Enchantments+

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Project status
Stable
License
MIT License
Project members
Lead developer
Modification type
Supported Minecraft versions
1.21.1

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Enchantments+ is a meticulously crafted mod designed to elevate the enchantment system within minecraft, introducing a collection of 31 novel and distinctive enchantments. This innovative addition to the game serves to not only diversify the enchanting experience but also opens up a realm of new possibilities for players seeking to further customize their items.


 

 


 


Thanks everyone who downloaded and played with my mod


 

 

Gives a wither effect


 

 

Gives a poison effect


 

 

Paralyzes players/mobs


 


If your HP drops below 10 hearts, you will get a regeneration effect

CONCEPT BY Spamton


 

 

While crouching, collects items in the area


 

During the day, gives a strength effect


 

 

XP gives you hearts


 

 

Strikes with lightning


 

 

Dig 3x1


 

 

Autosmelt


 

 

Arrows are explosive


 

 

During the night, arrows deal more damage


 

 

Gives a night vision effect


 

 

Frost walker but on lava


 

 

attack is only as strong as your level [MAX 50]


 

 

players/mobs hit by the arrow are struck by lightning


 

 

Deals more damage to phantoms


 

 

Deals more damage to all nether mobs


 

 

With lifesteal you can take the lives of other players/mobs


 

 

Repulsion will repel all players and mobs that attacked you


 

Double Jump



Never fall in the void again



Amplifies your damage based on the target's armor value, additionally

applies new Frostbite effect



While holding it in the offhand, right-click with a flower in the main hand to use the flower as bone meal


 


If you apply this enchantment to any piece of your armor, every throwable item with a cooldown will have its cooldown reduced by half


 


jumping from a high point, nearby entities will take damage


 

 

Increases interaction range



Instantly cuts down entire trees



drops vanilla mob heads upon death



hoes to till grass blocks in a 3×3 area



Small chance to destroy enemy shields upon hit


 


Arrows will ignore shields

( Currently not working and not obtainable )

Minecraft mod files
Enchantments Plus 3.3.3 Neoforge.jar - Enchantments+ (3.3.3 - 1.21.1) Uploaded on: 01/06/2025 - 19:40   File size: 1.69 MB
Enchantments Plus 3.3.8 Neoforge.jar - Enchantments+ (3.3.8 - 1.21.1 | Balance Changes Update 2) Uploaded on: 01/18/2025 - 21:23   File size: 1.7 MB
Enchantments Plus 3.6.0 Neoforge.jar - Enchantments+ (3.6.0 - 1.21.1) Uploaded on: 02/16/2025 - 16:40   File size: 1.7 MB
Enchantments Plus 3.6.4 Neoforge.jar - Enchantments+ (3.6.4 - 1.21.1 | More Bug Fixes) Uploaded on: 02/17/2025 - 09:06   File size: 1.7 MB
Enchantments Plus 4.0.0 Neoforge.jar - Enchantments+ (4.0.0 - 1.21.1) Uploaded on: 02/18/2025 - 18:47   File size: 1.7 MB
Changelog

ChangleLog (3.0.0): 

  • Support For 1.20.4
  • Source Code / Workspace

 

ChangleLog (3.0.1):

  • Mod lost his support
  • If you want to download working file, just get " Enchantments+ (2.4.4 - PreFinal V4 - New Enchantment ) " (NOT FOR 1.20.4!) but this verison should have every enchant working

     

ChangleLog (3.2.1):

  • Mod got back his support
  • Deleted Twin Arrow Enchantement
  • Deleted Cloud Jump Enchantement

ChangeLog (3.3.1)

Fixed:

  • Pyro Path: Now it only works on fluid sources, not flowing ones. The shape is now similar to Frost Walker and should be less buggy and less of an FPS drain.
  • Cloud Jump: It's back! Now it feels like a proper double jump. While in the air, hit space again to perform a second jump. Once you hit the ground, you will not take any fall damage.

Added:

  • Hourglass: When your health drops below 5 hearts, time will stop, allowing you to heal, eat, or run. The hourglass will activate again after 500 in-game ticks (12.5 seconds).
  • Void's Embrace: If you fall into the void, this enchantment will push you upward and grant you a slow-falling effect.

