ALIT: Magitech

Published by Ali107 on
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120
Upvotes: 17
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Category
Project status
Stable
Modification type
Supported Minecraft versions
1.20.1

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The mod is set in a post-apocalyptic world far in the future, where technology has advanced to the point of being indistinguishable from magic, and humanity reduced back to the medieval era of technology.

 

Tools & WeaponsMagiswords

Magiswords are a category of swords that buff your attack damage based on the "Manatricity" (MT) you currently have. Also, depending on the type of Magisword, it can apply different effects on your target like setting them on fire, drowning them, etc.


Magicasters

Magicasters are a type of modular tool that allows their users to create "Magicasts" that do various effects such as healing, explosion, Anti-Magi, etc.

You need to craft a Magicaster Station and use it to equip and empty Magicaster with Magicaster components, which control what the cast Magicast would do. If your Magicaster has Self-inflicted, fast, and regeneration components, the Magicaster would heal the user. If you replace the Self-inflicted to AOE, it would cast a bubble where mobs within would be healed. There are a lot of components you could mix and match to make Magicasters do various things!


Magipower

Magipower is an advanced tool with many varieties that gives you passive abilities, weaknesses, and 3 active abilities. You can get Magipower by killing a mob that has a specific Magipower or if you have a Magipower Container with Magipower stored inside. This is not magic, btw... :] There are 4 Magipowers you can find spawning alongside mobs (flame, wind, space, energy), and you can only get every other Magipower type by collecting Magipowers and merging them into a new kind of Magipower.


 

 

MobsMetal Person

A Metal Person is a non-human race that you can find and trade with. You can't trade with any of them as they are separated into jobs like Adventurer, Potion Seller, Debt Collector, Knight, etc. You can identify them by their green eyes from other variations. Metal People's minds are connected together and have a bounty/debt system that will punish whoever kills too many of this specific variant of Metal People (with green eyes).


Possessed Metal Person

The Possessed Metal Person is a variation of the Metal Person that has gone out of control and will kill any Human or Metal Person on site. They can upload themselves into another metal person's body if their current body is heavily damaged and the target body is killed. Their possession ability extends to players and can possess them and be a "Possessed Zombie". Be sure to kill them if you're strong enough, but avoid them when not prepared.


Lost Metal Person

The Lost Metal Person, a banished variation of the Metal people. They are not part of the Metal People's Bounty system and can be killed without consequence. Though you must be careful when approaching one, as their behavior/personality can be unpredictable. They can be neutral, but can also attack you on site, or be a coward, or a bounty hunter, etc.


Pure Metal Person

Pure Metal People don't spawn naturally, but instead, body parts can be found in the "Overrun Facility" structure, which you use to assemble the Pure Metal Person. After you assemble it, you are now its master, and it will fight for you without second thought. Also, once you assemble it, you can freely give or take armor, weapons, and Magipower from your Pure Metal Person.


ALIT: Sunlight Zombie mobs

Since ALIT: Magitech is the sequel to ALIT: Sunlight Zombie, the mobs from the previous mod still exist, but do not spawn naturally. Careful with messing around with Sunlight Alchemy, as the Metal People (green eyes) have illegalized it. You can get more debt as you mess around with Sunlight Alchemy near a Metal Person. Too much debt will turn into a bounty later. Also, if not careful, you may cause another Sunlight Zombie apocalypse.


 

 

StructuresRuined Magitech WorkshopAncient RuinOverrun Facility

 

Minecraft mod files
ALIT-Magitech-1.20.1-1.2.0.jar - Latest "Forge 1.20.1" release Uploaded on: 12/13/2025 - 12:28   File size: 4.66 MB
Changelog

- v1.2.0

  • Added a new Modular Magicaster system replacing the old Magicasters.
    • The new system uses components you could craft and add or remove components from a Magicaster
    • Adds Magicaster components are components that affect how a Magicaster works
    • Adds Magicaster Station which allows players to modify or make a unique Magicaster
    • There are 3 Magicaster components types: Casting, Tiering, and Element.
    • Casting components determines how the Magicast should behave.
    • Tiering components determines how fast or potent the Magicast is.
    • Element components determine what it does to others.
    • All old Magicasters are now removed.
    • You could find prebuilt Magicasters in the Magicaster's creative tab.
  • Added a Profile menu within the Magitablet to view information about yourself.
  • Electromagnetism Magipower can now run on every copper oxidization level, but with reduced speed the more weathered it is.
  • Slightly increased Light Magipower sprint speed.
  • Filled in Vanilla localization for "death.attack.lightningBolt.item", "death.attack.freeze.item", and "death.attack.explosion.item"

- v1.1.0

  • Added Light Magipower
  • Added Darkness Magipower
  • Added Splinting Magisword (can only be obtained from Earth-Keeper)
  • Added Flaming Wind Magisword (can only be obtained from Earth-Keeper)
  • Sunlight Zombie, Ultra Z, and Sol-01 can now use magipower abilities

- v1.0.1

  • Lost Metal Person with Evil behavior will now have a 50% chance of spawning with bounty and debt
  • Lost Metal Person with Coward behavior will now stop spawning with a Magisword
  • Shortened Debt Collector GUI hint tooltip
  • Magidebugger will now display Bounty and debt of the right-clicked entity

Congratulations for winning Mod of the Week :)

Your mod was also promoted on our official subreddit reddit.com/r/MCreator, X page x.com/PyloDEV and our announcement Discord server discord.gg/KZZQSEgdZ2 !