Klsts' Metroid Redux

Published by klsts on
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175
Upvotes: 9
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Project status
Stable
License
MIT License
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Developer
Modification type
Supported Minecraft versions
1.21.1

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Join the Discord Server: https://discord.gg/AnRGjQJQ6P

A remade-from-zero version of my Metroid Mod!

This mod focuses on the Power Suit, Upgrades and the Metroid(s) battles.

Base Armors

Use the new ranged weapon, the Armcannon, which can be upgraded unlocking new beams with new effects! Find new upgrades like the Morphball!

Explore the world searching for Space Pirate Labs, Chozo Ruins and many other Structures, to get Upgrades and Loot.

Chozo StatuePirate Lab

2 new biomes and 1 biome variation!

Craterian Caves

 

Rose BrinstarRed Soil BrinstarMetroid Lair

And the most important part: The Metroids. Gather upgrades, get stronger and fight theese boss-like mobs to get the strongest armor: The Metroid Suit.

Metroids

Is recommended to use the new ingame Guide  ;)

Thanks for playing my mod! I hope you like it. Any feedback is welcome~~

I really hope this is the definitive version of the mod.

I have some planned updates I MIGHT add in the future. It will depend of my free time and if I have any problems with the workspace/computer.

3.0.0 :  Boss update. Will add: Ridley (probably), Kraid (maybe).

4.0.0: End update. Will add Dark Aether related stuff to the End (Dark/Light Suits, Dark Metroids, Ings...). Phazon related stuff will not be added, but some of the Corruption mechanics will be tested with the Ing.

Also also most sound effects are ripped from Metroid Prime I, II and III, Metroid II Return of Samus, Super Metroid, Metroid Fusion, Metroid Samus Returns and Metroid Dread so credit to Nintendo, Retro Studios, Team Ninja and Mercury Steam for making the games and to knarkleo and Unknowni123 for ripping the sounds. Metroid is owned by Nintendo and Minecraft by Mojang Studios.


Minecraft mod files
metroid_redux-1.0.0-neoforge-1.21.1.jar - release 1.0.0 Uploaded on: 04/25/2026 - 12:30   File size: 7.96 MB
metroid_redux-1.0.1-neoforge-1.21.1.jar - Small update 1.0.1 Uploaded on: 07/26/2026 - 16:23   File size: 8.08 MB
metroid_redux-1.0.2-neoforge-1.21.1.jar - Small update 1.0.2 Uploaded on: 08/27/2026 - 16:42   File size: 8.26 MB
metroid_redux-2.0.0-neoforge-1.21.1_0.jar - Red Soil Update 2.0.0 Uploaded on: 09/27/2026 - 18:28   File size: 9.63 MB
metroid_redux-2.1.0-neoforge-1.21.1.jar - Hud update 2.1.0 Uploaded on: 10/12/2026 - 10:36   File size: 10.21 MB
Changelog

1.0.0 - Important reworks from other verions:

  • Phazon related stuff will not be added, but some of the Corruption mechanics will be tested with the Ing (1.2.0 version).
  • X parasite Mechanics have been readapted into a mode, "Fusion Mode" (toggleable using a gamerule).
  • Reworked Armcannon damage, beams, upgrades and missile use.
  • Removed Aeion.
  • Reworked the Chozo Ruins biome into a Structure.
  • Removed SR-388 (at least for now).
  • Added new bosses: Arachnus and Omega Metroids.
  • Added new forms for the Tameable Metroids.
  • Added new compabilities with some mods (Create, Farmers Delight, Twilight Forest...).
  • Added new enchantments, mobs, potion effects, gamerules...

 

1.0.1
-Fixed Metroid Lair having no Nether Ores.
-Added more compatibility with other mods.
-Removed player animations (had issues with other mods).
-Fixed Omega Metroid earthquakes killing itemsand other issues.
-Added items from the mod to vanilla lootables and some modded ones.
-Reduced default Arachnus spawn chance.
-Maldium Ores now drop exp when mined.
-Tamed mobs are now immune to Diffussion damage coused by their tamer.
-Nerfed Green Zebesians range.
-Added another icon to show the Power Beam Charge.
-Reduced generation of Craterian Caves and Rose Brinstar.
-Added new gamerule that controles the amount of Space Jumps (IsSpaceJumpInfinite).
-Added Diggernaut Drill, a new pickaxe that mines in a 5x5x5 area but consumes Ammo.
-[Bugfix] Speedbooster consumed all Ammo when underwater with Gravity Suit.

