RedWire's Plugin

Supported MCreator versions
2022.3
2023.1
2023.2
2023.3
2023.4
2024.1
2024.2
2024.3
2024.4
2025.1
2025.2
2025.3
Tags / plugin type
Global triggers
Procedures
Pixel art of a blocky head winking wearing a rainbow beanie
Downloads:
7897
Upvotes: 61
About the plugin

RedWire's Plugin is a thing that I've been using mostly to help with my own mod-making experience. Hopefully, some of the additions from this plugin will be useful to other people :)

Supported plugin versions: 

Forge 1.19.2, Forge 1.19.4, Forge 1.20.1, NeoForge 1.20.4, NeoForge 1.20.6, NeoForge 1.21.1, NeoForge 1.21.4, NeoForge 1.21.8

A screenshot containing a compilation of procedures that RedWires Plugin offers

For info on most procedures and other stuff, check this file

Changelog

for the full list of changes, check this file

v6.3.5

  • Yknow what? Screw version constraint syntax. Procedures limited by versions will instead read (min x.xx.x) or (max x.xx.x)

v6.3.4

  • Version constraint syntax is confusing (Flipped greater/lesser than signs to appropriately tell what version certain procedures/events support)

v6.3.3

  • Slight code change to sending a successful command message for versions 1.20.1< (turns out I didn't need a final boolean)
  • Added customBlockIndex to the code of the try-and-catch util procedure to prevent variable collisions
  • Added a checkbox for both try-and-catch and try-only procedures to catch Throwable instead of Exception (which should only be enabled if you know what you're doing)

Plugin downloads
v6.3.5 - redwires_plugin.zip Uploaded on: 12/18/2025 - 02:47   File size: 322.57 KB

Comments

Can you help me with the repeat # with # tick times procedure. I can't seem to get it working and it's the main reason I got the plugin, please

Is there any way to add Smoker, Furnace and Blast Furnace guis like you did with the "Open crafting table at player procedure?

uhm.... your plugin changed the textures of vanilla creepers to the fresh animations and uh.. idk what else.

2024.2 isn't working, i dunno why and there's no message, but it's in my plugin folder. says fully loaded, but doesn't pop up in my API screen when in a workspace.

so im confused what the create clone of block does and how to use it if it creates a clone wouldnt it be a action block not a data block

This Plugin is amazing. Do you think its possible to add a block that checks if an entity/player with a specific name or uuid exist in the world? and if possible a block that checks if a player is spectating another/who is it spectating?

your plugin have game crashing bug, I made block that self replaces itself after 80 ticks and every 10 ticks it spawn particles to indicate that its going to spawn. its very rare but sometimes your block "repeat x times with wait time" crashes game with error Accessing LegacyRandomSource from multiple threads

Hi, I am using your plugin since yesterday and I REALLY LOVE IT!
There is a small error though, I think... The "Un-tame" is not working for me. My procedure is just
[Trigger: Entity hurt by Source Entity]
[if Entity tamed by Source Entity do
Un-tame Entity]
It does nothing. I also tried /execute as ... data remove entity @s Owner ingame and it doesn't work either. Can you tell where the problem is? (MCreator 2024.1; Java 1.20.1; Forge)