If you want to see exactly what this mod adds go see the changelog...
This mod was known before as the Nextworld mod. Now its name is Minecraft Worlds!
For the moment, this mod will be a Dimension and Biomes mod rather than a Story mod, because none of the lore is added in yet (so there's no story yet) and it also consists mostly of exploration. Btw, the story is still a work in progress... So the small story might be subject to change.
A small story
You were just strolling around your world with your fully enchanted diamond armor and sword killing zombies and skeletons, looting a few dungeons and farming your crops confortably at home until one day, it all changed… After having killed the Ender Dragon and Wither with this old rusty blade you found with an infinity symbol on it, the seal the Dragon and the Nether’s Pest were desperately trying to keep shut, opened up, pourring all over the world the power of the elements and submerging it in chaos. That day... you lost everything trying to weaken the gap. Miraculously, you succeeded… to some extent. Because you didn't manage to conquer it, the gate will remain open till time ends, except if you defeat the almighty being controlling the gate and all of those awesome powers that destroyed your peaceful world. You vowed to defeat him and restore the perfect balance you had established before. This is your tale...
Hi guys (and gals :P),
Yes! I've finally added most of the mechanics I wanted to put in. All except stamina and NPC's were added in this update. The reason for why they weren't added was that I thought that the stamina didn't fit (I'll make it its own mod eventualy) and that I should wait to finish the story/plot/lore before adding in the NPC's.
Most of the textures were remade for this update and I've added for some of them connected textures. Most because those that were part of things that I will change, such as the The Abyss (which was named The Hellan before), will likely be remade or replaced.
One thing I think you should all know about is that these updates might get less frequent since I'm slowly getting older (just like the rest of you) and that I'm starting to have to focus more on school. But! This doesn't mean I'll stop modding, never. I actually love doing this and I don't think I'll ever stop in a million years :D
Mods
What this mod adds:
The mod adds in a variety of things such as blocks, cool animations for those blocks, unique mechanics for some of them, cool mobs, bosses, ores, a wide range of unique weapons, a single relic for now with some upgrades, skills, elements, money (that's useless without the NPC's :/), structures, a progression system, a cool spreading block and cool new effects! Also full of cool interractions :D
Also added local multiplayer compatibility, cool new underground biomes (these aren't structures btw), mini-bosses, references, extremely rare weapons and connected textures!
-Plus some fixes
It's recommended to have the CTM (Connected Textures Mod) installed. Otherwise, some textures won't be able to connect and it'll look ugly. ):
What I plan to add:
I plan to add the NPC's, the story/lore, traders for that money of yours, custom animations for mobs, a new custom biome, structures/dungeons, more skills, more relics, synergies for those skills, charms, nbt memory, more mobs, an upgrade to the dimensions and an upgrade to the Abyssal Corruption (hard to run).
I also plan to add back the menu and loading screens since they sort of... broke.
Btw, there's also a new discord channel... It also has a bunch of other cool stuff! Just check it out, I swear, its really cool.
Discord link!
https://discord.gg/MdqT5Sx
Come and hang out if you want to :D
Bugs
Other bugs or glitches! If you know about any of them, tell me over at the discord in the channel reserved to it! I have a specific room reserved to it so that I can track better the bugs.
Others
Just so you know, for the recipes please use NEI or JEI because there are too many of them to publish. If one of you guys ever decide to do a mod showcase (who would want to do that :P) with my mod, I ask of you to put a link that, well, sends back to this page in the description. If you want more information about the mod go on this website. If you want to see what this mod adds exactly, go see the changelog...
For the mod-> http://next-world-mod.weebly.com/
A forum page: https://mcreator.net/forum/43318/nextworld-mod
If the link doesn't work, try copying and pasting it.
Update 1.3.0
The beginning...
Change log coming sometime soon...
