Feedback is appreciated!
This mod adds some new floral additions for your world! A new biome, the Giant Flowers Plain, two whole new wood types, the Giant Stem and Dried Stem sets that you can get from the new Giant Flowers! Chlorophyll blocks (and polished variants), like the new Resin blocks in the Pale Garden but green! Of course, new flowers and more!
The Giant Flower Plains with some Giant Flowers:
Structures:
This mod also adds some new structures in the new biome!
Bloom Ruins, a new structure that spawns in the Giant Flower Plains:
The Titan Bloom, a rare structure in the new biome:
Blocks:
New blocks:
Herios' Floral Expansion adds tons of new blocks, including a new type of Flower Pot, the Big Flower Pot, essentially a Flower Pot the size of a normal block (it's actually a pixel taller but you get it). Some of the new blocks are the Chlorophyll lamps, lanterns, polished pillar, Chlorophyll Brick and Polished Chlorophyll Brick sets, all shown below:
You can get the chlorophyll by cutting the stem of a giant flower with some shears. After some time, the cut stem will start dripping chlorophyll and you can collect it with an empty bottle.
Flower Pots:
You can craft two new types of Flower Pots, the Big Flower Pots, and Bonsai Flower Pots. Along these two new types of pots, this mod changes the vanilla texture of the normal flower pots to match the new flower pots:
You can also craft Big Decorated Flower Pots with the stonecutter, but there are 4 special designs, The Ancient (Sniffer), The Sentinel (Elder Guardian), The Winged (Ender Dragon), The Protector (Warden), and The Wilted (Wither) which you can only craft using special ingredients from said mobs (Sniffer Egg for its design, for example).
Big Flower Pots and some of their designs:
A torchflower in a big flower pot:
Some big flower pot designs:
Bonsais and their pots:
You can get the new Bonsais by using shears on a sapling of your choice (it looks a bit goofy on mangroves tho), and then you can place them in the Bonsai Pots.
Some Bonsais placed in their pots:
New wood:
Alongside the new biome, you can get two new sets of wood, the Giant Stem set and the Dried Stem set. You can chop the giant stems from the giant flowers like a normal tree and dry them in a furnace:
The Giant Flowers contain pollen of course, this new block is called Pollenlight, an overworld version of the Shroomlight. You can also get the Petal Blocks with a hoe and you can dye them to get a specific color.
All types of Petal Blocks and the Pollenlight block.
Mud Road:
This new block crafted from 2 Mud and 2 Cobblestone is used to make Bogwalkers (a new mob) faster. You can paint a little white line with White Dye, Light Grey Dye or Bonemeal for decorational purposes:
Mobs:
Bloom:
These little two-legged flowers have many color variants! They can be found roaming in the Giant Flower Plains and the vanilla Flower Forests with a low chance. The Blooms can be fed bone meal to drop seedlings, which allows you to grow them wherever you want!
Bambloom:
The jungle cousin of the Bloom! These critters inhabit Bamboo Jungles. You can use Bonemeal on them to get their seedlings! Bamblooms can have 3 different sizes; They can spawn naturally with any of the sizes or you can use Water Bottles to make them grow into the next stage!
All Bambloom sizes.
Dry Bloom:
These Bloom husks wander around in arid biomes. If hit, they have a chance of dropping a stick.
Cattus:
The Cattus are a species of cat-like critters made out of Cactus. You can tame them with Bonemeal and take them as mascots. They are immune to cactus damage and can lie down if tamed and right-clicked. They'll also attack Creepers, insta-killing them.
Some Cattus lying on the ground and cactus.
Bogwalker:
The gentle giants of the Mangrove Swamps. The Bogwalkers are tall creatures with long legs and a solid hitbox. They can be tamed with Bonemeal and rided if you give them a saddle, which will also give the Bogwalker an inventory (due to MCreator limitations you can access the inventory only by shift-right-clicking).
A tamed and saddled Bogwalker.
Lush Bats:
These are simple ambient mobs. If a Dynamic Lights mod is installed, they will glow.
Flowers & Giant Flowers:
This mod also adds 17 new flowers to your world! including 4 for The Nether and 1 for The End which can be found naturally and can be crafted into dye:
The new flowers are:
- Orange Poppy: Generates in Savannas.
- Yellow Poppy: Generates in Giant Flower Plains, Flower Forests, Sunflower Plains, and Plains.
- Blue Poppy: Generates in cold biomes.
- End Poppy: Generates in the End Barrens and Small End Islands.
- Yellow Bell, Blue Bell, Red Bell: They all generate in Plains, Birch Forests, Meadows and Dark Forests.
- Calla Lily: They generate in both swamps.
- Spider Lily: Generates in Crimson Forests.
- Warped Puff: Generates in Warped Forests.
- Soul Bell: Generates in Soul Sand Valley.
- Basalt Rose: Generates in Basalt Deltas.
Pink-petals-like blocks:
- Red Petals: Generates in Forests.
- Blue Petals: Generates in Snowy Plains, Groves, and Snowy Taigas.
- Golden Petals: Generates in Windswept Forests an Windswept Hills.
- Lilac Petals: Generates in Old growth Pine/Spruce Taigas and Taigas.
- White Petals: Generates in Plains.
- Sprouts: Generates in Jungles and Lush Caves.
Giant Flowers:
The new Giant Flowers are features that can be found naturally in Giant Flower Plains and can be grown using Super Fetilizer, crafted from 1 bone, 1 bone meal, 1 rotten flesh / spider eye / poisonous potato and 1 Bloom or Bambloom Seedling.
Giant Flowers in the Giant Flower Plains:
A little tutorial on how to use Super Fertilizer:
This mod also adds some new floral paintings:
Mod idea by Herios
All assets in this mod, including models, sprites, textures, etc. were made by Herios.
ADDED
- 3 new paintings.
- Now the Pollenlight block spawns pollen particles.
- Cattus now attack Creepers.
CHANGED
- The Bamblooms now grow with Water Bottles.
- The special Decorated Big Flower Pot recipes.
- The Leaves particles now last longer.
FIXED
- Some blocks having incorrect texture placements.
- The "The Protector" Decorated Big Flower Pot recipe.
You mean when you make them grow with the Super Fertilizer? It's quite easy, just make a procedure that checks if the Item in main or off-hand of "Event/Target Entity" is the item you want to use as bonemeal, if it is, remove 1 item from Main hand or Off hand (Depending in which hand the item is) only if the Event/Target Entity is not in creative and use the "Place NBT structure at X Y Z" block to make your custom tree work!
You can then adjust the X Y Z on the Place NBT structure block so that it generates centered. To make it look and sound better, you can use the "Spawn particles in area" and use the "Villager Happy" particles (which are the same used by Vanilla's bonemeal), finally, you can use the "Play sound at X Y Z" block to use the bonemeal sound.
*dry bloom