This plugin adds a new Fabric Generator to your MCreator.
Hello š
It's been a while, right? Apparently, nobody could survive without my Fabric Generator. I know I said I would not continue it and I would leave the community. It's still technically the case, but in a different way. I won't go back to working full free time on MCreator or my plugins, but you'll see me from time to time. For this particular case of the Fabric Generator, NerdyPuzzle and Spectrall (+ Kleiders?) joined me to create a small team in order to continue keep alive the Fabric Generator, so it is no longer a one-man job like in the past. Having both of them is a real game changer as it's much less work for me... and enormously more features for you like this update proves it (and more is coming in a near feature! š). I will not continue to spend most of my time on MCreator projects. This era is truly over in my head for me. No longer the time, nor the motivation or the ideas. I simply want to help once in a while from now on, when I have the time, the motivation and the idea.
Hope you'll be happy of this (big) update š
Important Information
- Make sure you use MCreator 2026.1 (1.21.8) or 2026.2 1st snapshot (26.1.2)
- Back up your workspace before updating to a newer version of the plugin.
- Mods will also require Fabric API to function properly, so when you want to play your mod, make sure you have Fabric API.
- Some features are disabled because they are Forge-related features. We are working on them.
Credits
- This generator re-uses a lot of the code used by the official NeoForge generators.
- Supporters on Ko-fi šā¤ļø
License
- Licensed under the GNU Lesser General Public License, version 3.0
- Mods created with this tool may be closed-source and/or distributed with a different license.
- Appropriate credit must be provided to the creators and maintainers of this software.
- Forked versions of this software must be distributed under the same license as this with attribution if distributed.
- Changes must be stated if any modified works are to be distributed.
- Under no circumstances can you state that the original creator endorses modified works.
Changelog:
To see a complete changelog of the plugin, check this file (for 1.21.8) and this file (for 26.1.2).
Latest versions:
2026.2-2.7 (26.1.2)
You will most certainly encounter many build errors and/or bugs as I haven't tested and fixed everything yet. Please report them on GitHub
THIS IS NOT A VERSION MADE FOR PRODUCTION. PLEASE USE FOR TESTING PURPOSES ONLY.
- Added support for Minecraft 26.1.2 with Fabric API 0.150.0
- GLOBAL_MAP and GLOBAL_WORLD scopes for variables have been temporarily disabled
- Tint types for custom blocks have also been temporarily disabled2026.1-2.6.2 (1.21.8)
- Removed unsupported procedures
- [Bugfix] player_useitem_stop trigger was causing a build error with itemstack dependency
- [Bugfix #593] Custom dimensions with no portal triggered procedure caused a build error.
- Some other bug fixesComments
Triggers "On player tick update" and "On loaded entity tick update" generates code with errors. I guess the use parts from Forge code instead of Fabric. Hope this would be fixed.
btw trigger "On world tick update" works without errors but it has only "world" dependencies and no player entity.
Please refer to the following file for the supported global trigger (this is due to something I do to reduce the amount of work I need to do and to reduce a little bit the number of files/duplicated files) https://github.com/Goldorion/Fabric-Generator-MCreator/blob/1.20.1/Supported%20Global%20triggers.md
I hope someday player tick will be added to this list ^_^ Anyway many triggers are working and they are usefull.
I have one more question - what about Shears? If tool is made as shears it doesn't work. I tested forge workspace and custom Shears works just as original. But fabric version doesn't. I compared generated code - it's almost the same so problem is somewhere else? I saw some fabric shear mods (forge amount is way greater) but for older versions like 1.18 so it has to be the way. Code from them don't work on 1.20 ((
When i tried to make a biome, there was an error saying "One or more of your main mod files did not compile properly"
I change some of the biome colours, added jungle foliages and removed ice coverage, added custom music and that's about it. It was just a test but I can't get it to work. Any help is greatly appreciated

And I'll will update the generator to it, don't worry :) (However, I can't say when it'll be done due to my university classes)