Upgraded and improved, Nerdy's New Curios API plugin introduces new mod elements to MCreator that allow for creating Curios compatible slots and baubles that can provide both visual model rendering and functionality.
While Curios API must always be enabled in the workspace, it does not become a required dependency, remaining completely optional. When Curios is not loaded alongside your mod, your baubles only lose their Curios functionality and your mod is able to be loaded alone.
Java plugins must be enabled for this plugin to load
How to use?
First of all, despite being optional when loading the mod, Curios API must be enabled in your workspace so the Curios code can compile. You will need to do this in workspace settings.
You can then create a curios bauble and select the item element you want to turn into a bauble.
To render a model when equipping the bauble, you will need to make a java model the same way you would for an armor, and select the pieces so they can match the movement of the player model
Showcase
With the curios slot mod element, you can also create new slots for your baubles not included in curios. The texture should match the size of the slot. If not, it will be stretched and resized to fit.
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Changelog
v1.1
-Ported to MCreator 2025.3
-No 1.21.8 support as Curios API has not been updated to that version
v1.0
-Plugin rewrite for 2025.2
-Old legacy versions of the plugin are not compatible with this version
Legacy versions archive
Old v4.5.1 for 2023.1
Old v4.6 for 2023.2
Old v4.7 for 2023.3
Old v4.9 for 2023.4
Old v5.0 for 2024.1
Old v5.2 for 2024.2
Comments
Hi! I've used this plugin in the past and am considering using it again for a current project of mine. Do you know by any chance if this plugin is compatible with your GeckoLib plugin?
I want to be able to create animated models rendered on the player and don't want them to be limited to the basic armor slot. You just so happen to be the creator of the GeckoLib plugin, so I'm thinking my chances of this working are greater than none, but I just wanted to check.
Can you add the feature to make it so the model follows the hand. Example being when swinging the arm the model doesn't not follow(hitting the air). I'm making a glove charm and it not following with the players arm is kinda breaking. I know it's possible because artifact mod has an glove model that moves with the hand.
so uh im running this plugin on 2023.1, but when I make a custom player model (I'm trying to make a set of pants and a shirt) the armor renders incorrectly on my player, like my arms and legs are going through the armor idle animation, and when I sneak the rotation is way off.
U can use the Attributes plugin in combination w/ curios to affect player attributes when bauble r equipped. Hope this helps!