Topic category: Plugins and third-party tools
This plugin allows you to render objects on the sky and world
Download:
https://mcreator.net/plugin/93491/custom-fog-plugin-forge-1182-1192
Source code repository:
https://github.com/Sumeshi2/World-Renderer
Event triggers:
World Renderer currently adds 5 event triggers (It is 6 if the version is for 1.14.4 / 1.15.2 / 1.16.5 / 1.17.1)
- "Render world"
- "Render sky"
- "Render fog"
- "Compute fog color"
- "Compute fog density" (Forge 1.15.2 / 1.16.5 / 1.17.1)
- "Compute FOV"
Event trigger "Render world":
It is possible to render objects on the world. You can use these procedures
- "Render entity"
Event trigger "Render sky":
It is possible to render objects on the sky. You can use these procedures
- "Render abyss"
- "Render deep sky"
- "Render moon"
- "Render regular polygon"
- "Render sky box"
- "Render stars"
- "Render sun"
- "Render sunlights"
- "Render texture"
Event Trigger "Render Fog":
- "Set fog distance": It can set fog distances of a start and an end
- "Set fog shape": It can set a fog shape to a sphere or a cylinder (Forge 1.18.2 / 1.19.2 / 1.19.4 / 1.20.1)
Event Trigger "Compute Fog Density" (Forge 1.14.4 / 1.15.2 / 1.16.5 / 1.17.1):
If you want to change fog density, use it (Forge 1.15.2 / 1.16.5 / 1.17.1)
Event Trigger "Compute Fog Color":
It can set fog color. The transparency cannot be changed
Event Trigger "Compute FOV":
FOV value can be changed
Regardless of the dimension, suntime, or nighttime, these event triggers are always triggered. If your modding need these distinctions, you will need to use the condition like the following
"Clear all rendered objects":
If you want to remove the vanilla sky, before you render objects, use the procedure. On event trigger "Render world", It should not use because even blocks and entities will be removed
"Rotate pose":
Rotation will be needed to define for some procedures
""Set texture":
Some procedures need to define texture. If necessary, you will need to use the procedure. If using your texture, You will need to import the texture as the type "Other"
""Set color":
Only if Forge 1.18.2, 1.19.2, 1.19.4 1.20.1, you will need to use the procedure to set a color. Not required for other versions
"Render abyss":
This procedure can render an abyss on the bottom of the sky. It should be used on the event "Render sky"
- "constant": The vanilla abyss is usually rendered when player is at Y=62 or below. However, if this option is enabled, the condition will be ignored and the abyss is always rendered
"Render deep sky":
This procedure can render an deep sky on the top of the sky. It should be used on the event "Render sky"
If you want to use the vanilla sky color, use a procedure "Get sky color" in this way. The following is a comparison without and with deep sky
"Render entity":
This procedure can render an entity on the world. It can only be used on the event "Render world"
- "entity": It is entity to render
- "x/y/z": It defines a world position to render
- "yaw/pitch/roll": It defines a rotation of an entity model
- "size": It is a value which defines a size of an entity model. If the value is 2, the size of a model will be twice
- "brightness": It is the brightness of an entity to render. It is defined from values of sky and block lights
Only if it is in Forge 1.18.2 / 1.19.2 / 1.19.4 / 1.20.1, It is possible to change the color
"Render moon":
This procedure can render a moon on the sky. It cannot change the angles. It should be used on the event "Render sky"
- "constant": it defines whether or not a moon disappears if it rains. If it is enabled, The moon will be always rendered
- "moon phase": If you enable it, moon phases will be used like the vanilla moon. Besides, you will need to use a texture such as the following
It is an example of setting a texture and a color. You will need to import your texture as "Other" and input a mod ID and a texture name
"Render regular polygon":
This procedure can render a regular polygon on the sky. It should be used on the event "Render sky"
- "pose": It defines the rotation of a regular polygon with a new variable "pose"
- "mode": It can change the appearance of a regular polygon to render
- "vertex": It defines the numbers of regular polygon vertices
- "constant": it defines whether or not a regular polygon disappears if it rains. If it is enabled, The regular polygon will be always rendered
The following is an example
"Render sky box":
This procedure can render a sky box on the sky. It should be used on the event "Render sky"
- "mode": It defines how to map a texture
- "SIX_FACES": Different textures can be used for each face. You will need to use the texture like in the above image
- "ONE_FACE": With one texture, a sky box is rendered
- "END_SKY": Like "ONE_FACE", but texture orientation is a little different
- "constant": it defines whether or not a sky box disappears if there are boss mobs in the world. If it is enabled, The sky box will be always rendered
The following is an example
"Render stars":
This procedure can render stars on the sky. It cannot change the angles. It should be used on the event "Render sky"
- "amount": It is the numbers of stars to render
- "seed": It is a seed value which is used for the random numbers to define star positions
- "constant": it defines whether or not stars disappear if it rains. If it is enabled, The stars will be always rendered
The following is an example
You can use a vanilla star color like in the above image
"Render sun":
This procedure can render a sun on the sky. It cannot change the angles. It should be used on the event "Render sky"
- "constant": it defines whether or not a sun disappears if it rains. If it is enabled, The sun will be always rendered
The following is an example
"Render sunlights":
This procedure can render sunlights on the sky. It cannot change the angles. It should be used on the event "Render sky"
The following is an example
Other than the time that is sunrise and sunset, note that the procedure "Get sunlight color" return a transparent color
"Render texture":
This procedure can render a texture on the sky. It should be used on the event "Render sky"
- "pose": It defines rotation of a texture to render
- "size": It defines a size
- "constant": it defines whether or not a texture disappears if it rains. If it is enabled, The texture will be always rendered
The following is an example
Hey I need help with the fog rendering.
Im in version 1.19.4 forge and made a fog that appears when one's inside a custom fluid.
Problem: the fog ,,border,, (idk how its called) is the same color as the surroundings eg if its day its white and at night ist black.
Is there any way to fix this? (I did try to set the end fog distance to 100 or so but thats not the effect i want)
Ingame
https://ibb.co/xqMH46d
procedure
https://ibb.co/dKgbqyv
If custom fog color is necessary, you will need to use an event trigger "Compute fog color". Refer the guide for details
Aaah thanks man this helped me a lot.
is there a way to make the sky only render in certain dimensions?
for example I want a special sky for the end but not for the overworld
It is already written in the guide, refer to it
How do I get the texture id and name for a custom skybox texture?
Can you remove the sun/moon with this plugin?
The texture ID is mod ID. Both can be referred in your work space
You can remove all the sky and render everything except the sun and moon
I'm incredibly lost how to use this. I'm using 2023.3, and making for MC version 1.21.1. I'm trying to create a custom sky with a custom texture, and before I can even get into that it just tells me that the current generator doesn't support "Provided parameter". I am using the When player enters dimension to call on it.
I have a lot of questions but this issue is a good place to start.
I'd like to quickly add that "Render sky" does not show up, only "On rendering sky"
Disregard the last comments, I removed the Custom Sky mod and things were appearing correctly. Now the problem is that when I try to use the call "when player enters dimension", custom sky or sun procedures don't show up, they say "missing dependencies".
how do i enter a custom sky like you have with all those stars?
How can I draw a texture in only point in sky? When I try to do this, always appear two copies of my texture, one opossite the other in the sky.