RedWire's Plugin is a thing that I've been using mostly to help with my own mod-making experience. Hopefully, some of the additions from this plugin will be useful to other people :)
Supported plugin versions:
Forge 1.19.2, Forge 1.19.4, Forge 1.20.1, NeoForge 1.20.4, NeoForge 1.20.6, NeoForge 1.21.1, NeoForge 1.21.4, NeoForge 1.21.8
For info on most procedures and other stuff, check this file
Changelog
for the full list of changes, check this file
v6.3.1
Moved "Remove all instances of .copy() from [statement]" to the Utils categoryChanged the text in "Directly set itemstack" procedure to specify that it only works with *local* variables. For global variables, use the regular variable-set block + the new statement procedure.
v6.3.0
Minor improvements to RedwiresTimedLoop util classAdded procedure "Get spawn egg from [entity] or AIR if no item existsAdded procedure "Remove all instances of ".copy()" from [statement]"
v6.2.3
Revamped functionality of the timed loop procedure for 1.21.4+. For versions older than that, the variable names have been changed to prevent possible compile errors.
v6.2.2
Added (value = Dist.CLIENT) to the @EventBusSubscriber of "Client tick update" to prevent dedicated server crashes (teehee woopsies)
Comments
your plugin have game crashing bug, I made block that self replaces itself after 80 ticks and every 10 ticks it spawn particles to indicate that its going to spawn. its very rare but sometimes your block "repeat x times with wait time" crashes game with error Accessing LegacyRandomSource from multiple threads
Hi, I am using your plugin since yesterday and I REALLY LOVE IT!
There is a small error though, I think... The "Un-tame" is not working for me. My procedure is just
[Trigger: Entity hurt by Source Entity]
[if Entity tamed by Source Entity do
Un-tame Entity]
It does nothing. I also tried /execute as ... data remove entity @s Owner ingame and it doesn't work either. Can you tell where the problem is? (MCreator 2024.1; Java 1.20.1; Forge)
It's server-sided so if you're trying to run it client-side it won't work, aside from that uhhh idk help me out