 

1.0.2
- Buffed Ammo-restoring foods.
- Ammo-restoring foods now make a special sound when eaten.
- Fixed Maldium Ores not dropping correctly.
- Added more compatibility with other mods.
- Buffed Tameable Metroids Attack melee range.
- Fixed Crushed Chozodium giving xp when smelting.
- Added tag "forge:missile_weak_entities".
- Corrected some recipies.
- Bombs and Power Bombs can now be dispensed.
- Buffed Pirate Trooper.
- Buffed Chozo Ghosts.
- Beams now work underwater.
- Corrected some Psyquic Aimed bugs.
- Added the ability to change beams for Metroids.
- Made some messages such as "Activated Psyquic Visor" only trigger while wearing a Power Suit Helmet and having the enchantment.
- Changing beam by pressing "V" (by default) now cicles Beams better if you don't have some of the Beams.
- You can use Power Bombs to enhance Charge Shots. (Inspired by Metroid X Fusion by Metaquarius).
- Added new gamerule: InfiniteAmmo.
- Fixed Frozen Mochtroids giving the Zero Mission Advancement and counting as "Killed Metroids".
- Added Moss skin to Tamed Metroids. Right click with Moss to them to get it. Can be sheared.
- Added new Structures: Pirate Outpost, Abandoned Pirate Lab, Pirate Lava Station, Tower of Light.
- Corrected minor bugs.

 

2.0.0
- Doors from the mod now can be opened with projectiles.
- Changed some Stonecutter recipes.
- Added mew Biome: Red Soil Brinstar.
- Added a lot of blocks related to Red Soil.
- Added new Alloy: Jovian Steel.
- Added a lot of blocks related to Jovian Steel.
- Added new wood type: Thorny.
- Added new Armor/Tools made with Jovian Steel.
- Now explosions deal 1.2 - 1.5 damage against targets with the Frostbite effect.
- Nerfed Wave Beam cooldown.
- Reworked Fusion Mode: now all monsters are affected by the stat increase, configurable by the tags forge:fusion_mode_immune & forge:fusion_mode_whitelist. Also infected mobs spawn X particles.
- Added new mobs: Sidehopper, Dessgeega, Skultera, Sciser, Waver, Cacatac, Zombified Researchers & Dark Troopers.
- Added new boss: Baristute.
- Redistributed Space Jump and Screw Attack items to Baristute loot.
- Added new Structures: Red Brinstar Tower (where Baristute spawns).
- Added new Galactic Federation Structures: Federation Bases, GFS Wrecked.
- Added new loot-type: Federation Crates. Are locked with different color keys and contain Reserve/Energy Tank Pieces.
- Added new Structure Locators and Upgrade Block Locator.
- Added new Suit Skins.
- Added Cross Morphball Bombs.
- Added new gamerule: SpawnPasswordStart (when generating a world, you start with a Password Block).
- Added new food items.
- Added new features to Red Soil Brinstar.
- Corrected minor bugs.

 

2.1.0
- Added new blocks variations.
- Added new mobs: Pretrasyl and Hecathon.
- Changed Power Beam Ammo cost to 0.
- Added new models to Beam Projectiles.
- Added Grapple Beam and Grapple Beam related blocks.
- Changed Ammo overlay to be more immersive.
- Mobs from this mod can now be scanned with the Guidebook.
- Added Federation Armcannon (normal Armcannon skin).
- Added new Morphbomb types: Jumpbombs and Mines.
- Added new Secret suit & Weapon.
- Updated Power & Fusion chestplate models.

I apologize for my previous comment. This is a great mod, I really hope you add some of the other bosses.

Hi!
First of all — your mod looks amazing. I was literally in the middle of making my own SA-X mod for Forge (struggled through Gradle, firewall, Cyrillic path hell, the whole story), and then I saw your mod as Mod of the Week. You beat me to it!
English is not my native language, so I used a translator — sorry if something sounds weird.
One small request:
Your shoulder pads (pauldrons) look way better than mine. Would you allow me to use only the shoulder pad model/texture in my own personal addon (with full credit to you, of course)? I won't touch anything else from your mod.
If not — no problem at all, I fully respect that.
Either way — great work. You did what I couldn't finish.
Thanks and keep it up!

i like it... but too inspirational for me, I think i will stick with a science update for my mod, not more magic

Absolutely adore how You've managed to reconstruct the vibe of Metroid with Your textures and models - great job <3

and I hope is the definitive
the workspace of the other versions were corrupted, so I wasn't able to finish the mod and feel satisfied with my work (also this versions were buggy and unbalanced)
this version is a release 1.0.0, even thou I have planned updates, I am satisfied with this version, adds all stuff the feel the mod complete

you should make a Wingfeather Saga add on. you've already practically made the Garage rockroach, I'm sure you'd have no problem with a Gunkee!