Pyromancy Official Topic and Documentation

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Pyromancy Official Topic and Documentation
Sun, 08/16/2020 - 16:30 (edited)

This is both the official topic for discussion and the documentation topic of the mod Pyromancy.

I might also add some images and some GIFs in the future :)

 

Getting started

To get started, you need to find a Pigmancer Castle. You can find it in the Nether. In this structure, there is a Pigmancer generator. 

Pigmancers are neutral mobs that do ranged attacks. They can drop Rotten Flesh or a Fragment of Nether Pearl (they don't drop Gold Nuggets because it would be too OP, since they spawn from a mob spawner). 

You can put 4 Fragments of Nether Pearl in a crafting grid to make a Nether Pearl. You can use this Nether Pearl to make a lot of Pyromancy's stuff.

You can also use the Fragments of Nether Pearl to make a Pyromancer's Wand (it will be explained soon).


Red Mana

Pyromancy is mainly based on managing Red Mana, a magical resource that can activate some special blocks. 

To make Red Mana you need an Obelisk. At the moment there only are three Obelisks:

  • The Obelisk of Absorbtion. This is the most basic Obelisk. It generates Red Mana if it is surrounded by Lava. However, it will turn Lava into Cobblestone after a few time. It is used to craft the other Obelisks.
  • The Obelisk of Redstone Conversion. Recent discoveries stated that Redstone has some affinity with Red Mana. This Obelisk can turn Redstone into Red Mana. Simply put a Redstone Block on it and it will generate 9 Red Mana.
  • The Obelisk of Sacrifice. This Obelisk can turn Rotten Flesh or Bones into Red Mana (1 item = 2 Red Mana). Useful for mob farms.
  • The Obelisk of Leaf Burning. Right now, this is the best but most expensive Obelisk. It burns nearby leaves in a 16×16 cube, generating one Red Mana for each leaf consumed in the process. It usually generates around a stack of Red Mana per tree (power creep!).

Now that you know how to create Red Mana, I should tell you how to transport it. Well, actually, Red Mana is an item so just use hoppers. That means that you can also store it using chests

Pyromancy's blocks are designed to not have a GUI. So you can't just right click a Pyromancy block to take some Red Mana, to deposit it or just to see how much of it does it have.

To visualize how much Red Mana does a block hold, you can use a Pyromancer's Wand. When this item is used on a Pyromancy's block, it will tell you how much Red Mana does it hold, the blocks it's bound to and more.

Another important tool pyromancers should use is the Red Mana Binder. It is used to bind two blocks. For example, a Destroyer Block bound to another block would destroy that block when triggered by redstone, while a Farmer Block would place a plant there.

To bind the blocks, just right-click on the block that should be affected by the "main" block while holding a Red Mana Binder in hand, then right-click the main block.

When I say the "main" block I mean the one that will affect the other. For example, the Destroyer Block or the Farmer Block can be main blocks.

The two blocks must be within 8 meters (blocks) in the 6 minecraft building directions. This means that every coordinates difference mustn't be higher than 8.

Before Pyromancy 1.4, there was no Red Mana Binder, and to "bind" two blocks you had to follow this system (if you are playing in a newer version just skip it):

The Destroyer Block and the Farmer Block work similarly to Sensorcraft blocks: they destroys a block based on how much Ender Pearls and Nether Pearls do they store. Theyuhave a GUI where you can choose the coordinates of the block that should be affected. An Ender Pearl increases by 1 the distance in the positive side, a Nether Pearl in the negative one. This means that, for example, if you put an Enderpearl in the Y slot, a Destroyer Block will destroy the block on it; if you put a Nether Pearl it will be destroy the block under it instead. Multiple slots can be combined.


Blocks that use Red Mana

Here is a list of all the blocks found in Pyromancy that use Red Mana to do something.

 

The Fiery Brewery

The Fiery Brewery is a block that consumes Red Mana for making Vials. To use it, you need to right-click it while holding a Pyrocream in the main hand and having an Empty Vial in the inventory.  It will consume 2 Red Mana to work.