 

I'll optimize and balance more enchantments in the next update

 

ChangeLog (3.3.2)

 

Fixed:

  • Explosive Barrage: Fixed an issue where the arrow would jump off its target after exploding, creating an infinite enchantment effect when used without the Infinity enchantment on the bow.
  • Paralyzehex:
    • The stun chance is now 30%, reduced from 100% (previously overpowered).
    • The stun duration is now 60 ticks (3 seconds), reduced from 80 ticks (4 seconds).
    • This enchantment will now close any opened GUI after the initial hit.
    • The effect will only apply if the target does not already have the Paralyzehex effect active.
  • Venomweave & Withering Strike: These enchantments now apply their effects only if the target does not already have the respective effect active.
  • Lifesteal: The maximum level of this enchantment has been reduced from 5 to 3.
  • Attracting:
    • Adjusted the range for each level of the enchantment:
      • Attracting I: Range reduced from 7 to 6.
      • Attracting II: Range reduced from 13 to 12.
      • Attracting III: Range reduced from 16 to 14.
  • Molten Armor: The effects of this enchantment will no longer apply while in Creative mode.
  • Thunderstrike:
    • Lightning will only strike if it is raining or storming (thundering).
  • Eclipse: The effect duration has been reduced to 60 ticks (3 seconds), down from 80 ticks (4 seconds).
  • Stellar Surge:
    • Reduced the power for each level of the enchantment:
      • Stellar Surge I: Power reduced from 11 to 6.
      • Stellar Surge II: Power reduced from 17 to 12.
  • Pyro Path: This enchantment will no longer work in Spectator mode.
  • Stormseeker: Lightning will only strike if it is raining or storming (thundering).
  • Flare Marksmanship:
    • Adjusted the fire duration for each level of the enchantment:
      • Flare Marksmanship I: 4 seconds (unchanged).
      • Flare Marksmanship II: Reduced from 9 seconds to 6 seconds.
      • Flare Marksmanship III: Reduced from 14 seconds to 10 seconds.
  • Bane of Phantoms: Now deals 8 additional damage, reduced from 10.
  • Bane of Soulbound: Now deals 8 additional damage to Nether mobs, reduced from 12.

 

Next Steps?:

  • Implement the Iceblade enchantment. [✅]
  • Implement the Moltenblade enchantment.
  • Rework the Safefall enchantment.
  • Add more enchantments for secondary equipment (e.g., shields, fishing rods, etc.).
  • Introduce new mace enchantments (1–2 planned).

 

ChangeLog (3.3.3)

 

Added:

  • Iceblade: Amplifies your damage based on the target's armor value, turning their defense into your strength

     

ChangeLog (3.3.8)

 

New Gamerules:

  • LimitAmplifierPowerEnchantment: if set to false disables the max level 50 lock on the Amplifier enchantment, allowing damage to scale beyond level 50 instead of being capped. ( Default: True) 
  • DoExplodeOnTargetEnchant: If set to true, Explosive Barrage will destroy blocks when hitting the target. If set to false, it will only damage mobs. (Default: True)

     

Changes to Enchantment Availability:

  • Withering Strike: Loot Table, Village Trades → Treasure, Village Trades
  • Venomweave: Loot Table, Village Trades → Treasure, Village Trades
  • Paralyzehex: Loot Table, Village Trades → Treasure, Village Trades
  • Lifesteal: Loot Table → Loot Table, Treasure
  • Attracting: Loot Table, Village Trades, Treasure → Village Trades, Treasure
  • Molten Armor: Village Trades → Village Trades, Loot Table
  • Chrono Leap: Village Trades → Loot Table
  • Reflective Mirror: Village Trades → Treasure
  • Blinkstrike: Village Trades → Treasure, Loot Table
  • Eclipse: Loot Table → Loot Table, Treasure
  • Warpshot: Village Trades → Treasure, Village Trades
  • Pyro Path: Village Trades → Treasure, Village Trades
  • Amplifier: Village Trades → Treasure, Village Trades
  • Safefall: Village Trades → Treasure, Village Trades
  • Bane of Soulbound: Loot Table, Village Trades, Treasure → Village Trades, Treasure
  • Heartbeat: Village Trades → Treasure, Village Trades
  • Hourglass: Loot Table, Village Trades, Treasure → Loot Table, Treasure

     

Adjusted Tags for Enchantment-Applicable Items:

  • Lifesteal: Axes, Tridents, Swords → Tag: weapon
  • Attracting: Iron, Diamond, Netherite Helmets → Tag: armor_head
  • Pyroharvest: Iron, Wooden, Stone, Golden, Netherite, Diamond Swords → Tag: mining
  • Bane of Phantoms: Iron, Wooden, Stone, Golden, Netherite, Diamond Swords → Tag: swords
  • Bane of Soulbound: Iron, Wooden, Stone, Golden, Netherite, Diamond Swords → Tag: swords

