Foolish

Published by scarfcrow on
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84
Upvotes: 17
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Project status
Stable
License
All Rights Reserved
Modification type
Supported Minecraft versions
1.20.1

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This mod requires GeckoLib!

Disclaimer: This mod is in alpha and may contain bugs, and there is currently very little configurability. Please report any bugs if you see any!

 

Curseforge:

https://www.curseforge.com/minecraft/mc-mods/foolish

Modrinth:

https://modrinth.com/mod/foolish

Overview

Foolish is a large variety mod themed around exploration! It adds 85+ unique fully-animated mobs, biomes, gimmicky weapons, and a new dimension, the Stellar Hollow.

While the Stellar Hollow is a large facet of the mod, there is quite a bit of content which doesn't pertain to it, including Overworld and Nether biomes, new mobs in all 3 Vanilla dimensions, and structures, including new dungeon-style structures to the Nether and End.

The Stellar Hollow

This new mysterious dimension serves as a unique parallel to the Overworld. Unlike other dimensions, none of its biomes follow a particular common theme, rather some biomes seem like exaggerated versions of Overworld biomes. It is said that the Stellar Hollow was formed from the ruins of a bygone galaxy.

 

To start your journey into the Stellar Hollow, locate an Explorer’s Cabin in the new Aspen Forest biome. Aside from various peculiar items hailing from the Stellar Hollow, you will find the Stellar Lighter. Find a Stellar Portal in either the Dark Forest or Darkleaf Woods biome and open it with the Stellar Lighter as you would with a Nether Portal.

The Stellar Hollow contains seven different types of gemstones hidden across its biomes, relics remaining from the galaxy it rose from. Each of these gemstones is guarded by a fearsome boss, but acquiring one allows you to craft powerful weapons with unique abilities.

 

 

Stellar Hollow Guide

SPOILERS AHEAD!

A short description and tips for each biome.

Biomes are listed by recommended progression order, from easiest to hardest bosses.

 

Wasteland

This desolate biome has been left in shambles after a striking amount of radiation. Hence, there is not much life in this biome- and all the life which remains has become mutated. This biome is the only Stellar Hollow biome where you can find Radium, as well as its liquid counterpart. Liquid Radium is not to be trifled with! Coming into contact with it damages you, decays your armor, and pulls you further into the substance. Additionally, Corrodiators, noisy flying mobs made of Liquid Radium, can spawn. The Wasteland's sub-biome, the Irradiated Undergrowth, has turned into a strange forest of mutated trees and fungi.

Overgrowth

By far the Stellar Hollow's most lush biome, both in flora and fauna, the Overgrowth is a thick cluster of trees and giant flowers. The mobs here seem to have become one with the foliage, from the miniscule leaf insect-like Leafids to the gentle giants, the Amblers. One peculiar mob is the Fruitling- a small passive mob which comes in 6 different flavors, each yielding different effects. The main mob, however, is the Florin, a rabbit-like creature which defends the Overgrowth from hostile mobs. Florins may drop their seeds if bone-mealed, allowing you to build your own Florin army.

 

Ashen Woods

This striking biome's main characteristic is its fiery trees, which, despite their appearance, are safe. The mobs in this biome, like the Spitfire or the Brander are somewhat elusive, but will drop valuable resources essential for this biome's Stellar weapons.

Storm Jungle

A direct parallel to the Overworld's jungle, the Storm Jungle has a statically-charged air. Even the Acacite boulders found around the biome produce a small amount of Redstone energy! Under the towering trees, you will find a wide array of mobs, and some of them can be tamed. The Buzzket, a small, cricket-like mob, may have a small amount of health, but it will fight back anything that attacks it by paralyzing it. It can be tamed with Lightning Reeds, but it won't follow you. Another tameable mob is the Torrent- these dragon-like mobs can be tamed with a few Storm Apples, after which they can be used as powerful flying mounts!

Scarlet Fields

As the name suggests, almost everything in this biome is a shade of red! Scarlet Fields biomes are often reasonably small, and they have a more rare boss structure, so it is always worth exploring them. If you find one, be sure to tame a Sanguine, an ostrich-like mob with a heart-shaped head, simply by riding it for a while, just like a horse. Sanguines don't require saddles to ride, jump high, don't take fall damage, and make for a trusty steed while exploring the Stellar Hollow. Or, if you're hungry, they can be killed for meat. This, however, will cause the whole pack to go into a defensive mode!

 

Miserable Mire

This biome is by far the most dangerous and unwieldy biome to explore. Parts of it are submerged, swarming with terrifying Horrendons. Most of its other mobs have been exterminated by the Kappas- the rulers of the Miserable Mire. Everything in this biome will attack you on sight!

Sacilite Bloom/Canyon

Perhaps the most curious biome of them all, the entire Sacilite biomes are made of Sacilite, a living stone. Sacilite takes multiple forms, from "trees", to even mobs, some of which resemble animals and can be eaten (Sacilians). Most of the Sacilite mobs in the Sacilite Bloom biome spawn in groups around large Sacilic crystals. The Sacilite Canyon, a rarer biome, has mostly dead Sacilite. Tremors, quadrupedal, bat-like creatures, seem to like it there, and can be tamed with a lot of Tremor Treats. When tamed, they make powerful battle mounts as they can unleash heavy attacks from a distance and they can also glide from high places.

Modification files
foolish-1.0.0-forge-1.20.1.jar Uploaded on: 10/05/2024 - 14:38   File size: 65.91 MB

Hi, thank you, I wanted to find other ways to animate mobs, but the plugin doesn't work for me and I use BlockBench to create mobs and just animate them by adding new blocks, but the problem is that my texture doesn't load, can you advise me some kind of application that will help me create it, and that would be so much easier use this app. Thank you in advance!

You're talking about 85+ animated mobs, but in the screenshots, I only see biomes... It would be great if you added more screenshots.

I think I have the maximum amount of screenshots everywhere. I did want to include more mobs, they are both much harder to photograph than biomes, and I want the player to discover them themselves. I might change a few, you have a good point.

@TheBugger4, just shut up. You're posting unnecessary comments on other people's mods that are completely unrelated to you. It's unfair to try and shut down others' opportunities just because you're not interested.

Might I ask, how did you come across this information? Developers may have used the discord to get in contact with him. Just because TheBugger4 didn't want to join doesn't mean no one wanted to at all. But in all honesty, let's just leave the subject alone, because it's not really related to the mod above anyway.

Congratulations for winning Mod of the Week :)

Your mod was also promoted on our official subreddit (https://www.reddit.com/r/MCreator/) and Twitter page (https://twitter.com/PyloDEV).