RedWire's Plugin is a thing that I've been using mostly to help with my own mod-making experience. Hopefully, some of the additions from this plugin will be useful to other people :)
Supported plugin versions:
Forge 1.19.2, Forge 1.19.4, Forge 1.20.1, NeoForge 1.20.4, NeoForge 1.20.6, NeoForge 1.21.1, NeoForge 1.21.4
For info on most procedures and other stuff, check this file
Changelog
for the full list of changes, check this file
v5.1.4
Added a null-check for the static cloned entity procedure
v5.1.3
Changed text of procedure "Get default name of [entity]" to "Get name type of [entity]"
Added UUID randomizing to prevent cloned entities from despawning on world reload
Added procedure "Static cloned entity of [entity] (no spawning)", functioning similarly to "Static entity instance of type [x] (no spawning), except it'll create a static entity with the same data as the entity input
v5.1.2
Slightly changed the text_split_foreach procedure code to use the default value operator instead of re-assigning a (potential) missing value
Added a procedure "Attempt to do [x] print error to console [y]", which is a copy of an already-existing procedure, just without the statement if it fails
Slightly changed the text.properties line for try_and_catch
v5.1.1
"Is provided world hardcore" is no longer a server-side only check
v5.1.0
Added support for Forge 1.19.2 for anyone that still uses that
Comments
I believe it checks for the first block that is closest to Entity1 thats in the way of it and Entity2, considering the raycasting starts from that.
Also, make sure you're using the "Can Entity1 find Entity2" check from my plugin aswell, as it'll just return 0,0,0 if there is no block in the way
Asking as someone who's on 2023.4, but is redwiresplugin_11 the last one that was made for that version of Mcreator?
Btw your plugin is probably still one of the most useful plugins I've used over the years
[Note: If I hadn't been working on a project for years requiring plugins that are no longer being updated I'd move to the newer Mcreator versions]
How exactly does "Get X/Y/Z position of block inbetween Entity1 and Entity2" works? I'm trying to use it to check if there's a solid block between the player and my entity, but I'm not sure if I'm doing it right