Upgraded and improved, Nerdy's Curios API plugin introduces a new mod element to MCreator, called the "Curios Bauble". This element allows you to create curios items that can be equipped in curios slots, and also gives you the option to render a custom 3D model on the player while worn. More functionality is provided by global triggers, procedure triggers of the element, and new procedure blocks.
Example
You can also create your own custom slots and use them instead
This is a Java Plugin and therefore requires the Java Plugins feature to be enabled
Changelog
Version 5.2 changelog
-Fixed curios baubles not being equippable in their slots
Version 5.1 changelog
-Ported to MCreator 2024.2 and neoforge 1.20.6
Version 5.0 changelog:
-Support for MCreator 2024.1
-Support for neoforge 1.20.4
Version 4.9 changelog:
-Added the curios slot mod element, so you can now use custom slots for your baubles
Version 4.8.1 changelog:
-Fixed curios element and global triggers causing build errors in 1.20.1
-Made it impossible to save curios mod elements without enabling the API first
Version 4.8 changelog:
-Support for MCreator 2023.4
-Bauble items can now have item states
Version 4.7 changelog:
-Ported to 1.20.1
Version 4.6 changelog:
-Support for 1.19.4 and 2023.2 EAP
-Dropped support for 2023.1 due to incompatibilities in the code
Version 4.5.1 changelog:
-Removed the version MCreator limit so I dont need to constantly update the plugin
Version 4.5 changelog:
-Support for the 2023.1 release
Version 4.4 changelog:
-Dropped support for 2023.1 snapshot 2
-Support for 2023.1 snapshot 3
Version 4.3 changelog:
-Dropped support for 2022.4 snapshot 1 due to incompatibilities in the code
-Updated to the 2023.1 snapshot 2
-Fixed the plugin attempting to load in unsupported versions
-Fixed the curios equip global triggers causing build errors with the world dependency
Version 4.2 changelog:
-Made model rotation while sneaking optional in bauble properties
-Made model pose translation while sneaking optional in bauble properties
Version 4.1 changelog:
-Fixed bauble models not rotating when the player sneaked.
Version 4 changelog:
-Dropped support for 1.16.5
-Dropped support for 2022.1, 2022.2
and 2022.3 due to incompatibility in the code
-Converted to a java plugin to add a new element
-Added the curios bauble element
-Curios slots are now assigned automatically
-Added new triggers and properties for curios baubles
-Added the option to render java models while the bauble is equipped
-Updated the curios api version of 1.18.2
-Removed the duplicate bauble is equipped/unequipped global triggers
-Added 3 new procedures under the Curios API category
Version 3 changelog:
-Added support for forge 1.19.2
Version 2 changelog:
-Added curios return triggers to 1.16.5
Version 1 changelog:
-Removed support for Curio unequipped trigger for generator 1.18.2
-Added new triggers exclusive to 1.18.2 generator:
On curios slot change, return equipped item
On curios slot change, return unequipped item
-Fixed world triggers causing build error
Old tutorial for version 3: https://mcreator.net/forum/91252/tutorial-creating-functional-curios-ba…
Comments
Hello I am new to coding and mod development but I'm trying my first mod I have made a 2d model of the curio I want and have made the modded item and when I have it in game it doesn't show up on the player if there a way to get a 2d model to render on the player or will I have to make a 3d model of what im trying to do
Thank you for all your great work, NerdyPuzzle! I have a question: would adding this plugin make the curios mod a necessary plugin for my mod? I was just curious as I was wanting to provide curios users with the option to put an item into a curios slot without making it a necessary mod.
So I am basically making a mod that adds vests as Vic's Modern Warfare mod used to do. I can't find any way to make a procedure that just increases armor protection. Also, for some reason the custom vest model, when on the body slot, does not show the armor behind it.
I've been working with this plugin for a little bit, but I ran into a new problem that I don't understand. I have a procedure running for an effect every tick, and I want it to check if the player as a curios item equipped. If not, it runs the rest of the procedure for the effect that tick, and if so, it prevents the effect from being active. But every time I try to implement "does entity have curios item equipped" as a condition, the procedure breaks and returns an error, preventing it from compiling.
Does anyone know why this is?
I have some bug at newest version (5.1 and mcreator 2024.2) that when i create a curios bauble it works fine at first, but when i make second item, first stops working (like i cant equip it in curios slot).