RedWire's Plugin

Supported MCreator versions
2024.1
2024.2
2024.3
2024.4
2025.1
Tags / plugin type
Global triggers
Procedures
Pixel art of a blocky head winking wearing a rainbow beanie
Downloads:
4682
Upvotes: 41
About the plugin

RedWire's Plugin is a thing that I've been using mostly to help with my own mod-making experience. Hopefully, some of the additions from this plugin will be useful to other people :)

I'm not downgrading this plugin/supporting lower versions. Anyone is allowed to as long as I am credited but I won't be doing it myself.
 

Supported plugin versions: Forge 1.20.1, NeoForge 1.21.1, NeoForge 1.21.4

For info on most procedures and other stuff, check this file

Changelog

for the full list of changes, check this file

v4.3.2

  • DataComponent ITEM_MODEL takes an item as a value instead of a string for setting default components

v4.3.1

  • Procedures "Remove default component [datacomp] of [item]" and "Set default component [datacomp] of [item] to [value]" no longer use the "provided itemstack" procedure output, instead using the item picker procedure.
  • "Set default component [datacomp] of [item] to [value]" now allows the following to be edited more simply: DAMAGE, MAX_DAMAGE, MAX_STACK_SIZE, REPAIR_COST, ITEM_NAME, CUSTOM_NAME, USE_COOLDOWN, NOTE_BLOCK_SOUND, ITEM_MODEL, TOOLTIP_STYLE. (I currently do not have enough time to explain what value types these datacomponents allow specifically, but I will explain it later)

v4.3.0

  • "Break out of/Continue with next iteration of timed loop" procedure no longer accepts procedures under it
  • Added procedure "Does [itemstack] have [datacomponent] (NF Only)"
  • Added event "Modify default components of item (NF Only)"
  • Added procedure "Set default component [datacomponent] of [item] to [value] (NF Only)"
  • Added procedure "Remove default component [datacomponent] of [item] (NF Only)"

Plugin downloads
v4.3.2 - redwiresplugin_1.zip Uploaded on: 04/21/2025 - 09:16   File size: 144.99 KB

Comments

Hi! Nice plugin. Can you add something like "get item by string (string)", not by registry name, but by actual string, like minecraft:dirt{nbt} would return dirt with "nbt" components?

will you add set max item damage for forge and its even possible?

OH SORRY! I THOUGHT THAN "SET NOAI" IS ADDED WITH THIS PLUGIN BUT IT STILL GOOD!

if you know how to use basic code for code blocks, the thing to get invulnerablity time is "entity.invulnerableTime"
so if you wanna grab that value, you can use "Set number [variable name] to" and put "entity.invulnerableTime" with a code snippet
to change it, use the other custom code snippet. for example if I wanna change it to 0 to make an entity able to be hurt again, simply do "entity.invulnerableTime = 0;"

Wait i just realized this plugin has all the procedures i needed, thank you so much and keep up with the great work!

Hey, in MCreator there’s a Global Trigger: Minecraft load a world, do you think you can add one where it’s: Dimension is loaded/generated?

Can you help me with the repeat # with # tick times procedure. I can't seem to get it working and it's the main reason I got the plugin, please

Is there any way to add Smoker, Furnace and Blast Furnace guis like you did with the "Open crafting table at player procedure?

uhm.... your plugin changed the textures of vanilla creepers to the fresh animations and uh.. idk what else.

2024.2 isn't working, i dunno why and there's no message, but it's in my plugin folder. says fully loaded, but doesn't pop up in my API screen when in a workspace.

so im confused what the create clone of block does and how to use it if it creates a clone wouldnt it be a action block not a data block