Animals and Potions

Published by gabisa00 on
Downloads:
153
Upvotes: 17
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Project status
Stable
License
All Rights Reserved
Modification type
Supported Minecraft versions
1.20.1

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What to expect
 

Animals and Potions approaches being a wizard as an alchemist/scientist, as here you will have to go after various ingredients and often deal with the unknown. The idea is that you need to throw each ingredient into the cauldron and that you feel tired from doing so much magic.

 

The MOD is in BETA version and currently with constant updates.

 


 Potions 

Bone Meal Potion I:

Bone Meal Potion I

 

Hurricane Potion I:

Hurricane Potion I

 

Fire Hurricane Potion I:

Fire Hurricane Potion I

 

Mana Potion I:

Mana Potion I

 

Wind Potion I:

Wind Potion I

 

Unstable Jump Potion I:

Unstable Jump Potion I

  


Support me
 

For the launch of the first version of the MOD, I worked ten hours a day for four months, and I plan to continue making almost daily updates to the MOD.

 

Brazil is a country with a lot of inequality, and living here is not easy. Currently, I have been dedicating every second to the creation and updating of the MOD. Every little bit of help can make a big difference in my life.

 

On my Patreon, I have made available three support options, and if you really liked the MOD, you can become an active member of the team.

 

 


Unique Mechanics

Enchanted Broom:

Enchanted Broom

 

Wind Chime:

Wind Chime

 

Quiver of The Soul:

Quiver of The Soul

 


Animals

Elephant:

Elephant

 
Spitting Salamander:

Spitting Salamander

Dependencies

 

  1. Geckolib
  2. playerAnimator
  3. Patchouli
  4. Just Enough Items (JEI)
  5. Biomes O' Plenty
  6. TerraBlender (Mandatory for Biomes O' Plenty)


Download
 

Curseforge: https://curseforge.com/minecraft/mc-mods/animals-and-potions

Modrinth: https://modrinth.com/mod/animals-and-potions 

Modification files
animals_and_potions-1.20.1-1.0.0.jar Uploaded on: 01/10/2024 - 14:14   File size: 16.71 MB

I did it manually, mcreator doesn't have the resources for that.
Basically I made a recursive function that calculates a parable between the position of the bottle and the player. This function generates all "waits" for the total duration of the animation

Not to disrespect the mod or anything, seems actually cool, but is the cover AI generated?
Not wanting to stir up drama, only curious.

Good work regardless!

Congratulations for winning Mod of the Week :)

Your mod was also promoted on our official subreddit (https://www.reddit.com/r/MCreator/) and Twitter page (https://twitter.com/PyloDEV).