Started by
sumeshi0216
on
Topic category: User side tutorials
In order to render sun and moon, you will need to use the event trigger "Graphics - Set up dimension" and set up your dimension.
Next, add a new procedure element and use the event trigger "Graphics - Render sky."
The following procedures allow you to render the sun and the moon. There are the procedures in the list "Graphics procedures - Sky."
- Size: It's a texture size.
- Color: It's a texture color.
- Phase: It's whether the texture has phases like the moon. If you need the phases, a texture with 8 mapped textures as below is required.
- Constant: If it's false, the texture will be invisible when it rains or snows. If it's true, the texture will always be visible.
Moreover, you will need to set a texture before rendering as follows.
There is the procedure "Set texture" in the list "Graphics procedures - Render effects."
Here is the guide for textures
In order to set the angles, you will need to use the procedure "Render texture in the sky."
There is the procedure in the list "Graphics procedures - Sky."
- Size: It's a texture size.
- Yaw/Pitch/Roll: The are texture angles.
- Color: It's a texture color.
- Constant: If it's false, the texture will be invisible when it rains or snows. If it's true, the texture will always be visible.
Edited by sumeshi0216 on Fri, 08/16/2024 - 03:30
How do I remove the light from the sky?
https://imgur.com/a/WlpyOdG
When i turn around one direction the sky is normal, but when I turn around the other way, it is brighter.
How do I select which texture the moon should be
(I have 4 different moons and I want to make different dimensions with them)
how do i call the textures ? just like on the older versions?
if i want a moon and a sun, both with custom textures, do i need 2 procedures (renderSky) or can i set both on same procedure?
To BryAstro:
The colors of sunrise and sunset are defined with the fog color. So you will need to alter the fog color using an event trigger "Compute fog color"
To Hygerian:
The texture of the moon phases need to be 8 textures. So for 4 textures, you will need to line up two each of same textures
To ninjawizard1234:
Textures can be used using a procedure "Set texture". Also, it is possible to use different textures before each of rendering
thats pretty good man, again congratulations for this work, this plugin is awesome
How to use the Set texture procedure to replace sun texture with one i made?
Texture replacement is not possible. You will need to render the sun with your texture.
the default moon texture renders over my custom moon texture, can you please help
my moons are layering over eachother, how do i stop that?
i cant get this to work right for some reason