This plugin adds a new Fabric Generator to your MCreator.
Hello 👋
It's been a while, right? Apparently, nobody could survive without my Fabric Generator. I know I said I would not continue it and I would leave the community. It's still technically the case, but in a different way. I won't go back to working full free time on MCreator or my plugins, but you'll see me from time to time. For this particular case of the Fabric Generator, NerdyPuzzle and Spectrall (+ Kleiders?) joined me to create a small team in order to continue keep alive the Fabric Generator, so it is no longer a one-man job like in the past. Having both of them is a real game changer as it's much less work for me... and enormously more features for you like this update proves it (and more is coming in a near feature! 😁). I will not continue to spend most of my time on MCreator projects. This era is truly over in my head for me. No longer the time, nor the motivation or the ideas. I simply want to help once in a while from now on, when I have the time, the motivation and the idea.
Hope you'll be happy of this (big) update 😄
Important Information
- Make sure you use MCreator 2026.1 (1.21.8) or 2026.2 1st snapshot (26.1.2)
- Back up your workspace before updating to a newer version of the plugin.
- Mods will also require Fabric API to function properly, so when you want to play your mod, make sure you have Fabric API.
- Some features are disabled because they are Forge-related features. We are working on them.
Credits
- This generator re-uses a lot of the code used by the official NeoForge generators.
- Supporters on Ko-fi 💚❤️
License
- Licensed under the GNU Lesser General Public License, version 3.0
- Mods created with this tool may be closed-source and/or distributed with a different license.
- Appropriate credit must be provided to the creators and maintainers of this software.
- Forked versions of this software must be distributed under the same license as this with attribution if distributed.
- Changes must be stated if any modified works are to be distributed.
- Under no circumstances can you state that the original creator endorses modified works.
Changelog:
To see a complete changelog of the plugin, check this file (for 1.21.8) and this file (for 26.1.2).
Latest versions:
2026.2-2.7 (26.1.2)
You will most certainly encounter many build errors and/or bugs as I haven't tested and fixed everything yet. Please report them on GitHub
THIS IS NOT A VERSION MADE FOR PRODUCTION. PLEASE USE FOR TESTING PURPOSES ONLY.
- Added support for Minecraft 26.1.2 with Fabric API 0.150.0
- GLOBAL_MAP and GLOBAL_WORLD scopes for variables have been temporarily disabled
- Tint types for custom blocks have also been temporarily disabled2026.1-2.6.2 (1.21.8)
- Removed unsupported procedures
- [Bugfix] player_useitem_stop trigger was causing a build error with itemstack dependency
- [Bugfix #593] Custom dimensions with no portal triggered procedure caused a build error.
- Some other bug fixesComments
mainly ask since i was tryin to create Logic to sync somethin between 2 different things, specificly a texture becoming visible and one of its procedure that run every tick but it cannot find the NBT for some reason, no matter what i do to it
Since am working on somethin adds a mob that plays cave ambience and i was gonna make it so every time it plays, theres a rare chance it sets the NBT Tag to true, which would cause the procedure running for its texture to get set to true cause it then sees the NBT is set to true, but i cannot do it currently duo to it failing to compile
Please read the following file for the supported global triggers. The other triggers are imported, but they generate Forge code (this will be fixed in the 2024.1 release). https://github.com/Goldorion/Fabric-Generator-MCreator/blob/1.20.1/Supported%20Global%20triggers.md
Check this file for the supported global triggers https://github.com/Goldorion/Fabric-Generator-MCreator/blob/1.20.1/Supported%20Global%20triggers.md
The problem is due to the importation of the Forge 1.20.1 generator in the Fabric Generator (smaller plugin and less redundant files and work on my side). However, the current system only allows to import the entire generator, meaning that even the procedures and global triggers that are not compatible with Fabric (the remaining procedure blocks) are imported. The next MCreator 2024.1 snapshot will add a feature to allow excluding certain folders of an imported generator, fixing this problem.

Also means i cannot make the mob am making as its gonna have to relay on Synced Data to check for if it should fight or other random stuff or when it should show its texture