Here are the possible recipes:

  • Pyrocream of the Dragon - > Vial of the Dragon - Makes some fire, makes you levitate and makes you resistant to fire damage for a bit. It can be useful when falling in lava or for fighting. 
  • Pyrocream of the Golem - > Vial of the Golem - Makes you slow, resistant and strong for a bit. It can be useful sometimes when fighting.
  • Pyrocream of the Centaur - > Vial of the Centaur - Makes you faster, stronger and able to jump higher for a bit. It also causes some nausea though. It can be useful to quickly deal damage to enemies or to run away.
  • Pyrocream of the Cyclops - > Vial of the Cyclops - Makes you resistant, hasty and blind for a bit. It can be useful when fighting.
  • Pyrocream of the Phoenix - > Vial of the Phoenix - Makes you fly a bit and recover some life. Useful to run away from monsters or just to recover some life (if you don't fall).

Note: unlike Potions, Vials stack up to 16. 


The Immobilizer

The Immobilizer is a block that consumes Red Mana to slow down mobs and players that collide it.

It checks if the mob is already slown down before working and the slowness lasts for a lot of time, so don't worry much about the Red Mana. You can also disable it with a redstone signal if you want.

Before 1.5, it didn't check for slowness and it couldn't be toggled off by Redstone. It worked this way:

The entities and the players that collide it will do a little jump, so the Immobilizer won't consume 1 Red Mana per tick and you won't need to constantly refill it with large amounts of Red Mana.


The Destroyer Block

The Destroyer Block is a block that consumes Red Mana to destroy blocks. If you are playing with Pyromancy 1.4 or a newer version, you have to bind it to the block to destroy using a Red Mana Binder.

It works everytime it is triggered by redstone.

The Destroyer Block is like an iron tool, so it can't destroy Obsidian, Obelisks and other Destroyer Blocks. It can't also destroy Bedrock, Command Blocks, Barriers, Structure Blocks, End gates, Ender Portals, Piston heads, etc.

Everytime it destroys a block it consumes 3 Red Mana. It automatically detects if it's going to destroy air, a fluid, a nether/end portal or blocks at y>255 or y<0 so it won't waste your Red Mana.

You can use a Pyromancer's Wand on it to see what block will it destroy (and also how much Red Mana does it store).


The Farmer Block

The Farmer Block is a block that consumes Red Mana to plant saplings, crops, nether wart, sugar canes or dead bushes.

Bind it to the block where the plant should be planted on using a Red Mana Binder.

To put plants in it, just right-click them on it.

It works when triggered by redstone and consumes 1 Red Mana everytime it plants something. Before consuming the Red Mana and planting the block, it checks if it can plant it, so you can't plant potatoes on wood planks, nether wart on grass or sugar canes away from water. You have to respect the same conditions as when planting them in the traditional way.

Before Pyromancy 1.4, it could only plant saplings and worked this way:

It can only plant the saplings on grass or dirt. The coordinates you choose using Enderpearls and Netherpearls are the sapling's coordinates, not the dirt/grass' ones. You must put the saplings in the saplings slot.


The Nether Altar

This block consumes Red Mana to do some rituals. Think of it as a new crafting station.

At the moment, it can only do 3 things:

  • Right-click it with a Diamond to summon a Nether Cyclops. This consumes 50 Red Mana (a lot). It will only work if there is enough space for the Cyclops.
  • Right-click it with a Ring of the Cyclops to turn it into a Fiery Shuriken.
  • Right-click it with a Nether Pearl to turn it into a Powered Nether Pearl. This consumes a whole stack of Red Mana. The Nether Pearl can be used as a crafting ingredient for some expensive blocks.
  • Right click it with a Shadow Scale to get 16 Red Mana Warps (at the cost of 16 Red Mana)

The Altar of the Fiery Imp

This block consumes Red Mana to create (and heal, if damaged) a mischievous elemental that likes to attack monsters from the distance, the Fiery Elemental.

It summons the elemental whenever it receives a redstone signal, while it automatically heals the imp if damaged.

The Imp cannot move and attacks all vanilla and Pyromancy mobs, excluding bosses.

It is supposed to attract the mobs to the altar without dealing damage, but because of an MCreator bug, it still deals some.

It can be useful for mob grinders, especially when combined with the Tricky Grate.


More stuff

While Pyromancy is mainly an automation mod, it also adds some more adventure-focused features, such as structures, monsters, weapons and more.