 

Slot Restrictions for Enchantments:

  • Terraform: Any → Mainhand
  • Pyroharvest: Any → Mainhand

 

Changes to Enchantment Incompatibilities:

  • Stormseeker: Warpshot → Warpshot, Flame, FlareMarksmanship
  • Bane of Phantoms:
    • Previous: Bane of Arthropods, Smite, Sharpness, Lifesteal, Amplifire
    • Updated: Bane of Arthropods, Smite, Sharpness, Lifesteal, Amplifire, Bane of Soulbound
  • Bane of Soulbound:
    • Previous: Bane of Arthropods, Smite, Sharpness, Lifesteal, Bane of Phantoms, Bane of Soulbound
    • Updated: Bane of Arthropods, Smite, Sharpness, Lifesteal, Amplifire
  • Iceblade:
    • Previous: Lifesteal
    • Updated: Lifesteal, Amplifire

 

New Enchantments:

  • Kotel's Blessing: While holding a hoe in your offhand and any kind of flower in your main hand, you can use the flower as bone meal.
  • Rechargeables: Enchantment for all armor pieces. If applied to any piece, cooldowns for certain items are halved:
    • Wind Charge: 0.5s → 0s
    • Goat Horn: 7s → 0s
    • Chorus Fruit: 1s → 0.5s
    • Shield: 5s → 0.5s

 

Removed Enchantments:

  • Blossom Grace

 

Next Steps?:

  • Overcharge: Deals damage to nearby entities equal to (1/2 * {enchantment_level}) ( AXE ) [✅]
  • Exploding: Causes entities to explode upon death (damage applies to mobs only). ( MACE )
  • Accelerate: While blocking with a shield, there is a 10% chance per tick to shoot an arrow. ( BOW, CROSSBOW )
  • More Balance Adjustments [✅]
  • Compatibility Testing [✅]
  • Documentation
  • Introduce Dungeons as a new way to acquire enchantments.
    • Enchantments will be obtainable as rare loot in dungeon chests.
    • Some unique enchantments will only be found in higher-tier dungeons.
  • Dungeons will be categorized by difficulty, and rarer enchantments will appear in more challenging ones.
  • Add visual cues and loot table adjustments to make enchantment hunting in dungeons a rewarding experience. [✅ 50% ]

 

ChangeLog ( 3.6.0 )

 

Added Enchantments:

  • Overcharge: While using a Wind Charge or jumping from a high point, nearby entities will take damage. The damage calculation is as follows:

    • Base Damage: 1.5 + (Sharpness enchantment level)
    • Burning Damage: 3.5 + (Sharpness enchantment level) (if the entities are on fire)

    The effect applies to entities within a 6-block radius from the initial impact point. For example, if you hit a mob at (x = 1, y = 1), all mobs within (x = 1 to 6, y = 1 to 6) will take the appropriate damage.

    • This enchantment does not affect players.
    • Prevents fall damage upon landing.

    Found in: Dungeon loot tables, treasure chests Tag: minecraft:enchantable/weapon Supported Slot: Mainhand Incompatible With: Withering Strike, Poisonous Blade, Paralyzehex, Lifesteal, Amplifier, Frostbite

  • Reach: Increases interaction range, allowing you to attack entities, break blocks, and place blocks from two blocks farther.

    Found in: Dungeon loot tables, treasure chests Tag: minecraft:enchantable/chest_armor Supported Slot: Chest Incompatible With: Chrono Leap

  • Lumberjack: Instantly cuts down entire trees.

    Found in: Dungeon loot tables, villager trades Tag: minecraft:enchantable/mining Supported Slot: Mainhand Incompatible With: None


Removed Enchantments:

  • Molten Armor
  • Aerial Mastery
  • Reflective Mirror
  • Blink Strike
  • Eclipse
  • Safefall
  • Flare Marksmanship
  • Hourglass
  • Warp Shot
  • Dive

Changes:

  • Pyro Harvest: If you sneak while mining, the block will not be smelted.
  • Paralyzehex: Now forces opponents' GUI (inventory, crafting, etc.) to close every time they are hit, instead of only when the Slowness effect is applied.
  • Withering Strike: Added a visual cue to indicate when the effect is active. The effect will be displayed with a 60% probability to avoid excessive screen clutter.
  • Venomweave:
    • Added a visual cue when the effect is applied (60% probability to avoid excessive particles).
    • Renamed to Poisonous Blade.
  • Iceblade:
    • Renamed to Frostbite.
    • Now applies a Frostbite potion effect, which slows the target, deals gradual damage, and overlays a freezing visual effect.
  • Heartbeat: Buffed regeneration effect from level 2.2 to level 3.2.
  • Pyro Path: Renamed to Lava Walker.
  • Pyro Harvest:
    • Renamed to Smelter.
    • If the player sneaks, mined items will not be smelted.
  • Terraform: Renamed to Tunneler.

