Enchantments+

Downloads:
778
Upvotes: 12
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Project status
Stable
License
MIT License
Project members
Lead developer
Modification type
Supported Minecraft versions
1.21.1

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Enchantments+ is a meticulously crafted mod designed to elevate the enchantment system within minecraft, introducing a collection of 34 novel and distinctive enchantments. This innovative addition to the game serves to not only diversify the enchanting experience but also opens up a realm of new possibilities for players seeking to further customize their items.


 

 


 


Thanks everyone who downloaded and played with my mod


 

 

Gives a wither effect


 

 

Gives a poison effect


 

 

Paralyzes players/mobs


 


If your HP drops below 10 hearts, you will get a regeneration effect

CONCEPT BY Spamton


 

 

While crouching, collects items in the area


 

 

Higher jump


 

 

Gives a fire resistance effect


 

 

During the day, gives a strength effect


 

 

XP gives you hearts


 

 

Reflects 40/60% damage to players/mobs


 

 

Strikes with lightning


 

 

Dig 3x3


 

 

Autosmelt


 

Chance of invisibility after attack


 

 

Gives a darkness & blind vision effect


 

 

Arrows are explosive


 

 

Arrows now teleport player to target


 

 

During the night, arrows deal more damage


 

 

Bone meal grow crops on instant


 

 

Gives a night vision effect


 

 

Frost walker but on lava


 

 

attack is only as strong as your level [MAX 50]


 

 

 

While crouching, gives a slow falling effect


 

 

players/mobs hit by the arrow are struck by lightning


 

 

Flame on crossbow


 

 

Deals more damage to phantoms


 

 

Deals more damage to all nether mobs


 

 

With lifesteal you can take the lives of other players/mobs


 

 

Repulsion will repel all players and mobs that attacked you


 

 

With dive you will run faster on the sand


 

Double Jump



Stops the time if you're below 5 hearts



Never fall in the void again



Amplifies your damage based on the target's armor value


 

Modification files
EnchantmentsPlusV3.0.0NeoForge.jar - Enchantments+ (3.0.0 - 1.20.4) Uploaded on: 04/14/2024 - 08:43   File size: 1.66 MB
Enchantments Plus 3.1.2 Neoforge 1.21.1.jar - Enchantments+ (3.1.2 - 1.21.1) Uploaded on: 01/03/2025 - 22:02   File size: 1.64 MB
Enchantments Plus V3.3.1 Neoforge.jar - Enchantments+ (3.3.1 - 1.21.1) Uploaded on: 01/05/2025 - 14:17   File size: 1.68 MB
Enchantments Plus 3.3.2 Neoforge.jar - Enchantments+ (3.3.2 - 1.21.1 | Balance Changes Update) Uploaded on: 01/05/2025 - 21:35   File size: 1.69 MB
Enchantments Plus 3.3.3 Neoforge.jar - Enchantments+ (3.3.3 - 1.21.1) Uploaded on: 01/06/2025 - 19:40   File size: 1.69 MB
Changelog

ChangleLog (3.0.0): 

  • Support For 1.20.4
  • Source Code / Workspace

 

ChangleLog (3.0.1):

  • Mod lost his support
  • If you want to download working file, just get " Enchantments+ (2.4.4 - PreFinal V4 - New Enchantment ) " (NOT FOR 1.20.4!) but this verison should have every enchant working

     

ChangleLog (3.2.1):

  • Mod got back his support
  • Deleted Twin Arrow Enchantement
  • Deleted Cloud Jump Enchantement

ChangeLog (3.3.1)

Fixed:

  • Pyro Path: Now it only works on fluid sources, not flowing ones. The shape is now similar to Frost Walker and should be less buggy and less of an FPS drain.
  • Cloud Jump: It's back! Now it feels like a proper double jump. While in the air, hit space again to perform a second jump. Once you hit the ground, you will not take any fall damage.