Nether Trees

You can see that there now are Nether Trees in the Nether. You can cut these trees down to get Nether Wood, which can be used to make Nether Planks. You can also use an axe on Nether Wood to turn it into Stripped Nether Wood.

You can use Nether Planks just like you would use vanilla planks, and they come with new slabs, stairs, doors, trapdoors, fences, fence gates and bookshelves!


Nether Cyclops and Fiery Shuriken

The Nether Cyclops is a miniboss added by Pyromancy.

As already said, you can summon it by using a Diamond on a Nether Altar. Why a Diamond? Well, I wanted to add a new item but I had no ideas XD

The Nether Cyclops is a melee fighter that can sometimes summon Evil Pigmancers, heal itself or gain some positive status effects.

The Evil Pigmen Wizards are like the non-evil ones, except they are always aggressive and drop nothing (not even experience). They also despawn rather quickly.

A peculiarity about the Nether Cyclops is that it is immune from arrow attacks. This means you'll have to face it on melee (or using some tricks such as TNT).

When the Nether Cyclops is killed, it drops its Ring. (Did you really think that grey thing on its face was a smile?)

You can use the Ring of the Cyclops in a Nether Altar to make a Fiery Shuriken. This is a ranged weapon that does little damage but consumes nothing (except its durability) to work. When it is fully consumed, you'll get the Cyclops' Ring back.

This means you can use some Red Mana to charge a ranged weapon that requires no arrows to be used! :D


Tricky Grate

This block is solid until someone walks on it. Then it opens and the mob/player that was on it will fall through it. It will close again a few seconds later.

It can be useful for mob grinders, especially when combined with the Fiery Imp.

You can sneak on it to prevent its activation.


Pigrates

Yes, you read it right. Pigrates. Sailing lava lakes (not really) and raiding the innocents, these pesky Pigmen love gold so much that they instantly attack any player they see (they know players only want gold).

They can be found in flying ships made of Nether Wood and are ruled by their magnanimous Capigtain (sorry).

You can loot their ships to find a lot of gold as well as a Nether Skull, but beware of the Tricky Grates they placed!

You can also rarely find a "shiny" version of the ship which is made of Red Nether Bricks rather than Nether Bricks and Stripped Nether Logs rather than Nether Logs.


Shadowlurkers and Shadow Scales

Besides pigmen, there also is another new mob in the Nether: the Shadowlurker!

This dusky entity usually spawns in little groups attacking players and drops Shadow Scales.


Red Mana Warps

Are you tired of having to insert Red Mana into the blocks by using hoppers? Well, here is the solution for you: Red Mana Warps!

Simply place a Red Mana Warp on another block and right-click it with Red Mana in hand to directly insert Red Mana in the block below! Simple, right?

To get this block, simply use a Shadow Scale on a Nether Altar to get 16 Red Mana Warps (it will probably be reduced to 4 in the future since 16 is a bit excessive for just one scale), at the cost of 16 Red Mana.

If you try to break this block, it will drop nothing, unless you have a Pyromancer's Wand in hand (just use it to break Red Mana Warps as you would use a pickaxe to break stone).


Fire Elves and Molten Core

While exploring the Nether you might occasionally find a little hut on a floating soul sand island. That hut is inhabited by Fire Elves!

What? Elves? Aren't those from Hodge-Podge? What are they doing in the Nether?

By defeating the Elves you get some Nether Pearls, while the chest in the hut comes with random loot but always contains exactly one Molten Core, a material used for crafting some new utilities (like the Item Absorber, the Obelisk of Energy and the Red Mana Converter)!


Item Absorber

This block can be considered like a ranged hopper: in fact it can pull items from the distance into its inventory. Unlike a hopper, however, it can't transport anything by itself (so you still need hoppers to extract items from it) and it only has one slot which can only hold one item. At least it isn't that expensive.


Forge Energy Support

This mod does actually also support FE (Forge Energy) system. By crafting an Obelisk of Energy you can turn FE into Red Mana, while a Red Mana Converter will do the opposite.

Right now, 1 Red Mana = 500 FE, but this will probably be changed in the next update since most mods generate and consume so much more FE than that.


Endless Red Mana Source

This is a block that does exactly what it says. It's an infinite source of Red Mana.

