Structure-box detecting

Started by ShadZ on

Topic category: Feature requests and ideas for MCreator

Joined Jan 2017
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Structure-box detecting

Hey MCreator Dev,

 

Currently Minecraft detects the selected box of a structures that has being saved as one structure. So what that means is that for example if someone selects the block where the structure should spawn on, Minecraft detects the whole scale (left to right) and places it. The problem now is that if the corner (part of the saved structure) touches that specific block and not the rest of the structure, the structure is getting spawned. = the structure basically flies.
It would be a great addition if Minecraft only detects "real" blocks of the structure and not air or structure_void blocks. 
For example: If you want to spawn a tree (you have a stam/wood and a few leaves) it should only detect the bottom wood block of that structure and not the void block next to it.

Joined Aug 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
This is already possible by…
Mon, 09/23/2019 - 10:02

This is already possible by hand:

https://youtu.be/2ggSrLiXTuU

But it would be useful if the structure used the relative position as the offset automatically, meaning the block above the Structure Block always being the start of your structure.

Joined Jan 2017
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
ididntknowhowtodothis…
Mon, 09/23/2019 - 13:46

ididntknowhowtodothis,sothisisveryhelpful

Joined Jan 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Just found this. Could be…
Mon, 03/02/2020 - 16:44

Just found this. Could be really useful. My problem is structures spawning and carving out big spaces in hill sides. Fix for that?