MCreator 1.7.5 for Minecraft 1.11.2 released

Published by Klemen on Sat, 03/11/2017 - 09:44
MCreator 1.7.5 for Minecraft 1.11.2 released

MCreator for Minecraft 1.11.2 is finally there. We call it MCreator 1.7.5 (yes, we skipped two versions, more about this in full article). It supports importing old workspaces so you can quickly update your mods, the user interface has been improved, field validation system has been introduced and many other changes have been made.

The first thing I would like to discuss is why this version is called 1.7.5 and not 1.7.3. We have decided to leave two version numbers for another Minecraft 1.7.10 and another Minecraft 1.10.2 update. These two updates will retrofit some of the changes of this update so we keep the most popular versions of MCreators up-to-date. We will also be doing some major changes to the website in the future and we will make sure that everything will stay compatible by releasing these updates.

The next thing I would like to point out is improved workspace importing system which now does some corrections to make events and everything compatible with 1.11.2 so you will be able to import all your workspaces in this MCreator without any problems. Code locking system has been added. Now user can lock the mod file and if he does so, MCreator won't touch its code so one can edit the code of the mod and this code will stay intact even when switching workspaces.

We have also done multiple UI changes. Many wizards have improved interface. New field validation system has been added. This system checks all the fields in the form of mod creation wizard to make sure all values are correct. If this is not the case, it will mark incorrect fields so you can quickly identify the problem or incorrect value and fix it faster.

Another important change is offline mode for Gradle. If you have installed MCreator in area with internet connection, but then move somewhere where there is no internet connection (school, vacation, ...), you can tick an option in preferences to enable Gradle offline mode. With this mode on, you can compile and test your mods even if you don't have the internet connection.

We have fixed the code editor so now it works on computers with OSX or Linux. Block generation doesn't crash servers anymore, multitool type of tool now works. Recipe return amount was not saved in previous versions and now this bug is fixed.

You can see the full changelog of MCreator 1.7.5 below:

  • Updated Minecraft Forge MDK to recommended version 2228 for Minecraft 1.11.2
  • Updated recipe, overlay, fluid, food, achievement, biome, command, structure gen (schematic), armor, creative tab, plant, tool, item, block, GUI, fuel, mob, gun and dimension creation to Minecraft 1.11.2
  • Added support for importing old workspaces in this version of MCreator with automatic event and code conversion
  • Code can now be locked for MCreator, so it doesn't edit it when the lock is applied (useful for mod elements that have been modified from code editor)
  • Improved external software management, MCSkin3D is now downloaded on the request
  • Improved mod export process (mod name can now contain spaces)
  • Improved Pylo sync screen, now it is not glitched on Unix systems
  • Improved input field validaiton system
  • MCreator relaunch when logging in or setting up is no more required
  • Added option for offline gradle mode - if you setup MCreator with internet connection, you can later enable gradle offline mode in preferences and you can build mods without internet connection
  • Many minor user interface improvements to ease mod creation
  • Improved integrated image editor
  • Improved some UI components
  • [Bugfix] Code editor does not work on Mac and Linux computers
  • [Bugfix] In some cases, MCreator reports that setup failed even though it has been properly installed
  • [Bugfix] Multitool tool type didn't work
  • [Bugfix] Block generation crashed Minecraft server
  • [Bugfix] Recipe return amount was not saved

Please share this article with your friends so no one will miss this update of MCreator. Also, make sure to leave a comment bellow to tell us what is your favorite change, improvement or bugfix we made in MCreator 1.7.5. Stay tuned for the announced upcoming changes!

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Comments

I've been waiting for a while for this version, pausing the updates for my Colored Flints Mod so I could do more updating for 1.11.2!

Hey Klemen! i got an idea! why don't you add in some new features to the next update of 1.7.10! please add in iron golem models and wolf models and music disks element and advanced model animation and bow element! and more! so please add them into the new updated version of the next MCreator update! just like what i said before on the previous post!

Key Klemen! can you please add in new feature to mobs witch it has Knockback options to the mob when you hit on it! so please add that in the new updated version of MCreator please!

The same gradle offline still can not create an object, how do you arrange this?

Klemen, can you rrlease a MCreator 1.7.5.1 with the bugs (armor texture are bugged and item events don't work) fixed? Because I can't wait for 1.7.6!

Hey Klemen! when are you going to work on another 1.7.10 with fixed custom sounds!

@Klemen you should start working on the custom world type feature because thats what i after so my mod will continue :) also can you please make the mobs like be able to spawn in multiple selected biomes? because thats what i go after as well :)

Hey Klemen! when is there going to be new model maker soon!

Klemen, can you help me?
My mod doesn't work with other mcreator mods.
I've tried with lots of mods, all of them worked without RaolCraft but when I tried to put RaolCraft too, Minecraft crashed.
Recently I discovered that a mod is compatible with RaolCraft 3: Merged, the new MOTW!
But why my mod is uncompatible with mcreator mods and why Merged is compatible with my mod?
If you want a crash report, i made a topic.
Thanks in advance

@#53 It's because right now, dimension IDs can clash. I might implement dimension ID selector in the future. Right now, you can create a few dimensions and remove them to skip some ids in the mod. Dimensions IDs can't be dynamic right now.