Nerdy's New Curios API Plugin

Supported MCreator versions
2025.2
EAP 2025.3.42611
Tags / plugin type
API support
Java plugin
Procedures
curiosapi
Downloads:
28089
Upvotes: 225
About the plugin

Upgraded and improved, Nerdy's New Curios API plugin introduces new mod elements to MCreator that allow for creating Curios compatible slots and baubles that can provide both visual model rendering and functionality.


While Curios API must always be enabled in the workspace, it does not become a required dependency, remaining completely optional. When Curios is not loaded alongside your mod, your baubles only lose their Curios functionality and your mod is able to be loaded alone.

Java plugins must be enabled for this plugin to load

How to use?

First of all, despite being optional when loading the mod, Curios API must be enabled in your workspace so the Curios code can compile. You will need to do this in workspace settings.


You can then create a curios bauble and select the item element you want to turn into a bauble.


To render a model when equipping the bauble, you will need to make a java model the same way you would for an armor, and select the pieces so they can match the movement of the player model


Showcase


With the curios slot mod element, you can also create new slots for your baubles not included in curios. The texture should match the size of the slot. If not, it will be stretched and resized to fit.

 

Changelog

v1.1
-Ported to MCreator 2025.3
-No 1.21.8 support as Curios API has not been updated to that version

v1.0
-Plugin rewrite for 2025.2
-Old legacy versions of the plugin are not compatible with this version

Legacy versions archive
Old v4.5.1 for 2023.1
Old v4.6 for 2023.2
Old v4.7 for 2023.3
Old v4.9 for 2023.4
Old v5.0 for 2024.1
Old v5.2 for 2024.2
License
MIT License

Plugin downloads
Nerdy's New Curios API Plugin v1.0 (MCreator 2025.2 ONLY) - Nerdys_New_CuriosAPI_Plugin.zip Uploaded on: 10/10/2025 - 23:44   File size: 54.96 KB
Nerdy's New Curios API Plugin v1.1 (MCreator 2025.3 ONLY) - Nerdys_New_CuriosAPI_Plugin.zip Uploaded on: 10/21/2025 - 22:19   File size: 55.03 KB

Comments

WAIT WHEN DID YOU ADD CUSTOM SLOTS, this is huge thank you so much

hello, I was creating a model and the "custom model bauble texture" is always empty, how can I add my texture in there?

are you going to update this plugin (not saying you to hurry it) because I would LOVE to use this in my upcoming projects

Hi! I've used this plugin in the past and am considering using it again for a current project of mine. Do you know by any chance if this plugin is compatible with your GeckoLib plugin?
I want to be able to create animated models rendered on the player and don't want them to be limited to the basic armor slot. You just so happen to be the creator of the GeckoLib plugin, so I'm thinking my chances of this working are greater than none, but I just wanted to check.

Can you add the feature to make it so the model follows the hand. Example being when swinging the arm the model doesn't not follow(hitting the air). I'm making a glove charm and it not following with the players arm is kinda breaking. I know it's possible because artifact mod has an glove model that moves with the hand.

for some reason item states aren't working properly. I made 2 items, they are the exact same except 1 thing, 1 is a normal item, the other is a Curios Bauble. the Curios Bauble doesn't change states when it needs to... I'm using 4.9 and a custom slot.

so uh im running this plugin on 2023.1, but when I make a custom player model (I'm trying to make a set of pants and a shirt) the armor renders incorrectly on my player, like my arms and legs are going through the armor idle animation, and when I sneak the rotation is way off.

Hi. I made 4 Bauble Items that render custom Models and 2 of them are gliching when I sneak - only the ones in custom Slots break for me. How can I fix this?

Hi, I want to render my necklace curio item on the player. I have created a model and it appears in-game when the item is worn, but it is stuck on the player's feet. How do I get it to appear on their neck instead?

Is there something like "add only if the mod is loaded" or is it possible to implement it? I want my mod to have curios items but not have the curios dependency.