caught in radius dealing 10 or 19 damage

 

 

 

 

 

 

 

   

 

 

 

 

 

 

bottom text


Figure

fgur

 Second entity is Figure. Cool. You may think that he's friendly when summon him, but that's till you run near him or even hit him. That's because he can't see, but hear you.

He's very fast and even more tough than Seek, he has 155 health and 148,5 damage, but that changes nothing because haha funni insta-kill

He also likes to scream for some reason

To avoid him, you need to be slower than players normal walking speed or else!!!!!

Oh and also now the longer you run from him the faster he gets. If you will stop moving for around a second he will lose you

 

 

 

 

 

 

 

 


Crucifix

cruc

Crucifix is an item that works similarly to the Totem of Undying, but has some changes in it.

It saves you only from Seek and Figure. It catches them in the banishment ring and stuns for 3 seconds giving them slowness effect for about 4 or 5 seconds. Crucifix after being used breaks.

Can cause crashes, will be fixed later

 

 

 

 

 

 

 

 


Rush

rshush

The first non-major entity - Rush. He doesn't really have any cool gimmicks. He makes a lot of noise, follows closest players, dealing 125 damage to them. Don't try to fight or run away from him, his reach distance is crazy.

 

 

 

 

 

 

 

 

 

 

 


Wardrobe

urm actually its closet

You can hide in there (im not sure if it will save you though). Theres a 1/10 chance to activate Jack.

It's WIP right now, I want to add him a Hide entity mechanic, I tried to add this before but it crashed the game, so i temporarily removed this. 

Modification files
YCR 1.4.1.jar - remembered about this mod's existence. its kinda cringe but i like itUploaded on: 05/04/2024 - 20:57   File size: 1.21 MB
YCR 1.3.0.jar - Even more cooler than the coolest thing that i forgot to uploadUploaded on: 08/15/2023 - 12:54   File size: 345.63 KB
Changelog

1.4.0

  • Added Rush entity
  • Added Wardrobe (technically also entity)
  • Added banishment animation for Figure
  • Added particle for Rush
  • Added Jack mechanic
  • Yet another 2 new unobtainable advancements hooray

1.3.0

  • Added Crucifix item
  • Added banishment mechanic
  • Fixed Seek's big arm attack aiming at non-survival/non-adventure mode players
  • Fixed Figure's hearing mechanic working on creative/spectator mode players
  • Nerfed Seek's big arm attack AoE range (slap range from 8 to 5 and punch from 8 to 4)

1.2.0

  • Fixed Seek's idle animation
  • Added Seek spawn animation
  • Added Seek Big arm attack
  • Some fixes, i forgor

1.1.0

  • Fixed Figure's hitbox
  • Fixed Seek's and Figure's attack animations
  • Added Figure rage mechanic
  • Added Figure losing sight of the player mechanic
  • Changed Seek's texture

1.0.0

  • Added Seek, Figure entities
  • 2 new unobtainable advancements yay
  • uh
  • Figure hearing mechanic??

Great mod!
It is very well done the models are excellent!
Well done and keep it up!