Overworld Illumination in Custom Dimension

Published by aidanete on
Status
Fixed
Issue description

Actually, in MCreator, there are 2 ways of custom dimension illumination.

- Totally light, even when you're on a cave

- Totally dark, even at the surface.

My idea is to create an option to have the same illumination system that we have in the overworld in custom dimensions. I need this :)

Where the sky makes surface light, but the caves are dark.

Issue comments

How would that work? Overworld lightning is conditioned with the time of the day so without day/night cycle the light level can not really be determined.