Minecraft Forge in MCreator 2025.2

Published by Klemen on
Minecraft Forge in MCreator 2025.2

Based on the community feedback, we have decided to extend Minecraft Forge 1.20.1 support to MCreator 2025.2 with a plugin too. Read on!

This plugin update not only adds compatibility with MCreator 2025.2, but also adds all features from this update that are technically doable to Minecraft 1.20.1. It also adds support for testing data packs from MCreator and for making Minecraft 1.20.1 resource packs.

 

Download Minecraft Forge 1.20.1 plugin now

 

New features and fixes in this plugin release:

  • Switched build toolkit to MDG
  • Improved generated code
  • Added support for making resource packs for 1.20.1
  • Added support for running test Minecraft client with datapack loaded in all worlds
  • Blocks: Added support for note block instrument, ignited by lava, and block set type parameters
  • Added support for optional tags
  • Villager living entity model item holding render support
  • Added support for Java models for custom block mod element
  • Added support for basic animations for blocks with Java models
  • Support for 2D icons for items/tools in the GUI
  • Allow executing procedures with null dependencies
  • Added a parameter to the projectile mod element to disable gravity
  • Allow using tags for the plant "Can be placed on" list
  • Custom conditional block Java model animations
  • Added an option to disable the block item of custom blocks and plants
  • Added some new block and plant item parameters: rarity, immune to fire, and stack size
  • GUI text field and checkbox procedures now operate in any context where entity dependency is available
  • GUI text field and checkbox value procedures now work on both client- and server-side
  • Added support for Java models for custom item mod element
  • Added a new custom recipe parameter: items that unlock this recipe
  • Added new plant and fluid parameter: is ignited by lava
  • Added procedure dependency amount to the "taken from GUI slot" procedure trigger
  • Improved robustness and automated handling of missing references of deleted mod elements
  • Added new world procedure blocks: spawn entity and get its server-side reference
  • Added a new procedure block to modify supported numerical and logic parameters of global triggers
  • [Bugfix] Custom GUIs used player/mouse coordinates instead of bound coordinates in some cases
  • [Bugfix] Custom animal baby entity models were not scaled proportionally with the bounding box
  • [Bugfix] Configured features did not have a default mapping value specified
  • [Bugfix] Custom tooltips over GUI slots caused vanilla and custom tooltips to be shown one over another
  • [Bugfix] Custom item disappeared when dropped using keyboard shortcut with an inventory GUI open
  • [Bugfix] Custom waterloggable double plants crashed the game when placed in some cases
  • [Bugfix] Custom fluids were missing the translation key for mods such as JEI or Mekanism
  • [Bugfix] Setting entity attack target to null using procedures didn't work
  • [Bugfix] Item mod element failed to generate in some cases
  • [Bugfix] Has entity attribute procedure block did not work correctly in some cases
  • [Bugfix] Player right-click global procedure triggers fired inconsistently in some cases
  • [Bugfix] Custom GUI buttons did not reappear after visibility state changes
  • [Bugfix] Some other minor improvements and fixes

Let us know what your favorite feature of the update is in the comments! We are already looking forward to all the new creative 1.20.1 mods and 1.20.1 mod packs using all the new features. If you like what we do, consider donating to help us keep this project going.

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