 

Wait, did you really think you could use this in survival? This is a creative-only block. I mainly added it for debugging my mod, but you can use it to try your Pyromancy buildings in creative or for custom maps if you want XD

Edited by RaolTheBest on Sun, 08/16/2020 - 16:30
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"Mancy" comes from Greek too…
Fri, 08/16/2019 - 06:39

"Mancy" comes from Greek too and means "divination" so Pyromancy means "fire divination", but in this context it's "fire magic".

Pyromancy is found in many games, like healing magic and necromancy.

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Coming in the next update: A…
Fri, 08/16/2019 - 15:10

Coming in the next update:

A new Obelisk!

first

The obelisk holds no Red Mana...

second

The tree grows and the obelisk turns the leaves red

third

The red leaves quickly decay and the obelisk produces 1 red mana for each leaf block

It produces a lot of red mana and could probably make tree farms produce more red mana than the one they spent... removing saplings and apples as drops, though.

It might be nerfed, but I am not sure because it is very expensive (4 stacks of red mana and some materials to be made) and red mana isn't really used for anything overpowered right now...

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The update is released! :D
Fri, 08/16/2019 - 16:42

The update is released! :D

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I hope you will like it :D
Sat, 08/17/2019 - 06:08

I hope you will like it :D

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Suggestions: I think you…
Sun, 08/18/2019 - 00:39

Suggestions:

I think you should add an block called 'advanced destroyer' It has the harvest level of 3 (I think its diamond), and it consumes "Superior Red Mana". And you can craft the nether planks with red mana to make superior red mana. And add a superior farmer that farms 3*3.

P.S you know that im noobish, how do you make special boss skills(Summoning water, Summoning fire, summoning minions, turn invisible etc.)?

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Thanks for the suggestions :…
Sun, 08/18/2019 - 05:59

Thanks for the suggestions :)

I will add upgraded Obelisks and Blocks in the future, (once there will be enough basic ones) but they will consume/produce more Red Mana rather than using a new type of energy.

The skills aren't very difficult to be made. I usually make a procedure that summons mobs, places water, etc. and bind it to the mob "on tick rate" trigger. You could also bind it to "when mob damaged" if you want.

If you bind it to "on mob tick rate" trigger, you should also add a procedure block that checks a random number or a entity nbt variable (it checks if the variable is higher than a number; if it is, execute the procedure and reset it to 0, otherwise add 1 to it) to prevent the procedure from executing every tick.

To destroy blocks I have a procedure that checks if a block isn't command block, barrier, bedrock, etc.

Using the "call procedure at" (from the advanced tab), I call the above procedure multiple times around the mob.

Then I go to the mob on tick rate procedure and I put a procedure block that calls the above procedure once and I put it before the if block that checks for abilities.

All this mess to recycle the same procedures over and over (RaolCraft bosses all have similar procedures) XD

 

I hope it was clear

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Anyway, talking about bosses…
Sun, 08/18/2019 - 06:06

Anyway, talking about bosses, I forgot to mention to mention that the new updates also changed the Nether Cyclops boss battle:

  • Now the Nether Cyclops has some armor points
  • Now it has less resistance effect
  • Now the Evil Pigman Wizards despawn very quickly
  • And, most importantly, the Nether Cyclops is now immune from arrow attacks, to incentivate attacking it on melee

These changes actually were the original plan of the Nether Cyclops (but when it was added to Pyromancy it wasn't possible to do most of these, so I had to use another system: rather than making the Cyclops immune from arrows I decided to make it summon some wizards to help it fighting players with a bow). I kept the wizards now (even if I added the arrow immunity) because I thought they are cool (but I nerfed them).

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Nice mod, it's good to see…
Sun, 08/18/2019 - 09:33

Nice mod, it's good to see it is still updated!

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Thank you :D
Sun, 08/18/2019 - 20:21

Thank you :D

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RaolTheBest how much health…
Sun, 08/25/2019 - 09:35

RaolTheBest how much health should a first boss have?

I made 300 for ******* leader. (First boss in bedrock alchemy)

Is it too much?

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It depends on how hard do…
Sun, 08/25/2019 - 09:51

It depends on how hard do you want the boss to be. Also, if the mob is slow or does weak attacks, more health will just make the fight longer without making it harder.

Considering 300 is the health of the Wither, I think it's good