This plugin adds a new Fabric Generator to your MCreator.
I decided to stop MCreator and leave the community. Please read this topic.
Important Information
-
Supported Global triggers
- All procedure blocks (and global triggers) are marked as supported, but several of them will fail to build. THIS IS NORMAL. Do not report them.
- Mods will also require Fabric API to function properly, so when you want to play your mod, make sure you have Fabric API.
- Some features are disabled because they are Forge-related features, so I can not support them.
Credits
- This generator re-uses a lot of the code used by the official Forge generators.
- Supporters on Ko-fi 💚❤️
License
- Licensed under the GNU Lesser General Public License, version 3.0
- Mods created with this tool may be closed-source and/or distributed with a different license.
- Appropriate credit must be provided to the creators and maintainers of this software.
- Forked versions of this software must be distributed under the same license as this with attribution if distributed.
- Changes must be stated if any modified works are to be distributed.
- Under no circumstances can you state that the original creator endorses modified works.
Changelog:
To see a complete changelog of the plugin, check this file.
Last versions:
1.10:
(Thank you NerdyPuzzle)
* [#520] Removed support for TerraBlender API (biome generation is now done similarly to Forge generators)
* [#417, #520] Add support for cave biomes
* [#521, #520] Custom items caused a build error in several cases
Comments
Please tell me, did someone have error || Error: Could not find or load main class worker.org.gradle.process.internal.worker.GradleWorkerMain
Caused by: java.lang.ClassNotFoundException: worker.org.gradle.process.internal.worker.GradleWorkerMain
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':genSourcesWithCfr'.
> There was a failure while executing work items
> A failure occurred while executing net.fabricmc.loom.task.GenerateSourcesTask$DecompileAction
> Failed to run Gradle Worker Daemon
> Process 'Gradle Worker Daemon 1' finished with non-zero exit value 1
* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.
> Get more help at https://help.gradle.org.
BUILD FAILED in 13s
2 actionable tasks: 2 executed
BUILD FAILED
Task completed in 14 seconds
Hello, I was wondering if there was any plan to support the use of NBT tags, or if not, if anyone had any suggestions for alternative ways to store data in a player entity. I appreciate the work you have put into this plugin Goldorion and I hope exams fare well for you :thumbsup:
They use a Forge feature, so i need to find a way with Fabric to incorporate them. However, NBT tags were replaced by components in 1.20.5, so they might simply be deleted in the future depending on what we decide to do with them.
(Btw, my exams are done for some time now. I'm just on a travel for a class :))
I was wondering, before you said becuase mcreator uses forge's UI for fluids so you can't add a fluid creation ui and to use a custom element, is it possible to just copy and paste the vanilla water blocks code into the custom element and replace with custom textures?
Last I heard fluids weren't possible do to a ui issue I believe? I think its due to the way MCreator is made to be made for forge which maybe has a different system? I don't understand it personally but I don't want to nag her as its rude. If Goldorion adds them it would be amazing but I am not gonna be upset if she doesn't. I'm hoping 3d armor models are still coming though.
Okay, Thanks !