Mortius' Weaponry Redux

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Project status
In development
License
All Rights Reserved
Modification type
Supported Minecraft versions
1.20.1

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Mortius' Weaponry Redux is a remake of the mod '' Mortius' Weaponry ''. It adds new and unique weapons to bring variety to your game and better represent your playstyle. This mod, unlike its predecessor, focuses more on mod compatibility and simplicity, while fixing a lot of previous issues and polishing weapons and textures. For a better experience, the Better Combat mod is highly recommended.

To craft the weapons in this mod, handles (for smaller weapons) or poles (for polearms) need to be made.

    

Here are the weapons currently in the mod that the player can craft:

Gladius

The gladius is a shortsword with a fast swing speed. If the user has a shield in the off-hand, the shield will have a chance to block incoming attacks without being used.

Dagger

The dagger is a very short weapon. It compensates by being extremely fast, but also deadly. If the user attacks a foe while not being seen, the dagger will deal thrice the damage.

Rapier

The rapier is a nimble narrow sword. 45% of its damage pierces armor.

Khopesh

The khopesh is a sword-axe hybrid. It will disable shields on hit like axes while maintaining the agility of a sword.

Halberd

The halberd is a pole axe that is capable of dealing huge amounts of damage. Its range makes it deadly but it is too heavy to be held with only one hand.

Warhammer

The warhammer is the perfect tool for those who want to smash skulls, but also armors. It will deal more damage the more armor points the foe has.

Sickle

The sickle is a fast small weapon that deals more damage the more hits dealt.

Mace

The mace is a devastating weapon that completely decimates any armor or shield in its path. When the foe is at full health, this weapon will deal more damage.

Scythe

The scythe is a grim weapon that deals more damage if the foe is wearing no helmets. Its curved blade is perfect for dealing with huge crowds, but its long handle will take two hands to wield.

Saber

The saber will become faster the more the user attacks. 

Battle Axe

This weapon, perfect for cleaving through flesh and bones, will stop any regeneration from occurring on hit.

Pike

Its exaggerated length is perfect for keeping foes at a safe distance, but its long handle will require two hands to be held.

Lance

The lance is the weapon of choice for cavalry as it deals more damage if the user is riding a mount such as a horse.

Messer

This long knife will grant its user a certain grace period upon being hit where they can regain some of their lost health.

Katana

The katana is perfect for dealing sweeping attacks while still retaining its speed. This weapon needs two hands to be effective.

Greatsword

The greatsword, with its long blade, has a longer reach than regular swords and can deal more devastating sweeping attacks. Because of its immense weight, this weapon requires two hands to be held.

Glaive

The glaive is perfect for those wanting to have more reach while still retaining the sweeping attacks of a sword. Its curved blade will cut through crowds with ease, but it requires two hands to be used.

Executioner Sword

This grim sword used for executions will deal double damage if the foe is below half health. Its huge blade requires two hands to be used.

Twin Blade

The twin blade is the perfect weapon for dealing with foes all around you. Its two opposite blades will attack everything around the user, but its powerful capabilities require two hands to be used.

Spear

The spear is perfect for attacking from a safe distance while being able to handle it with one hand, freeing a hand to hold something like a shield for more protection.


Flintlock Guns :

Flintlock Pistol

A small pistol which deals moderate damage but can be reloaded decently fast.

Musket

A long rifle that requires two hands to wield. It can shoot to long distances and packs quite the punch.

Blunderbuss

Although it has poor range and needs two hands to wield, it compensates by dealing heavy knockback and shoots 3 balls of your choosing.


Step by Step guide to adding weapons to my mod through Mcreator:

https://mcreator.net/forum/108738/adding-your-custom-weapons-mortius-weaponry-redux-or-other-mods

Modification files
mortius_weaponry_redux-1.3-forge-1.20.1.jar - Version 1.3 ; minecraft forge 1.20.1 Uploaded on: 11/09/2024 - 17:22   File size: 1.49 MB
mortius_weaponry_redux-1.3-neoforge-1.20.6_0.jar - Version 1.3 ; minecraft neoforge 1.20.6 Uploaded on: 11/09/2024 - 17:22   File size: 1.52 MB
Changelog

v1.3

Additions:

  • Spear
  • Swiftness enchantment
  • Blaze Rod Handle
  • Special Weapons
  • DPS meter
  • Frost Barrier effect
  • Chained effect
  • Hellfire effect

Changes:

  • Balls can now be chosen when loading the Blunderbuss
  • All long weapons now deal Weapon Attack damage instead of Player Attack damage
  • 1.19.2 and 1.19.4 is no longer supported

v1.2

Additions:

  • Flintlock Pistol
  • Musket
  • Blunderbuss
  • Musket Ball
  • Cracked Musket Ball
  • Fiery Musket Ball
  • Crystallized Musket Ball
  • Hellfire Musket Ball
  • Spiked Musket Ball
  • Ender Ball
  • Explosive Musket Ball

Hey! This mod is really cool, but I did have a question if you don't mind! I've been wanting to get into modding with MCreator and I would like to ask how do you make the weapons have extended ranges?

In a nutshell, you make a procedure for when the entity swings the weapon. In this procedure you use the check for entity in a x amount of blocks in the direction the player is looking at with the distance you want. The amount of blocks should be small if you are making something like a spear.

Thank you so much for getting back to me, you are a lifersaver! Do you know the exact wording or have a screen shot that would let me see the procedure spots you mean? I cant seem to find the right ones, sorry for the followup!

This is what I mean: (The first shows the whole procedure and the second the block that was collapsed) [You need to put the procedure in 'when the entity swings your item']

https://i.postimg.cc/qvsyDNVN/procedure-reach1.png

https://i.postimg.cc/zfpW54f5/procedure-reach2.png

It isn't fool proof though, mining with the weapon in hand or interacting will also trigger the procedure.

You should make this into a ".mcaddon" file, so that Bedrock users can use this too.