RedWire's Plugin is a thing that I've been using mostly to help with my own mod-making experience. Hopefully, some of the additions from this plugin will be useful to other people :)
Supported plugin versions:
Forge 1.19.2, Forge 1.19.4, Forge 1.20.1, NeoForge 1.20.4, NeoForge 1.20.6, NeoForge 1.21.1, NeoForge 1.21.4
For info on most procedures and other stuff, check this file
Changelog
for the full list of changes, check this file
v5.4.2
Re-named the file of "Get literal UUID of [entity]" procedure so it doesn't clash with MCreators string uuid getter
Added some extra strings in text.properties for UUID-related var stuff, although currently useless
Moved "Is literal UUID [uuid] same as [uuid2] to the MCreator logic tab
v5.4.1
Added procedure "Is literal UUID [uuid] same as [uuid2]" (I forgot to include this before 😔)
Changed text of the UUID-NBT-get procedure to line up with the other NBT procedures
v5.4.0
Slightly changed text for "Is UUID [txt] valid" and "Get entity from UUID [txt] from provided world" to clarify that it uses string UUIDs.
Added procedure "Get literal UUID of [entity]"
Added procedure "Does [entity] have custom UUID NBT tag [tagname]"
Added procedure "Get UUID from [entity] custom NBT tag [tagname]"
Added procedure "Set [entity] custom UUID NBT tag [tagname] to [uuid]"
Added procedure "Get entity from literal UUID [uuid] from provided world". Main reason I did all this is because I learned that parsing a string UUID every tick can tank performance in comparison to directly using UUID
v 5.3.0
Revised all procedure colors to allow visual changes if the Blockly editor saturation/brightness values are edited instead of a fixed RGB value
Comments
if you know how to use basic code for code blocks, the thing to get invulnerablity time is "entity.invulnerableTime"
so if you wanna grab that value, you can use "Set number [variable name] to" and put "entity.invulnerableTime" with a code snippet
to change it, use the other custom code snippet. for example if I wanna change it to 0 to make an entity able to be hurt again, simply do "entity.invulnerableTime = 0;"
get key that keybind don't work, and how u think is need work? is need if pressed- return true, and equals to questions, if get key that keybind "Attack/Destroy (u is write what is a not "a,b,c, lmb or something)" = true
then return procedure
ITS NEED
if get key that keybind "Attack/Destroy" is assigned to = true
true = execute command "say 1" in the name of Event/Target entity
false - ignore procedure
what u do - idk, but its not work, and is a very nice reason to fix plugin, or pls write TRUE instruction