Snapshot 1.2.2 for update 1.3.0
Technical things
-Imported the workspace file from mcreator 1.7.8 to MCreator 1.8.1
-Started to retexture and remodel everything in the mod
-Started to remake the mod
Removed/remade
-Will be removing fossils and petrol, brass, The Spatial Jerk, ryolite (gem, sword,) angel apples, rainbow berries, blood, compact flesh, all gem, every new **vanilla** gem such as sapphire, ruby, cornelian, ectect..., carbon, solar bow, a few of the other bows or staffs, bag opener, tower void blocks, abyssal fog and will remove the elemental ingots but will keep the souls
-Repurposing of chaos and order stuff, silver, creeperfied set, skill books, skycranium, life set, rune table, elemental biomes, whole gernotine Dimension, money, stamina, abyssal gas, berries
-Removed Copper, Tin, Osmium, Steel, Aluminium
Sets
-Elemental sets will now be obtainable from the silver set and their respective soul
-Still working on rebalancing the sets to make the game fair
Blocks
-Vamite ore
-Maelsrom sapling
-Magic maelstrom sapling
-Murk : some kind of mud
-Villager statues : might give good loot :O
-Chest mimics : what is there to say :l
-Big chains : for a hanging prison-style kind of dungeon in the hellan
-Dungeon bricks in the works : one for every basic element plus the void type, dungeon variant, negative variant and rainbow variant
-Gates : for the future dungeons
-Dungeon exitor :A dungeon exitor
-Added to the abyssal corruption : dread weed, corrupt flower, corrupt grass, corrupt ice, corrupt grass plant, corrupt log, corrupt leaves, abyssal planks, abyssal TNT and abyssal flames
-Stars : one for every effect in Minecraft
-Rotten demon heart : altar for obtaining the aforementionned effects
Ingots
-Brontium : tough steel, nothing more
-Vamite : speedy metal
-Ambrosium...
*Incoming:
-Geramium : control plants
-Promethium : prime power
-Nitrium : basic abyssal ingot
-Neocite : steel of ressurection
-Erebium : damaging shield
-Cimium : very unstable, might explode
-Yttrium : made with the sap of the tree of life
-Stagnite : stops any entity in it's tracks if touched
-Baryum : found in the middle of nowhere
-Anthracite : looks like chocolate = )
-Processed steel : metal that looks smart? I didn't know metal could have an IQ of 300?
-Proctanite : flaming like a quasar gone supernova... even though that's not possible... still!
-Berylium : space steel... cool.
-Enchantium : magic metal that will boost enchants tremendously
-Elementum : used for the forging of the elements
-NegativeX : don't be so pessimistic
-Ferzium : metal of anger
-Merthium : under the sea...
Boss fights
-Going to add in many new mini-bosses on the field
-A new challenger will maybe approach : the Slime mind busts through
-Plasma wraith : shhh, it's a secret...
Mobs
-Icy slime
-Mega slime
-Mega icy slime
-Mimics = )
-Weak water elemental
-Murky corpse
-Corruptor
-Corruption spreader
-Ambrosium soldier
-North wind
-Canoneer
-Possessed maelstrom log
-Maelstrom ent (might be one of my best models so far, I think...)
-Lost elementals for a specific structure : weak, troop, big, speeder, beamer, healer and bomber
-Still working on making the blockius take the texture of whichever block it's standing on
Mechanics
-Stamina bar will be replaced by a STRAIN chart, doing anything will put a certain amount of strain on your body (using the incoming skills, mining, sprinting, walking, attacking...) and if you strain your body too much you'll start taking damage.
-Relics and others are soon to come...
