World Renderer 1.8.4 [Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.21.1]

Supported MCreator versions
2024.1
2024.2
2024.3
Tags / plugin type
Global triggers
Procedures
Variables
World Renderer
Downloads:
7503
Upvotes: 107
About the plugin

This plugin allows you to render objects on the sky and world

Event triggers

World Renderer can render objects using event triggers and procedures.

  • "Compute FOV"
  • "Compute camera angles"
  • "Compute fog color"
  • "Compute light color"
  • "Render clouds"
  • "Render fog"
  • "Render overlays"
  • "Render shapes"
  • "Render sky"
  • "Render weather"
  • "Render world"
  • "Set weather particles and sounds"
  • "Set up dimensions"

 

How to use

 

Changes in V1.8.4

In v1.8.4, the vanilla sky, clouds, and weather are automatically removed on the event triggers. If you need to retain them, return false.

 

Changelog

v1.8.4

Added support for MCreator 2024.3

Added support for NeoForge 1.21.1

Stopped support for MCreator 2023.4

Some fixes and improvements

Fixed some bugs

 

v1.8.3

You need to set a render target in order to render overlays

Changed the rendering system for shape overlays

Added the procedure "Set sky light color"

Added the procedure "Set block light color"

Removed the procedure "Multiply sky light color"

Removed the procedure "Multiply block light color"

Removed the procedure "Set light pixel"

Some fixes and improvements

Fixed some bugs

 

Information

This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.21.1

This plugin supports MCreator 2024.x

Source code repository:

World Renderer - https://github.com/Sumeshi2/World-Renderer

Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin

License
MIT License

Plugin downloads
World Renderer 1.8.4 for MCreator 2024.x - Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.20.1 - WorldRenderer-1.8.4-2024.x-1.19.2-1.19.4-1.20.1-1.20.4-1.20.6-1.21.1.zip Uploaded on: 11/21/2024 - 09:31   File size: 586.89 KB

Comments

hi- in a previous version of MCreator, using a slightly older version of this plugin, i was able to change the colour of block depending on what biome or dimension the player was in using procedures, but i can't seem to recreate that.

has the process for doing this changed in the latest version? and if so, please show me the code blocks i'd need to get the blocklight colour to change depending on the dimension

can i change block light color? if i can how i do this?

Can this plugin render things only on the client-side? I want some sort of visual indicator to only be active if a player lifetime var is set to true

I can't get the plugin to render a Sun, Moon, Stars, or Deep fog. I used to be able to get these to render until i updated from an older version. I got set up dimension to work and returned true to remove the vanilla sky's elements. Please assist.

Are these effects visible to all players in a given world? If not, how would I make it so they are?

I always get "Your workspace contains mod elements that don't compile properly." whenever I try to run the client with a graphic procedure module. Can anyone help me understand the reason for this? My goal is to make rain a certain color aswell as a dense dark fog.

Welcome back wakaba kindly look in discord not for helping but for looking at my achieve ments https://discord.gg/ptGBY3xUWc

I did this procedure to make a custom sky for my dimension, but it's not working.
https://imgur.com/a/render-sky-ws1bbVb

Pls help! When player has a blindness effect in my custom dimension with custom sky, ground works like an xray and shows every cave under ground like this: https://imgur.com/a/Przt0tY

Also my code is: https://imgur.com/a/DqXst8R (just added if has blindness effect cause that bug but didnt help, its still giving a bug but without the stars)
Also dimension setup: https://imgur.com/a/Tf4ZZvl

This happened to me too, but I wasn't with blindness, I set up nether effects (in attempt to delete sun and moon), and experimented with the render effects, so I don't really know what caused it, try enable/disable depth things