Practically there was a list of presets that inherited its functionality from some already in game blocks - technically they were +- their retextured clones. There were such things like walls, buttons, cake, bookshelf and some more. You can still do the very same thing when you extend the desired block manually.
can you make a tutorial for 1.7.8 for people who don't know how to do that, which is starting. I kind of wanted to make a spotlight and a piston. That is all.
I have heard of tx blocks, but what exactly were they? Default premade blocks?
Practically there was a list of presets that inherited its functionality from some already in game blocks - technically they were +- their retextured clones. There were such things like walls, buttons, cake, bookshelf and some more. You can still do the very same thing when you extend the desired block manually.
@#2 i change static class BlockG extends Block to static class BlockG extends BlockCake and i got a error
What kind of an error? It is most likely the super call from a constructor, as BlockCake doesn't take any parameters, so remove the material from it.
TXBlocks are still there, but moved in Blocks.
can you make a tutorial for 1.7.8 for people who don't know how to do that, which is starting. I kind of wanted to make a spotlight and a piston. That is all.