-Skill inventory, the skills are currently books, but will soon be changed to be selected in a second hot-bar. The menu is opened using "G"
-Skills will strain your body and cost EXP to use
-Using magic items will now be seen as using a skill
Dimensions/biomes
-I plan on making the demon biome have an underground made of massive and complex cave systems and cannot spawn next to or under of an angel biome
-The angel biome will now be a variant of the sky biome (btw, this biome is located at about 200 blocks in the air) and cannot spawn next to or on top of a demon biome
-Making a light-dark to void-energy dimension that can swing between both types any time it wants
-Then, advance the hellan dimension and give it multiple sub-biomes
Structures
-The elemental biomes will be converted into structures
-Added my 2 million block dungeon in the nether, fairly rare as well
-Added a sky house dungeon, not as rare
- Snapshot 1.2.1 for update 1.3.0
Removed/remade
-Creepy wood
-Some recipes, they'll be added back soon enough
-Voidium set has been replaced by the void set
-Energy blocks have had their texture changed to the default style of elemental biome blocks
-Remastered many textures
Sets
-More to elemental sets now (custom speeds, effects and armors, though not complete)
-Working on rebalancing the sets to make the game fair
-Many, many sets coming in the next snapshot with the planified ingots
Blocks
-Mushy slime: very poisonnous and thick, step in it and you're slower than a snail, but agonising faster than the speed of light...
-Maelstrom wood: wood for the hellan dimension that is currently getting reworked
-Retextured crystals
-Darmstadium and flutanite ore with many more in the plans
-Blade pedestals (with only one currently for an OP blade called the Wraith's Wrath(60 damage and 6 speed rather than 1.6))
-Void blocks
-New dungeon bricks in the works for every elemental biomes: currently has five types and only for a single element yet
-Sky stone, bricks, path and pillar for the hoverlands
-Added the abyssal corruption. Includes: abyssal singularity, abyssal corruption, abyssal spawners, abyssal spotters, abyssal fog (3 types) and a dead abyssal singularity.
To control this corruption, the player will have to attack the abyssal singularity at it's core and right-click on it using an abyssal eye to kill it and deactivate the spreading of the abyssal corruption.Currently, this method doesn't work, so don't put abyssal corruption on stone because you won't be able to stop after, since, right now, it spreads too fast. Though, the next snapshot will only come out when they'll be a bit slower and with the ability to spread on multiple blocks or on every block except a few like bedrock or air or itself(to reduce lag.)
Ingots
-Flutanite
-Darmstadium
*Incoming:
-Geramium, control plants
-Promethium, prime power
-Nitrium, basic abyssal ingot
-Neocite, steel of ressurection
-Erebium, damaging shield
-Cimium, very unstable, might explode
-Yttrium, made with the sap of the tree of life
-Stagnite, stops any entity in it's tracks if touched
-Baryum, found in the middle of nowhere
-Anthracite, looks like chocolate = )
-Processed steel, metal that looks smart? I didn't know metal could have an IQ of 300?
-Belodmime will have it's texture remastered
-Proctanite, flaming like a quasar gone supernova
-Berylium, space steel... cool.
-Enchantium, magic metal.
-Elementum, every element in one
-NegativeX, don't be so pessimistic
Boss fights
-Custom soundtrack for the curser
-Minions for the curser
-2nd stage for the curser
-Fixed the pillars
-Now going to work on the Mega Mech
Mobs
-Functionnal pillars
-2 guardians for the curser
-2minions for the curser
-2nd stage for the curser
-Working on making the blockius take the texture of whichever block it's standing on
Mechanics
-Stamina bar, does nothing yet
-Skill inventory, the skills are currently books, but will soon be changed to be selected in a second hot-bar. The menu is opened using "G"
-Made textures for every mechanic, including a wheel to charge your skills and boost them if needed
-Skills will cost EXP to use
-Mega spawner: used in dungeons to spawn a horde of annoying monsters
-Curser summoner, used to summon the curser's minions. Will soon be deleted and the ability will be given to the Curser himself.
