Ready, Set, PLANT! This is my take on a Plants vs. Zombies mod for Minecraft.
This one is focused on accessibility and gameplay for the Survival gamemode.
(Mod is currently on HIATUS. Don't expect any updates for a while. I'll come back to work on this later, i promise.)
(Alpha phase! content is subject to change)
Content:
- A Variety of plants to defend your brains, such as Sun Producers, Peashooters and Instant-Use plants!
- Relentless zombies that will track you from long distance to get a sip of that brain juice.
- Advancements!
- Music discs for Grasswalk, Moongrains, Watery Graves, Rigor Mormist, Graze The Roof, Loonboon, Cerebrawl and Brainiac Maniac.
- New blocks.
- A new biome
Download Link:
(1.0.3.1)
https://www.mediafire.com/file/cxnk2htzbc9ki0o/Vickers%2527_Plants_vs._…
Known Issues:
- Plant projectiles do not go through other plants.
Plants:
-
Peashooter
Peashooters are your main line of defense. They fire peas at zombies.
-
Sunflower
Sunflowers power your war machine. Right-click them to obtain sun under direct sunlight.
- Cherry Bomb
Cherry Bombs are single-use powerful plants that explode shortly after you plant them, devastating any zombies caught in it's range.
- Potato Mine
Potato Mines take 30 seconds to arm themselves, and once they are armed, they will explode the first zombie that touches it.
- Wall-Nut
Wall-Nuts are bulky defensive plants that block zombies and protect your other plants.
- Iceberg Lettuce
Iceberg Lettuces completely freeze a zombie for 10 seconds.
- Endurian
Endurians are plants with high health that stab zombies who bite it.
- Snow Pea
Snow Peas fire peas that slow down zombies.
- Primal Peashooter
Primal Peashooters fire peas that push zombies back.
-
Goo Peashooter
Goo Peashooters fire peas that poison zombies.
- Sweet Pea
Sweet Peas fire peas that weaken zombies.
- Lighting Reed
Lightning Reeds fire electric charges that may spread to nearby zombies.
- Puff-Shroom
Puff-Shrooms are dirt-cheap attackers, however they have a short range and start to die when in contact with sunlight.
- Sun-Shroom
Sun-Shrooms are like Sunflowers, but instead of collecting sun at day, you do it at night.
- Fume-Shroom
Fume-Shrooms are short-ranged shooters that briefly stun zombies they hit.
- Scaredy-Shroom
Scaredy-Shrooms are long-range shooters that hide when zombies come near them.
- Doom-Shroom
Doom-Shrooms are single-use plants that explode violently on a large radius, killing most zombies caught in it's range. However, it does leave a crater on your lawn.
- Plantern
Planterns reveal invisible Bandit Zombies in it's range.
- Squash
Squash instantly kills a zombie in close range.
- Gloom-Shroom
Gloom-Shrooms attack nearby zombies rapidly and regenerate their health after hurt.
Zombies:
- Browncoat
Browncoats are the cannon fodder of the zombies. They eat your plants, and if you're unlucky, your brains.
- Conehead
Coneheads are over twice as tough as Browncoats.
- Buckethead
Bucketheads are five times as tough as Browncoats.
- Brickhead
Brickheads are almost twice as tough as Bucketheads.
- Flag
Whenever spawned, Flag Zombie summons a horde of zombies with him.
- Football Zombie
Football Zombies are faster and stronger than most zombies.
- Jack-In-The-Box
Jack-In-The-Box Zombies explode whenever they get close to your most valuable plants.
-
Bandit
Bandits go invisible and gain resistance whenever they are hit, however the ability is lost when in the range of a Plantern.
- Pirate variants of Browncoats, Coneheads, Bucketheads, Brickheads and Flag Zombies.
Pirates are stronger but slower compared to regular zombies.
All pirates spawn only on beach, shore biomes and rivers.
-
Seagull Pirate
Seagull Pirates ignore small plants and are faster than most pirates.
1.0.0 - Mod published.
1.0.1 - Additions Update
(Major Changes)
- Added 4 new plants: Goo Peashooter, Doom-Shroom, Fume-Shroom and Gloom-Shroom.
- Added 2 new blocks and a tool: Lawn Tiles and Gardening Shovel.
- Plants can now only be soiled on Lawn Tiles. Right-click a Grass Block with the Gardening Shovel to turn it into a Lawn Tile.
(Minor Changes)
- Increased the health of all plants.
- Added 3 new advancements.
- Removed the Graveyard structure.
- Modified most zombie spawn rates.
1.0.2 - Defensive Update
(Major Changes)
- Added 3 new plants: Wall-Nut, Potato Mine and Endurian.
- Added 1 new zombie: Brickhead Zombie.
(Minor Changes)
- Added 1 new advancement.
- Fixed Graves.
- Fixed Fume-Shroom's particles.
- Fixed a bug where Gloom-Shroom would start shooting faster permanently after being hurt.
- Fixed a bug where Puff-Shroom and Fume-Shroom could be pushed by the player and other entities.
- Added a 2-second cooldown to harvesting sun from Sunflowers and Sun-Shrooms.
- Added more sound effects.
1.0.3 - Scallywag Update
(Major Changes)
- Added 2 new plants: Lightning Reed and Sweet Pea.
- Added 6 new zombies: Pirate Zombie, Conehead Pirate, Buckethead Pirate, Barrelhead Pirate, Flag Pirate and Seagull Pirate.
Pirates take extra damage from plants like Lightning Reed.
- Added 1 new grave: Pirate Grave.
- Reworked Graves. They now spawn zombies of their theme ranging from Browncoats to Brickheads with a Random Number Generator.
- Added 2 new blocks: Plank Tiles.
(Minor Changes)
- Added 2 new advancements.
- Fixed Jack-In-The-Box Zombie's spawning.
- Graves disappear on daytime.
1.0.3.1 - Scallywag Update
(Major Changes)
- Added 1 new plant: Iceberg Lettuce.
- Added 1 new zombie: Football Zombie.
(Minor Changes)
- Added 1 new advancement.
- Tweaked Cherry Bomb and Potato Mine's explosion particles.
- Fixed the "Ahoy!" advancement's position on the tab.
I will now be using download links on Mediafire as the mod's size limit exceeds 20 MB!