Access the stats menu easily by pressing "O" or configuring your key in the options control.
Welcome to the Memories of the past Mod, a unique and engaging addition to Minecraft that introduces a dynamic leveling system through the collection and use of Memory Fragments. Experience a new dimension of gameplay as you unlock abilities, access special content, and face new challenges!
Supported Version
- 1.21.1 (✅) NeoForge
- 1.20.1 (✅) Forge
- 1.19.2 (✅) Forge
- 1.16.5 (✅) Forge
Latest Changelog Here
External links :
Cf : https://www.curseforge.com/minecraft/mc-mods/memories-of-the-past
Modrinth : https://modrinth.com/mod/memories-of-the-past
Level Up Rewards
- Level 2: 16x Coal
- Level 3: 1x Iron Axe
- Level 4: 16x Iron Ingots
- Level 5: 1x Iron Pickaxe
- Level 6: 16x Redstone
- Level 7: 8x Gold Ingots
- Level 8: 1x Diamonds
- Level 9: 32x Lapis Lazuli
- Level 10: 5x Golden Apples
- Level 11: 16x Gold Ingots
- Level 12: 2x Diamonds
- Level 13: 10x Emeralds
- Level 14: 2x Diamonds
- Level 15: 1x Diamond Axe
- Level 16: 1x Enchanted Golden Apple
- Level 17: 10x Redstone Blocks
- Level 18: 5x Iron Blocks
- Level 19: 3x Gold Blocks
- Level 20: 1x Diamond Chestplate with "Protection I"
- Level 21: 1x Diamond Helmet with "Protection I"
- Level 22: 1x Diamond Boots with "Protection I"
- Level 23: 1x Diamond Pants with "Protection I"
- Level 24: 1x Diamond Pickaxe with "Efficiency II, Unbreaking II, Fortune I"
- Level 25: 1x Enchanted Totem of Undying
- Level 26: 1x Ancient Debris
- Level 27: 32x Diamond
- Level 28: 3x Ancient Debris
- Level 29: 1x Enchanted Totem of Undying
- Level 30: 3x Ancient Debris
- Level 30+: Random powerful rewards but not guarenteed
CONFIGURATIONS
Custom Values
Simply edit the "Config/motp/*.toml" files on server or client
Custom Rewards
Its VERY IMPORTANT !! to keep level up rewards config in this format (level/quantity/reward_registry_name)
when adding a new entry
-
Levels must be writen 3 digits so for example level 2 = 003 , level 50 = 050
-
Quantities must be writen 2 digits for example 2 diamond blocks 02
As for the reward you can type any reward you want (not only minecrafts items )
so make sure the registry name is correct !
Crafting Recipes
Ingredients : 8 Greater fragments + 1 Gold block
Orb of reseting : Reset all you abilities and get back all the points you had
Ingredients : 2 cyring obsidian + 1 diamond + 3 types of fragments ( lesser-better-greater) + 2 any type of Terracotta + 1 Emerald Block
Auto-fragment consumer artifcat : Automatically consume fragments from your inventory
Feedback and Support
Enjoy a new way to experience Minecraft with the Memories Of The Past Mod! Collect, level up, and unlock new content as you journey through the game.
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Changelog 0.0.1a
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[NEW] Memory Fragments Collection: Introduced the collection of Memory Fragments through in-game achievements and players can now gather fragments by defeating bosses, obtaining rare drops, and crafting special items.
[NEW] Leveling System: Implemented the core leveling system where players can use collected Memory Fragments to advance through levels. The system features exponential difficulty increases, making each level more challenging than the last.