-Barrier: an indestructible door that can't be broken unless it is opened using a barrier key
-Planning to change Mana to a form of energy for magic items
Dimensions/biomes
-Working on finishing the elemental biomes
-Then, advance the hellan dimension and give it multiple sub-biomes
Structures
-Working on 2 million block structures and planning to add them if MCreator would allow a maximal block limit higher than 64K blocks(is 1,6K without a splitting method.)
- UPDATE 1.2.0
-The multi-update
Removed
Maple grove
Acid biome
Acid block and liquid
Disappeared and vanishing block
Corruptive stone
Copper lamp
Demon dirt
Silver gun and bullet
Clockium ore
Trading mana
House emblem (boss now spawns randomly in The Dimension of Gears)
Trader
Sets
Silver set
Dragon set (no bow)
Metalite set now accessible (special craft)
Lead set
Steel set
Brass set
Osmium set
Voidium set
Emerald set
Zinil set
Dullahan set (only armor and mob drop)
Bows for adamantium, cobalt, creeperfied, curser, gold, diamond, lapis, iron, brass, copper, cobblestone, lead, steel, tin, aluminium, osmium, neon, silver, metalite
-(completed sets will now have bows)
Blocks
Hallowium
Added blocks for every ingot
Fire, water, earth, air and lightning blocks and underground blocks for biomes
Gernotine
Corrupt block
Galaxy block and brick
Energy block and compact energy block
Strawberry, Beesting berry, Perryberry, Blueberry and Rainbow berry minibush and bushes (the berries are food)
Weak shield block (skill block)
Xenophin stone
Treasure grass
Xenophin gate (secret use :o)
Mushy slime (poisonous slime)
Ingots
Voidium
Metalite (boss drop)
Lead
Zirconium
Bismuth
Osmium
Belodmime
Time ingot (boss drop)
Crystalite
Ruby (gem)
Onyx (gem)
Saphire (gem)
Garnet (gem)
Cornelian (gem)
Amethyst (gem)
Tourmaline (gem)
Allgem (gem combining diamonds, emerald, ruby, saphire, onyx, amethyst, garnet, cornelian, tourmaline)
Air, fire, water, earth, lightning, chaos souls with ingots
Boss fights
Nothing new yet
Mobs
Void Knight
Stuff Mob (mechanical use)
XP mob (mechanical use)
Raidon
Automaton
Meteor eye
Big UFO
Core
Grass crawler
Plain soul
Dark soul
Jerk
Desert blockius
Blockius -> Plains blockius
Goblin
Hobgoblin
Orc
Ogre
Minotaur
Cobble golem
Infected shroom
Void slime
Dullahan (Dullahan head, Dullahan, Dullahan horse)
Vampire
Ghost
Wraith (Wraith, Wraith shard, Wraith thorn)
Blob
Mushy slime
Cryo Carpet
Mechanics
Wooden, Iron and Diamond mana generators
Bag Opener
Summoner table (made to summon bosses)
Ingot fusionner (mixes ingots into new ingot dust (2 ingots -> 1 dust))
Spawner cage (weak - XP and Stuff spawner)
Forge (Re:textured and transforms item dusts to ingots)
Dimensions/Biomes
Energy biome
Galaxy biome
Fire, water, earth, air and lightning biomes
Gernotine dimension
I left some stuff out to leave suprises for you ( ͡° ͜ʖ ͡°)
UPDATE 1.1.0
-Repaired and added codes
-Bug fixes
-Mod no longer always crashes
-Models aren't broken anymore (at least not as much.)
