Started by
ninjawizard1234
on
Topic category: Help with MCreator software
-Continentalness
-Weirdness
-Erosion
More feedback about these 3 variables on Biome Element would be really apreaciated; in the context of values for Mountain/Plain biomes for example, idk how to set those and trying/error for days is exausting.. can someone help me find good values for setting ?
is there a way to similate craters with those values, kinda?
thanks!
These are just essentially three values that mostly affect terrain generation, not specific biome placement. Elevation is much more of a determative value with biomes- swamps, deserts, that sort of thing; require low elevation, while forests require higher elevation, and since there's more options for some elevations than others, depending on the elevation you choose you might need to set the biome's chances higher.
I haven't worked with biomes all that much, but at least in the latest updates, biomes are independent from terrain generation. (If you want to do something like craters, it would be better to do this using a world feature.)
there is no elevation to set on biome elements thou but thanks for the infos, what i really need is values, like im setting from try-error not really efficient
the only thing close to a guide i found was this
https://mcreator.net/forum/97250/having-issues-custom-biome-generation-values-custom-dimension-mcreator-20231
about craters yeah i want to use features for it, but also didnt find any tutorials unfortunlly
World features are sort of like structures, but they can be set to generate much more frequently, and can alter the world once generated. Trees, plants, ores, etc; are all world features.
In your case, you would want to make a structure that is a sphere-shaped ball of air, surrounded by structure voids. (So that when the structure is loaded in, it creates a spherical hole in the ground.) You could make various sizes and shapes, and assign them to different world features. Then, you just need to make a world feature that generates on the world surface, and places one of these structures offset downwards to form a crater.
If you're looking for good tutorials on this sort of thing, highly recommend NorthWestTrees Gaming. You can find 'em on youtube.
You could use structures instead, make a hemisphere of air and fill the rest in with void structure and make the structure generate a few blocks under the surface, should work too...