Other Changes:

  • Frostbite Effect:
    • Frostbite potions can now be brewed by combining Thick Potions (made from Water Bottles and Glowstone) with Snowballs.

 

ChangeLog ( 3.6.3 )

 

Changes:

  • Frostbite Enchantment:
    • Now cannot be combined with Fire Aspect.
    • Now extinguishes any player on fire upon activation.

New Gamerule: Lumberjack Blocks Limit

  • Allows players to set a limit for the Lumberjack enchantment, determining how many blocks upwards will be destroyed when cutting down a tree.
  • Default value: 35 blocks.
  • Bug Fix: Resolved an issue where tree-cutting would fail. To reduce lag, the system will now count only 15 blocks instead of 35 from the initial break point.

 

ChangeLog ( 3.6.4 )

 

Fixed:

  • Tunneler: will no longer dig 3x1 if an entity is sneaking or in creative mode.

 

ChangeLog ( 4.0.0 )

 

Overview

This major update introduces new enchantments, removes the Lumberjack Blocks Limit gamerule, and improves several enchantment mechanics for better balance and functionality.


Added Enchantments

Cleaver

  • 20% chance to drop VANILLA mob heads upon enemy death.

    Found in: Dungeon loot tables, villager trades
    Tag: minecraft:enchantable/mining
    Supported Slot: Mainhand
    Incompatible With: None


Tiller’s Touch

  • Allows hoes to till grass blocks in a 3×3 area instead of a single block.

    Found in: Dungeon loot tables
    Tag: mod:hoes
    Supported Slot: Mainhand
    Incompatible With: None


Shattering

  • Small chance to destroy enemy shields upon hit.
  • Effect probability:

    • Shattering I10%
    • Shattering II20%
    • Shattering III30%

    Found in: Dungeon loot tables, treasure chests
    Tag: minecraft:enchantable/crossbow
    Supported Slot: Mainhand
    Incompatible With: None


Spectral Cut

  • Arrows will ignore shields.
  • Has 3 levels.
  • (Currently not working and not obtainable.)

Changes to Enchantments:

 

Frostbite Effect

  • Now applies the Frozen effect instead of using a custom overlay.
  • Simplified mechanics for better performance and usability.

Lumberjack Gamerule Removal

  • Removed the "Lumberjack Blocks Limit" gamerule.
  • Lumberjack now works 100% correctly with an improved algorithm.
  • Trees will be fully destroyed as long as the logs are touching and have no gaps between them.

Smelter

  • No longer works in Creative Mode.
  • Cannot be applied to an item that already has Tunneler.

Luminescence

  • Now only works underground (player must not be able to see the sky).

Bane of Soulbound

  • Now counts Hoglins as a Nether entity.

Tunneler

  • Cannot be applied to an item that already has Smelter.

I like the variety of enchantments, but this makes finding the enchantment you actually want insanely hard in survival - vanilla enchantments can be hard enough to get sometimes and now they compete with all the ones you added. Maybe introduce new ways to get them - new places to explore and find them as loot, trades. I'm sure you can come up with more than just how vanilla handles it though, but I think that would improve this mod's experience by a lot :D

Hmm, I never intended to add anything else besides enchantments; this mod was supposed to focus on enchantments only. However, I see your point. I'll add some dungeons or another way to acquire new enchantments. I can experiment with this. Thanks for your opinion!

Great mod! Can I use it in my modpack? I will credit you in the description.

Enchantment ideas
Heartbeat: if you run or if your health is low, you will get regenaration. (chestplate)
Soul Steal: if you kill a humanoid thats not undead you will get its soul. (if its a player it has to wait 10 seconds to go from spectator to survival after respawning) ( you basically steal all of their hearts)

Anvil Falling (boots): you will take 2x the fall damage (and fall faster), but if you land a hit while falling all of the fall damage you take goes to what you hit (so kinda like the mace from 1.21 but a little more balanced)

Blazeblade is literally just Fire Aspect. Some others are cool and creative tho.