RedWire's Plugin

Supported MCreator versions
2023.4
2024.1
2024.2
2024.3
2024.4
2025.1
2025.2
2025.3
2026.1
Tags / plugin type
Global triggers
Procedures
Pixel art of a blinking square-ish head wearing a rainbow beanie behind a blue background
Downloads:
9611
Upvotes: 74
About the plugin

RedWire's Plugin is a thing that I've been using mostly to help with my own mod-making experience. Hopefully, some of the additions from this plugin will be useful to other people :)

Supported plugin versions: 

Forge 1.19.4, Forge 1.20.1, NeoForge 1.20.4, NeoForge 1.20.6, NeoForge 1.21.1, NeoForge 1.21.4, NeoForge 1.21.8

A screenshot containing a compilation of procedures that RedWires Plugin offers

For info on most procedures and other stuff, check this file

Changelog

for the full list of changes, check this file

v6.5.6

  • Removed support for Forge 1.19.2 and changed minimal supported MCreator version to 2023.4 because I just actually checked if my plugin truly does support 2022.3, and turns out it never did

v6.5.5

  • The default text for the "Get object from registry" procedure now reads "minecraft:sharpness OR sharpness" to show that a namespace isn't required (it's always been that way, this update simply aims to make it clearer)

v6.5.4

  • Trimmed the text on the procedure for dealing damage to entity with custom death key + damage source because text too long and me no likey
  • Added "Get level of applied enchantment" as a placeholder input for the applied-enchantment-foreach procedure (Existing procedures will have a blank placeholder input, but no issues will arise from it)
  • Moved the "literal" checkbox in the text-split-foreach procedure to a more fitting location

Plugin downloads
v6.5.6 - redwires_plugin.zip Uploaded on: 05/31/2026 - 07:36   File size: 334.72 KB

Comments

sorry but does the set dmg to 1 (NF:entity is attacked) work? because i thought it turned upcoming damaged into the inserted number, does the block work on its own or do i have to add anything else?, outside of the global trigger ofc

Uhh ur using the correct version, unless ur workspace is actually using Forge 1.20.1. Dunno why its ignoring the damage input cause it does what its intended to do.
Unless you have any other procedures that modify damage that might be overwriting yours, I dunno what I can do

Moved the display images for my plugins to my github page. You're welcome, anyone that lives in the UK

Is it possible to make it so that timed loops also support decimal values and not just integers?

NOTE (added to the plugin procedure info link): Canceling the "Item crafted from anvil (1.21.8<)" will cancel anvil damage, BUT will prevent charging the player XP and removing the input items. Handle accordingly.

The "set (entity) target to nothing" block doesn't seem to work for me, basically I am trying to do an item that make a certain entity "passive" when the player has it in his inventory/equipped

Dunno, works for me fine no problem. If you wanna attempt to keep entities from targeting you, you can set a "Entity sets its attack target" global trigger, use the "Set new target of source entity to [entity]" under the event procedures tab, and use the "No entity" block

How exactly does "Get X/Y/Z position of block inbetween Entity1 and Entity2" works? I'm trying to use it to check if there's a solid block between the player and my entity, but I'm not sure if I'm doing it right

I believe it checks for the first block that is closest to Entity1 thats in the way of it and Entity2, considering the raycasting starts from that.

Also, make sure you're using the "Can Entity1 find Entity2" check from my plugin aswell, as it'll just return 0,0,0 if there is no block in the way