Started by
4ngrythecreator
on
Topic category: Troubleshooting, bugs, and solutions
The mob is a biped. I get that it is an outdated version but
still. The face is not where it should be and is at the top of the head instead of at the front where it should be. Does this have to do with layers of skin? I used Nova Skin by the way and retextured the Steve model.
Edited by 4ngrythecreator on Fri, 12/15/2023 - 22:29
just change where things are on the texture if it is rotated weirdly.
Hmm... But how? I tried posting a screenshot. But I'm not sure how.
1.12.2 biped models use 64x32 textures while players' skins are 64x64 textures. From what I remember, the top-right part is the one to remove.
Hmm... Where's the top right part?
Again... Top-right part... Like which part? Is it the head or the arms?
Oh! I converted the texture from a 64 64 texture to a 64 * 32 texture and it worked!