Started by buddy3315 on Sat, 02/04/2017 - 01:08
Topic category: Help with modding (Java Edition)
Hello, I would like to know how to increase the health amount to a higher level. I would like the possibility of having a monster survive more than 20-30 attacks with a diamond sword.
Now there is a box where you can adjust the amount but I really don't notice any substantial change at all. Am I missing some other information.
oh btw someone finish the wiki ,,, jeez
Figured it out
Edited by buddy3315 on Sun, 02/05/2017 - 05:04
Have you made the mob a BOSS?
try doing edit code of selected element on your mod, then change and save the new mob health from there instead. I do that when ever the health doesn't change for me
It can survive in 1.9+ in 20-30 attacks an enderman if you spam (spamming makes the damage 1)...
You need to set 160 life and to don't set the AI of another mob but a Custom AI
Thank you for the replies everyone! Kinda new to Java coding, however did a bit of C++ coding back in the day nothing big. Ahig so editing code sounds a bit complex at the moment. I'll try and see if I can figure it out.
@thesloth Yes I did make it into a boss
@RaolTheBest Its a 1.10.2 mod and I set it to 999. I'll try and set it to 160 and see if that is a limit not set in the program.
Also been playing with the events section and noticed the event for the mob attacking only goes off when it dies Weird! I wonder if thats just a bug of a misreputation of the coding.
ahig I have notced that the option to edit the code does not work in my MCreator. Am I doing it wrong? Nothing is searching or when i click the button on the workspace area to edit the code nothing happens other than it sends me to the coding section. Search and nothing happens.,,,,,,,
I once gave a dalek mob 5010 health & I wasn't even able to kill it with the diamond sword perhaps you should make the mob have at least a thousand health. I hope that helps if not I don't know what's going on.
@#6 I did get it to work. The problem is where it has you select AI base that has to be [none] or else it sets the health to the default mob you select.
So a minecraft spider has a default amount of hp and the giant zombie has quite a bit more.
The setting of hp on the other page will have no effect
The MCreator needs to be better explained so these issues don't come up. Bad documentation.
I did and I noticed that I don't get problems with the gradle locking up anymore. Can't wait for MC2.0 with all the new features. @XEModer
IT does that to me too. I think it is a bug
If it gets stuck just go into [tools] tab and under OtherTools section just select [Gradle Task:Build] - Thats what I do