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Changelog 0.0.2a
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[NEW] Added a glowing effect to all memory items
[BUG FIX] Fixed item texture issues
[BUG FIX] Corrected item display position in the player’s hand
[BUG FIX] Fixed a bug that prevented the mod logo from displaying correctly in mods menus
[BUG FIX] Orbs of Leveling and Orbs of Reset are now available in the creative mode inventory
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Changelog 0.0.1b
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[NEW] New GUI textures added
[NEW] Starter Boost : You get 1 free point at the start
[UPDATED] Changed items drop chances now :
- Lesser fragment : 90% chance
- Better fragment : 9% chance
- Greater fragment : 1% chance
[BUG FIX] Changed default keybind to open stats menu (its the "O" Now)
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Changelog 0.0.3b
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[NEW] Added new stat to upgrade "Exploration"
[NEW] Added new limitations tooltip to all attributes (Suggested by crzbnhd)
[UPDATED] Changed the names of the stat (we also changed the order of the stats in the GUI)
Health = Vitality
Attack Damage = Attack Power
Attack Speed = Attack Rate
Armor = Protection
Movement Speed = Agility
Resistance = Fortitude
Exploration = Luck
[BUG FIX] Fixed the "Greater fragment" xp to correctly give 2000 xp as intended
[BUG FIX] Correctly adjusted GUI to the middle of the screen
[BUG FIX] Fixed some ghost pixels in the GUI buttons
[BUG FIX] Unspent Points HUD overlay text will only display now when you have more than 1 point
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Changelog 0.1.0
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[NEW] Added configuration files (“config/motp_main_config.toml”)
which contains all the configuration you may need to modify values
(max level - value per level - locked - display_overlay)
[NEW] The end dragon & the wither boss are guareented to drop atleast 1-3 orbs of leveling
[NEW] Added new a loot table for the all items
- chests/buried_treasure X
- chests/abandoned_mineshaft X
- chests/end_city_treasure X
- chests/pillager_outpost X
- chests/woodland_mansion X
- chests/stronghold_library
- chests/desert_pyramid
[UPDATED] Fragment drop chance now are based on the dimension :
- Overworld : (Lesser 80 % - Better 9% - Greater 1%)
- Nether : (Lesser 70 % - Better 20% - Greater 10%)
- End : (Lesser 50 % - Better 30% - Greater 20%)
[REVOKED] Removed the crafting recepies for the orb of leveling (only found in chests and by killing bosses)
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Changelog 0.1.1
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[NEW] Added more configuration options to the (“config/motp_main_config.toml”) file for the HUD overlay and the exp value per fragment
[NEW] Added configuration files (“config/motp_drop_rate_config.toml”) which contains all the configuration to change the drop rates of the fragments and orbs
[UPDATED] The chances of fragments drops have been modified as follows :
- Overworld : (Lesser 80 % - Better 19% - Greater 1%)
- Nether : (Lesser 50 % - Better 47.5% - Greater 2.5%)
- End : (Lesser 20 % - Better 32% - Greater 48%)
[BUG FIX] Fixed a bug which caused the level up sound to not play
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Changelog 0.2.0
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[NEW] Added level up rewards which can be changed in the motp config folder
- Level 2: 16x Coal
- Level 3: 1x Iron Axe
- Level 4: 16x Iron Ingots
- Level 5: 1x Iron Pickaxe
- Level 6: 16x Redstone
- Level 7: 8x Gold Ingots
- Level 8: 1x Diamonds
- Level 9: 32x Lapis Lazuli
- Level 10: 3x Golden Apples
- Level 11: 16x Gold Ingots
- Level 12: 2x Diamonds
- Level 13: 10x Emeralds
- Level 14: 2x Diamonds
- Level 15: 1x Diamond Axe
- Level 16: 1x Enchanted Golden Apple
- Level 17: 10x Redstone Blocks
- Level 18: 5x Iron Blocks
- Level 19: 3x Gold Blocks
- Level 20: 1x Diamond Chestplate
- Level 21: 1x Diamond Helmet
- Level 22: 1x Diamond Boots
- Level 23: 1x Diamond Pants
- Level 24: 1x Diamond Pickaxe
- Level 25: 1x Enchanted Totem of Undying
- Level 26: 2x Ancient Debris
- Level 27: 32x Diamond
- Level 28: 1x Netherite Ingot
- Level 29: 1x Enchanted Totem of Undying
- Level 30: 1x Netherite Ingot
- Level 30+: Random powerful rewards but not guarenteed
[NEW] Added config file for all rewards ( by level or the random loot table )
[UPDATED] We Moved all config files to config/motp/*.toml ("we recommend you delete the old config files")
[UPDATED] Slightly enhanced the drop rates for the orbs and fragments loot table
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Changelog 0.2.1
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[UPDATED] Added random rewards chance drop rate [01-99] (YOU MUST DELETE the old config files !! => .minecraft/config/motp/*.toml)
[UPDATED] Changed the random rewards the new table includes :
- Netherite Sword (15% chance, 1x): Sharpness V, Unbreaking III, Fire Aspect II
- Netherite Pickaxe (10% chance, 1x): Efficiency V, Fortune III, Unbreaking III
- Enchanted Golden Apple (20% chance, 2x)
- Elytra (5% chance, 1x): Unbreaking III, Mending I
- Diamond Block (25% chance, 5x)
- Totem of Undying (10% chance, 1x)
- Netherite Ingot (20% chance, 2x)
- Trident (5% chance, 1x): Loyalty III, Channeling I, Unbreaking III
- Beacon (15% chance, 3x)
- Golden Apple (20% chance, 12x)
- Golden Carrot (25% chance, 32x)
- Bow (5% chance, 1x): Power V, Infinity I, Unbreaking III
- Crossbow (10% chance, 1x): Multishot I, Quick Charge III, Unbreaking III
- Netherite Axe (5% chance, 1x): Sharpness V, Efficiency V, Unbreaking III
[UPDATED] Updated some level-up Rewards
- Level 10: Now rewards 5x Golden Apples instead of 3x
