MCreator 2 Roadmap Discussion

Started by Matej on

Topic category: Feature requests and ideas for MCreator

MCreator 2 Roadmap Discussion
Mon, 12/09/2019 - 18:29 (edited)

MCreator is a big success in Minecraft's modding community. During the last 5 years of its existence, MCreator has changed a lot, ranging from adding various mod types and options to improve them by adding events, custom drops, emitting particles, shooting arrows and much more. As the MCreator developed, there have been many changes that changed the way MCreator worked and the way you interacted with it. Many of the things were inspired by you, the community.

Last month, we updated the website, the new home of MCreator and we did that for a reason. With that done, we are happy to announce you the plans for MCreator 2. It will come with a whole new user interface and fix many bugs that came with the current version. This version doesn't exist yet, so we want to give you the word, by allowing you to shape the new MCreator in the way you would like it to be.

This forum topic is for you to discuss developer's ideas and suggestions for the new MCreator 2. We are going to be taking the ideas on other forum topics and let you discuss them.

Notice: MCreator 2 is just a concept at this moment. There is no release date yet, nor release date timeframe.

Click here to see MCreator 2 landing page

Edited by Matej on Mon, 12/09/2019 - 18:29
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Villages aren't full…
Tue, 05/21/2019 - 17:25

Villages aren't full schematics or structures, they are separated and with the omghardcode thingie, they made it so the village was connected, because, all houses have different rotations. Sometimes they spawn in the same rotation, but that's just rare.

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Complex structure system…
Tue, 06/25/2019 - 10:07

Complex structure system would be awesome. I've seen it a few times requested but I think it's getting drowned out: my idea would be that structures could have a way to 'interlock' and you could create say, a few prefabs (corridor, left turn, T section) and then there's a chance when the structure spawns that it'll spawn one of its interlock structures off its side. Lining them up might be trouble but it could be done with a pseudo-block (similar to structure voids) that would act as the jigsaw part that glues to the same pseudoblock on other structures.

Still, I'm sure a better system could be thought up.

Maybe just like the block texture interface? a 4way structure, a cap structure in each direction, 4 corner pieces, etc. laid out like a tileset, and you just drag and drop .nbt's on to the grid where they work. That would perhaps alienate vertical structures though, like Twilight Forest's Lich Towers and the End Cities from Vanilla.

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Structure blocks?? And I…
Tue, 06/25/2019 - 18:13

Structure blocks??

And I know what you mean, but making a custom system in MCreator for that, is hard. It can be limited, or else it will be slow and you need to fix a lot by hand with it.

Structure blocks on the other hand, can be customized, but are a bit harder to spawn

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Hello, a cool thing to add…
Tue, 07/02/2019 - 12:14

Hello, a cool thing to add on MCreator is the possibility to have the control on the blockstates.

For example, if we make a new grass, with no blockstates, when there is snow below it, the texture don't change, but if we can add a value like " snowy=true " in the blockstate it cool be cool to realize lot of block, and one thing more is the possibility to have in one block, multiple of other block, like planks with oak, dark oak ... . 

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An improved mob creator…
Fri, 07/19/2019 - 21:58

An improved mob creator would also be nice, like being able to use more AI options to make complex enemies/bosses. Since, currently, it's just basic actions like running, jumping, swimming, etc. I don't know if this is possible, and you honestly wouldn't have to do this if it's too complicated, but maybe the ability to easily make custom enemy models. I know there's programs already out there for that, but a more convenient option would be nice.

On a different note, perhaps more in-depth structure generation options. Being able to have structures spawn in the air, underwater, or underground would be very useful for certain builds.

Thanks!

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yeah i think so   
Tue, 07/30/2019 - 22:00

yeah i think so 

 

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also I think that custom…
Wed, 07/31/2019 - 20:09

also I think that custom armor models should be inserted because I just made a double sword texture for an armor but I had to add a default armor texture to make it work.

 

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I would like to see a better…
Thu, 08/01/2019 - 17:01

I would like to see a better tree generation. You could add custom mob element "trees" where you could edit a tree and also create a sapling. Currently you can have only one custom tree for biome and you can change only height of trees and blocks it is made of. Would be better with savanna or at last big jungle trees made from custom blocks. And biomes could support multiple trees which you could add by clicking button.

I hope you will add it :) it would make creating custom trees so much easier. 

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impument nbt tags for custom…
Tue, 08/20/2019 - 02:03

impument nbt tags for custom block and items

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It would be great to have…
Tue, 08/20/2019 - 10:43

It would be great to have some more options when making block : slabs , stairs , fencest , walls , panes etc...

And if custom mob models could make custom animation or have more parts like 2 heads , 7 legs , tail , wings, neck etc...

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Add items and blocks with…
Tue, 08/20/2019 - 20:54

Add items and blocks with custom nbt tags in it too

if in add support for nbt tags

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add enchanted books /…
Tue, 08/20/2019 - 21:01

add enchanted books / enchantments too like the potions mod element + it's annoying to download new types of software for mod making in the mcreator so can you add a structure editor + the texture editor add a color picker this will be great to add

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Allow for bigger structures…
Thu, 08/22/2019 - 10:41

Allow for bigger structures and more mob models (ideas: wither, ender dragan, giant, ender man)

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And also custom brewing and…
Thu, 08/22/2019 - 14:04

And also custom brewing and enchanting