Started by
fuchsiashock
on
Topic category: User side tutorials
I've used a little procedure to remove selected vanilla mob spawns instead of using an external mod.
Make a new procedure
Event trigger: Entity joins the world
Add IF/DO loop
If is current entity (sub)type of EntityCreeper
Do Despawn provided entity
Add more If loops for other mobs.
Is there a more efficient way?
Edited by fuchsiashock on Sat, 02/15/2020 - 12:51
nice idea but you should add [TUTORIAL] at the title of this page
Problem with this is the mobs effectively spawn first, then are removed which can create graphical ghost glitches.
/gamerule doMobSpawning false is obviously better but then it prevents everything.
Thinking the best way is have all creatures and mobs spawning via structures instead?
I tried this and got ghost glitches