RedWire's Plugin

Supported MCreator versions
2022.3
2023.1
2023.2
2023.3
2023.4
2024.1
2024.2
2024.3
2024.4
2025.1
2025.2
2025.3
Tags / plugin type
Global triggers
Procedures
Pixel art of a blocky head winking wearing a rainbow beanie
Downloads:
8038
Upvotes: 64
About the plugin

RedWire's Plugin is a thing that I've been using mostly to help with my own mod-making experience. Hopefully, some of the additions from this plugin will be useful to other people :)

Supported plugin versions: 

Forge 1.19.2, Forge 1.19.4, Forge 1.20.1, NeoForge 1.20.4, NeoForge 1.20.6, NeoForge 1.21.1, NeoForge 1.21.4, NeoForge 1.21.8

A screenshot containing a compilation of procedures that RedWires Plugin offers

For info on most procedures and other stuff, check this file

Changelog

for the full list of changes, check this file

v6.3.5

  • Yknow what? Screw version constraint syntax. Procedures limited by versions will instead read (min x.xx.x) or (max x.xx.x)

v6.3.4

  • Version constraint syntax is confusing (Flipped greater/lesser than signs to appropriately tell what version certain procedures/events support)

v6.3.3

  • Slight code change to sending a successful command message for versions 1.20.1< (turns out I didn't need a final boolean)
  • Added customBlockIndex to the code of the try-and-catch util procedure to prevent variable collisions
  • Added a checkbox for both try-and-catch and try-only procedures to catch Throwable instead of Exception (which should only be enabled if you know what you're doing)

Plugin downloads
v6.3.5 - redwires_plugin.zip Uploaded on: 12/18/2025 - 02:47   File size: 322.57 KB

Comments

This Plugin is amazing. Do you think its possible to add a block that checks if an entity/player with a specific name or uuid exist in the world? and if possible a block that checks if a player is spectating another/who is it spectating?

your plugin have game crashing bug, I made block that self replaces itself after 80 ticks and every 10 ticks it spawn particles to indicate that its going to spawn. its very rare but sometimes your block "repeat x times with wait time" crashes game with error Accessing LegacyRandomSource from multiple threads

Hi, I am using your plugin since yesterday and I REALLY LOVE IT!
There is a small error though, I think... The "Un-tame" is not working for me. My procedure is just
[Trigger: Entity hurt by Source Entity]
[if Entity tamed by Source Entity do
Un-tame Entity]
It does nothing. I also tried /execute as ... data remove entity @s Owner ingame and it doesn't work either. Can you tell where the problem is? (MCreator 2024.1; Java 1.20.1; Forge)

Hey, is it possible if you can add a global trigger or a procedure for detecting if the player left clicks? That'd be great, thanks!

Hey, just want to know how to use the 'set attack to nothing', I can't make it work.

sorry if this is a bit offtopic, but any way i can get the "set break speed" feature working on 1.19.2?

Hello, would it be possible to add a texture change procedure? The one in procedures plus works when changing but won't let me revert the texture change

im curious as to what the clone entity does like would i be able to take a entity and make a copy of it or something im not aware of