MCreator 1.9.1 Community Requests

Started by Goldorion on

Topic category: Feature requests and ideas for MCreator

MCreator 1.9.1 Community Requests

Hi everyobody,

 

As I made for MCreator 1.8.3 and 1.9.0, I create a new forum topic for what you want see in the future version of MCreator (1.9.1 only), then to your keyboards, and write all of your ideas !

 

Thanks you again for all of your comments on my previous community requests topic.

 

Goldorion

Last seen on 09:08, 28. Mar 2021
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I don't even created a mod
Sun, 07/21/2019 - 08:10

I don't even created a mod

Last seen on 09:36, 28. Mar 2024
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A Behavior Characteristic…
Sun, 07/21/2019 - 11:10

A Behavior Characteristic similar to that of a wolf.After taming it, it will always follows you and attacks whatever mob you attack or attacks you.

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Tamable mobs
Tue, 07/23/2019 - 01:29

Tamable mobs

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Hmm.... 1.Make Advanced AI,…
Tue, 07/23/2019 - 14:06

Hmm....

1.Make Advanced AI, Explode At Entity In N Radius,See Entity Ignoring Walls,Switch Weapons And Ranged And Not Ranged When Entity In N Radius.

2.Make Doors

3.Add Fire Rate To Ranged Items: 1-Very Slow (Like Bow) 2-Slow, 3-Normal, 4-Fast, 5-Very Fast(Like Minigun) Else If > Than 5 Then It Will Be Shot Instantly

 

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Ah, I'm Forgot Ever 4 Add …
Tue, 07/23/2019 - 14:12

Ah, I'm Forgot Ever 4

Add "New Potion Effect"

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Then Say How To Make It …
Fri, 07/26/2019 - 16:18

Then Say How To Make It @Goldorion

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custom animations
Fri, 07/26/2019 - 20:46

custom animations

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@awesome dude go to new…
Fri, 07/26/2019 - 22:56

@awesome dude go to new potion

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New: Random Mob Textures…
Sat, 07/27/2019 - 14:10

New:

Random Mob Textures

Random Mob Weapons

And Entity: Attacker (Mob That Attacked Mob) And Attacked (Mob Who Attacked)

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I would really like to see…
Sun, 07/28/2019 - 03:45

I would really like to see player specific variables, this would be so nice

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@Cloud38690 you can use nbt…
Sun, 07/28/2019 - 04:01

@Cloud38690 you can use nbt tags to do that

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we need some more custom…
Sun, 07/28/2019 - 15:01

we need some more custom biome generation options like

- ability to choose more than 1 surface and ground block type

- ability to choose type of rock used underground > overrides default vanilla stone (block id 1) if chosen.

- we need Events and triggers for biomes ***

examples of events that could be created for biomes

player in custom biome called stormy forest > change weather to thunder

player in a volcanic biome full of hot ash and magma and smoke > apply potion effect slowness and blindness

player leaves volcanic biome > clear blindness and slowness potion effects

player not in biome called stormy forest > make weather clear

- ability to choose if liquid below sea level is water ocean or nothing, or lava or even something else

- ability to set minimum and maximum height differences to negative numbers to form deep valleys, canyon's, oceans, pits etc.

- ability to choose from a set of templates for landscape generation type to generate your biome to be in the shape of certain landscapes (for example valley, volcano, island, sky island, mountain range, canyon, river, swamp, ocean etc.)

- ability to choose a custom block to replace sand (for sand patches per chunk)

- ability to choose what kind of liquids generate such as lava and water or CUSTOM LIQUID lakes, rivers, etc. (example generating lava rivers and lakes and some lava and tar (custom liquid) pools in a custom volcanic biome)

- ability to choose how liquids generate in custom biomes such as river, lake, ocean, pond size and depth etc.

- ability to set biome size (if it is larger or smaller than normal biomes)

- ability to set number of custom bushes, plants etc per chunk.

You have many very good and…
Sun, 07/28/2019 - 18:10

You have many very good and nice ideas, but several are just impossible to code. :/