- UPDATE 1.0.0 (broken)
-The beginning
Sets
Redstone set (only a staff)
Lapis and diamond (only a staff)
Adamantite set
Cobalt set
Creeperfied set
Neon set
Aluminium set
Tin set
Copper set
Wood armor
Stone armor
Vanadium set
Metalite set (not accesible yet)
Curser set (no armor and boss drop)
Life set
Silver set (no sword, pickaxe, axe, hoe, shovel)
Dragon set (no sword, pickaxe, axe, hoe, shovel)
Blocks
Acid (block and liquid)
64cobble
Adamantite (ore, block, ingot)
Aluminium (ore, ingot)
Bloody stone (cobblestone, stone, dirt, grass, biome)
Burning Hellstone
Hellan
Carbon ore (smelt what you get to get carbon)
Chaos stone
Clock block
Clockium ore (get time essence(not accesible yet))
Cobalt block (ore, block, ingot)
Copper lamp
Copper ore (ingot, ore)
Disappearing block
Creepy wood (log, leaves, sapling, planks)
Demon dirt (dirt, grass, biome)
Dimension Gear
Mega gear (Dropped by Mega mech, portal to a new dimension)
Corrupt stone (infectious)
Emeraldium ore
Fossil (smelt it to get petrol)
Hard air
HP cristal (ore, gem)
Maple wood (biome, log, leaves, planks)
Marble (stone, cobblestone)
Meteorite (ore, ingot)
Moa grass
Neon block (block/ore, ingot, drive)
Order stone
Petro l(liquid)
Plastic
Ryolite (ore, block, dust, gem)
Silver (ingot, ore)
Starium (ore, gem)
Steel (steel block, ingot, no utility yet)
System block
Tin (ore, ingot)
Vanadium (ore, ingot)
Ingots
Brass (no utility yet)
Steel (no utility yet)
Starium (amo for staffs)
Cobalt
Adamantite
Aluminium
Tin
Silver
Copper
Vanadium
Meteorite
Metalite (not accesible yet)
Lithium (gem and ingot)
Mana (Weak Mana, Mana, Strong Mana, Trading Mana)
Angel feathers (For special blade and for food)
Skycranium (makes Life eye)
Life eye
HP cristal
Boss fights and invoker items with drops
Mega Mech Invoker:The gear of gears Drop:Mega gear
The Pillars (4) Invoker:Rare talisman Drop:Ender, lava, Ice and Solarium ingot - rare:Rare Talisman
Gearmaker Invoker:House Emblem *Note Spawns first the Gear trader right-click him to spawn boss Drop:Timeless sword
Curser Invoker: "Do not spawn the Curse" Drop:Curser set
Metalicana (once every 200 days he will spawn somewhere on your world)
Mobs
Mechanical eye
Growler
Scritter
Lava Pillar, Wolf, Spawner
Ice Pillar, Wolf, Spawner
Solarium Pillar, Wolf, Spawner
Ender Pillar, Wolf, Spawner
Gearna
Gear Trader
GearMaker
Mega Mech
Bladesaw
Robodog
Clone
Angel
Cliffhanger
Trader
Phasm
Troll
Rockthrower
Fakechest
Blockius
Curser
UFO
Metalicana
Mechanics
Rune table (Right-click with a blank-rune to get a rune(Heavy work in progress))
Forge (no utility yet)
Miner (It works like the observer and makes Cobblestone)
XLMiner (It works like the observer and makes 64Cobblestone)
Petrol Reactor (Right-click with petrol and spawn a structure)
Steel-shifter (Right-click with iron to get steel)
Dimensions/Biomes
Demon biome
Angel biome
Chaos biome
Order biome
Living Flesh Biome
Acid biome
Fire Biome
Dark biome
Air biome
Robobiome
Maplegrove
Hellan Dimension (Bloody Stone as frame and "Hell is alive" as lighter)
Hoverlands Dimension (Adamantite blocks as frame and Hoverlands Insignia as lighter)
Dark Road (Dark block as frame and "The ultimate darkness" as lighter)
The dimension of gears (Mega Gear as frame and "the clock" as lighter)
I like the mod, except the new biome the acid biome. It's ugly and there's no propose to it. I think it would work better for an extension to a dimension or the living flesh biome. Sorry for the tough love, I want this to be a great mod because it has great potential. And why is this called the timeline mod? do you have a youtube channel? I would love to see how you made your mod.
Do you like it (: