Fabric Generator [1.21.8]

Published by Goldorion on
Supported MCreator versions
EAP 2025.3.38713
Tags / plugin type
Generator
MCreator Fabric Generator
Downloads:
96723
Upvotes: 1198
About the plugin

This plugin adds a new Fabric Generator to your MCreator.

 

Hello 👋

It's been a while, right? Apparently, nobody could survive without my Fabric Generator. I know I said I would not continue it and I would leave the community. It's still technically the case, but in a different way. I won't go back to working full free time on MCreator or my plugins, but you'll see me from time to time. For this particular case of the Fabric Generator, NerdyPuzzle and Spectrall (+ Kleiders?) joined me to create a small team in order to continue keep alive the Fabric Generator, so it is no longer a one-man job like in the past. Having both of them is a real game changer as it's much less work for me... and enormously more features for you like this update proves it (and more is coming in a near feature! 😁). I will not continue to spend most of my time on MCreator projects. This era is truly over in my head for me. No longer the time, nor the motivation or the ideas. I simply want to help once in a while from now on, when I have the time, the motivation and the idea.

 

Hope you'll be happy of this (big) update 😄

 

Important Information

  • Make sure you use MCreator 2025.3 second snapshot
  • Back up your workspace before updating to a newer version of the plugin.
  • Mods will also require Fabric API to function properly, so when you want to play your mod, make sure you have Fabric API.
  • Some features are disabled because they are Forge-related features. We are working on them.

https://storage.ko-fi.com/cdn/brandasset/kofi_button_blue.png

Credits

  • This generator re-uses a lot of the code used by the official NeoForge generators.
  • Supporters on Ko-fi 💚❤️

License

  • Licensed under the GNU Lesser General Public License, version 3.0  
  • Mods created with this tool may be closed-source and/or distributed with a different license.
  • Appropriate credit must be provided to the creators and maintainers of this software.
  • Forked versions of this software must be distributed under the same license as this with attribution if distributed.
  • Changes must be stated if any modified works are to be distributed.
  • Under no circumstances can you state that the original creator endorses modified works.

Changelog:

To see a complete changelog of the plugin, check this file.

Last versions:

2.3

- Updated to MCreator 2025.3.38713
- Updated to Fabric API 0.133.4
- [Bugfix] Potion items crash the game with custom potion effects
- Some other minor improvements

2.2 - The update that compiles

(We finally introduced automatic tests on the repository)
- Updated to Fabric API 0.133.0
- Add new global triggers: Entity blocks with shield, Entity drops experience, Entity falls, Entity picks up item, Entity jumps, Entity picks up experience
- Added wait procedure block
- Removed Get block's enchant power bonus procedure block (will be re-implemented later)
- Removed Get entity's submerged height (will be re-implemented later)
- [Bugfix] Entity heals trigger only worked for one procedure
- [Bugfix] Cancellable global triggers could not be cancelled
- [Bugfix] Player starts using item global trigger caused a build error
- [Bugfix] Custom multi tools caused a build error
- [Bugfix] When entity attacked Global trigger was causing a build error
- [Bugfix] Entity model components caused a build error
- [Bugfix] Custom Wandering Trader trades were causing a build error
- [Bugfix] Custom potion effects caused a build error when used
- [Bugfix] Tools caused a build error in some cases
- [Bugfix] Disabled armor pieces caused a build error if they were piglin neutral
- [Bugfix] Custom blocks could cause build errors in some cases
- [Bugfix] Custom plants caused build errors when Can be placed on was used
- [Bugfix] It was possible to move items into their own inventories
- [Bugfix] Shift clicking items into custom GUIs made them disappear
- [Bugfix] Block inventories did not store items when opened with right click
- [Bugfix] Custom attributes would cause build errors when used
- [Bugfix] Setting particles for custom potion effects would cause a build error
- [Bugfix] Block is tagged procedure caused a build error
- [Bugfix] Command ME caused a build error
- [Bugfix] Player respawns global trigger's world dependency caused a build error
- [Bugfix] Fixed some other events that caused a build error
- [Bugfix] Get item's fuel power procedure block caused a build error
- [Bugfix] Get block's light level caused a build error
- [Bugfix] Message sent in chat's text dependency caused a build error when used
- [Bugfix] Place feature and Place feature with result procedure blocks caused a build error
- [Bugfix] Damage source from source caused a build error
- [Bugfix] Get and Has enchantment level blocks caused a build error
- [Bugfix] Get number of players on server caused a build error
- [Bugfix] Close opened GUI block caused a build error
- [Bugfix] Convert bucket to fluid blockstate caused a build error
- [Bugfix] Potion effect projectile procedure block caused a build error
- [Bugfix] Open GUI for entity procedure block caused a build error
- [Bugfix] Fixed some other procedure blocks that caused a build error
Project members
Lead developer
Developer
Developer
License
GNU Lesser General Public License version 3 (LGPLv3)

Plugin downloads
Fabric Generator 2.3-1.21.8 (MCreator 2025.3 Snapshot #2) - generator-fabric-1.21.8_1.zip Uploaded on: 09/24/2025 - 23:28   File size: 399.12 KB

Comments

Hello, I would use the issue tracker but I don't feel like signing into GitHub and I am in a bit of a hurry to report this, but when using "get level of enchantment" in the procedures, i get an error pointing to this line:(itemstack.getEnchantmentLevel(MarshmallowdungeonsModEnchantments.ACUTE) + 1)); and it is pointing to the dot between itemstack and getEnchantmentLevel

Weird, I'm trying to make a mod with overlays and it only happens whenever I make overlays. It keeps saying "Regenerate Code" and it doesn't go away unless I remove the overlay element... I'm on 1.19.2 but I just updated for 1.20...

Structures are failing to compile in the workspace, aswell as biomes. Is there any solution to this or is this just a bug within the plugin?

im tried to make copy of my mod from forge to fabric, and it broke. How can i made mod from forge to fabric?

* [Bugfix #428] Several block bases had rendering problems
Check the stairs once more I'd suggest, I saw a problem after seeing it black/purple
Also Please add Player Tick!

yo im trying to make mods with the newest versions of this and mcreator but every time i go to export it fails saying: One or more of your main mod files did not compile properly. and when i try to regenerate the code it doesnt work