Started by
StellaeLux
on
Topic category: Help with Minecraft modding (Java Edition)
When creating a new mob, the first page you land on will ask you for: "Texture file for mob". You can simply add a png and that will work, however, I have no clue where to find some sort of way of mapping where to put the pixels, the faces etc.
Where can I find how a png wraps around a particular mob?
Edited by StellaeLux on Thu, 08/22/2019 - 22:26
For biped mob, here is example: https://mcreator.net/tracker/issue/50005
For other mobs, you can get vanilla textures for base or make your own model using one of the Modelers and make custom texture with it too.
Thank you for the response.
For anyone with a similar issue (on mac). Try:
/Users/YOURUSERNAME/Library/Application Support/minecraft/versions/13w41b/13w41b.jar
Make the jar a zip file and open the asset folder. > assets/minecraft/textures/entity
In the texture folder you'll also be able to find any other game textures you'd want.
(Do note that the Library folder might be hidden. If it is, you can access the folder by going to the "go" drop down menu in your finder and pressing "go to folder" (cmd shift G) and enter: ~/Library/Application Support/minecraft
Nice observation!
I use novaskin :P