Added:

  • Hourglass: When your health drops below 5 hearts, time will stop, allowing you to heal, eat, or run. The hourglass will activate again after 500 in-game ticks (12.5 seconds).
  • Void's Embrace: If you fall into the void, this enchantment will push you upward and grant you a slow-falling effect.

 

I'll optimize and balance more enchantments in the next update

 

ChangeLog (3.3.2)

 

Fixed:

  • Explosive Barrage: Fixed an issue where the arrow would jump off its target after exploding, creating an infinite enchantment effect when used without the Infinity enchantment on the bow.
  • Paralyzehex:
    • The stun chance is now 30%, reduced from 100% (previously overpowered).
    • The stun duration is now 60 ticks (3 seconds), reduced from 80 ticks (4 seconds).
    • This enchantment will now close any opened GUI after the initial hit.
    • The effect will only apply if the target does not already have the Paralyzehex effect active.
  • Venomweave & Withering Strike: These enchantments now apply their effects only if the target does not already have the respective effect active.
  • Lifesteal: The maximum level of this enchantment has been reduced from 5 to 3.
  • Attracting:
    • Adjusted the range for each level of the enchantment:
      • Attracting I: Range reduced from 7 to 6.
      • Attracting II: Range reduced from 13 to 12.
      • Attracting III: Range reduced from 16 to 14.
  • Molten Armor: The effects of this enchantment will no longer apply while in Creative mode.
  • Thunderstrike:
    • Lightning will only strike if it is raining or storming (thundering).
  • Eclipse: The effect duration has been reduced to 60 ticks (3 seconds), down from 80 ticks (4 seconds).
  • Stellar Surge:
    • Reduced the power for each level of the enchantment:
      • Stellar Surge I: Power reduced from 11 to 6.
      • Stellar Surge II: Power reduced from 17 to 12.
  • Pyro Path: This enchantment will no longer work in Spectator mode.
  • Stormseeker: Lightning will only strike if it is raining or storming (thundering).
  • Flare Marksmanship:
    • Adjusted the fire duration for each level of the enchantment:
      • Flare Marksmanship I: 4 seconds (unchanged).
      • Flare Marksmanship II: Reduced from 9 seconds to 6 seconds.
      • Flare Marksmanship III: Reduced from 14 seconds to 10 seconds.
  • Bane of Phantoms: Now deals 8 additional damage, reduced from 10.
  • Bane of Soulbound: Now deals 8 additional damage to Nether mobs, reduced from 12.

 

Next Steps?:

  • Implement the Iceblade enchantment. [✅]
  • Implement the Moltenblade enchantment.
  • Rework the Safefall enchantment.
  • Add more enchantments for secondary equipment (e.g., shields, fishing rods, etc.).
  • Introduce new mace enchantments (1–2 planned).

 

ChangeLog (3.3.3)

 

Added:

  • Iceblade: Amplifies your damage based on the target's armor value, turning their defense into your strength

I like the variety of enchantments, but this makes finding the enchantment you actually want insanely hard in survival - vanilla enchantments can be hard enough to get sometimes and now they compete with all the ones you added. Maybe introduce new ways to get them - new places to explore and find them as loot, trades. I'm sure you can come up with more than just how vanilla handles it though, but I think that would improve this mod's experience by a lot :D

Hmm, I never intended to add anything else besides enchantments; this mod was supposed to focus on enchantments only. However, I see your point. I'll add some dungeons or another way to acquire new enchantments. I can experiment with this. Thanks for your opinion!

Great mod! Can I use it in my modpack? I will credit you in the description.

Enchantment ideas
Heartbeat: if you run or if your health is low, you will get regenaration. (chestplate)
Soul Steal: if you kill a humanoid thats not undead you will get its soul. (if its a player it has to wait 10 seconds to go from spectator to survival after respawning) ( you basically steal all of their hearts)

Anvil Falling (boots): you will take 2x the fall damage (and fall faster), but if you land a hit while falling all of the fall damage you take goes to what you hit (so kinda like the mace from 1.21 but a little more balanced)

Blazeblade is literally just Fire Aspect. Some others are cool and creative tho.