The Spawn Block Isn't Spawning My Geckolib Entity

Started by BecauseiiThan on

Topic category: Troubleshooting, bugs, and solutions

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The Spawn Block Isn't Spawning My Geckolib Entity

I'm making a horror mod currently and I'm almost done making it but there is just one problem that I don't know how to fix. The problem is that the spawn block isn't spawning my entity I'll send images of the spawning tab and the procedure to spawn it in. 

https://imgur.com/a/KX8DX3A 

https://imgur.com/a/NIPQA8b 

The entity is only meant to spawn on grass and to spawn a maximum of 50 blocks away from the player. 

Since I am a beginner please provide an image if possible.

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Ok I'll try it. What it does…
Sun, 12/29/2024 - 20:44

Ok I'll try it. What it does is if the spawn was successful it calls the statue hiding which gives you an advancement if you don't have it then waits 60 seconds for you to right click the entity or it shows Gui with a button when you click the button it despawns it sets the statue amount to 0 and kills you.

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Sorry to bother you I took a…
Thu, 01/16/2025 - 23:37

Sorry to bother you I took a break. The problem is the call procedure block is still not working.

https://imgur.com/a/jzmwNc4 

here is the image.

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Hello, sorry for not…
Wed, 01/22/2025 - 07:10

Hello, sorry for not replying sooner I just didn't notice. So the blocks in the advanced tab can sometimes be strange. It may be a dependency issue with the X Y Z. (Now bear with me because I don't have access to my computer at the moment.) Somewhere in the advanced tab should be a block that says

Call procedure:

X:

Y:

Z:

If you feed the X Y Z into there it might work, if not I'll take a look tomorrow when I get access back to my pc.

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Ok thank you I will try that…
Sun, 02/02/2025 - 15:09

Ok thank you I will try that later.

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Ok thanks for the help I…
Tue, 02/04/2025 - 23:12

Ok thanks for the help I will try it when I go on my pc next.

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I tried changing the call…
Mon, 03/17/2025 - 23:35

I tried changing the call procedure block but it didn't work. I think the problem might be that event/target entity isn't set to the player. The way I know that procedure is working is when the UI opens but it's not. Can you tell me how to make the event/target entity the player.