- Level 20-23: all the armor set now have "Protection I"
- Level 24: The Pickaxe now have "Efficiency IV, Unbreaking III, Fortune II"
- Level 26: Now rewards 1x ancient_debris instead of 2x
- Level 28: Now rewards 3x ancient_debris instead of netherite_ingot
- Level 30: Now rewards 3x ancient_debris instead of netherite_ingot
[UPDATED] Slightly increased the experience gain from Lesser Fragments by 10% to help early-level players progress faster
[BUG FIX] The orb of reset now correctly resets the exploration
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Changelog 0.3.0
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We Now Support Minecraft NeoForge 1.21.1
[NEW] Fragments xp amount now scales with level
final xp value = Base XP * (1 + (Player Level / 10))
[NEW] Added NBT Custom Entity Text Tags (this helps creating mod addons)
- motp_hp : current vitality points
- motp_kr : current fortitude points
- motp_ms : current agility points
- motp_ad : current attack power points
- motp_ar : current protection points
- motp_as : current attack speed points
- motp_ex : current exploration points
- motp_level : current level
[NEW] Added Level up particles
[NEW] Added Orb of Reset Particles
[REVOKED] Removed the random chests loot table (didn't work but will be replaced in later versions)
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Changelog 0.3.1
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[Updated] Changed the NBT Tags of the entity to be of type NUMBER not TEXT (this is in order to avoid problems)
[BUG FIX] Correctly made the NBT tags are the element responsible to control the stats value and not
the otherway around , this allows to give weapons or other mod elements the option to make stat
modifers by simply just changing the NBT tags
IMPORTANT! We've noticed that NeoForge version 1.20.6 isn't very well supported.
We've therefore decided that this version will be the last to be exported for this version
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Changelog 0.4.0
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Recommended to delete old config files again for a smoother update experience
[NEW] Introduced new command: /givelevels <amount> to easily manage player levels
[NEW] Level 200 and Level 100 now grants Trophy Blocks upon reaching the corresponding levels
[UPDATED] Added 5 new advancements to enhance gameplay progression
[UPDATED] Updated the Stats UI with a new background design for a refreshed look
[UPDATED] Added tooltips to all stats GUI elements for better clarity and usability
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Changelog 0.5.0
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[New] New Item : Auto-Consumer Artifcats
[New] Crafting Recipe for the Auto-Consumer Artifcats
[New] Fresh new look to all 3 memory fragments with 3D models
[New] New Texture to the Orbs of leveling and orb of Reseting
[New] Added Tooltips to Orbs Of Leveling and orb of resting
[BUG FIX] Fixed a bug with the orb of reset not reseting the NBT tags of the player
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Changelog 0.5.1
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[UPDATED] Changed texture of item to be 64x64
[UPDATED] Optimized and Cleared mod workspace files to reduce mod file size 5.8MB => 2.2MB
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Changelog 0.6.0
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NEW] Boss Drop Configuration: Added drop_list_config for bosses, allowing you to customize which bosses or mobs drop leveling orbs.
[NEW] Artifact for Bonus XP: Introduced a new artifact that grants bonus experience when in your inventory.
[NEW] Loot Grab Bag: Added a new loot grab bag feature, offering a choice of random loot from the loot table.
[NEW] Level 30+ Rewards: Rewards after level 30 will now be drawn from the loot table.
[NEW] Artifact Config: Added a new configuration option bonus_experience_factor = 1.2 for the artifact.
[NEW] Loot Grab Bag Levels: Added grab bags for reaching levels 10, 15, 25, and 30 with varying quantities (Level 10 and 15: 1x, Level 25: 3x, Level 30: 5x).
[NEW] Post-Level 30 Grab Bags: After reaching level 30, players will randomly receive loot grab bags. It is recommended to delete old config files for a smoother update.
DELETE THE OLD CONFIG FILES
Hello matej , that's actually pretty weird thanks for pointing that out,
could he have modified the images ? maybe he posted the mod and then added the image ,
if that's the case can you please take it down ?
i mean the mod is mine , i have the full project files with
all releases still saved on my computer ( i exported every single version as a zip file)
if there is anyway i can assist you further please contact me on discord https://discord.gg/AGz35VRv i have everything
and im willing to get in a call and show you the project if you want
hey CaveStudios
while I can promise I will release a video soon i can some what help you to make something like that ,
all i did was to create global varables in the mcreator of type player persistent and i check every time the player loads into the world or respawn to set the minecraft generic attributes to the player persistent vars in mcreator you can change then the varables from the GUI using procedures and you can add levels and xp points also i hope this helps , if i end up doing a video about this soon i will make sure to post it here again.
Hey there, I'm a bit confused about something. I came across this mod on the MCreator site: https://mcreator.net/modification/109313/under-moon
The thing is, I've seen the exact same stats screen on another mod before - the numbers are identical and everything. What's really weird is that the other mod was posted about two weeks earlier, around mid-August, while this one went up on August 25th. Do you have any idea what might be going on here?